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{{Version Nav}}
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{{ VersionFrame | Version = 0.13.1135 | Description = '''Alpha 13 - 0.13.1135''' was released on  April 6, 2016 - Alpha 13 Release
 
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| Installation =  
Here’s Alpha 13 – Trapped With Your Ex!
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| Changes =  
 
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| NewContents = =====PermaDeath=====
To get your update, you can re-download from the same link as last time. Your personal download link never changes. Update emails with your links are being sent out over the next few hours. If anyone lost their download link, they can also get it resent at the automatic link resender.
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*New permadeath mode. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.
 
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=====Relationships=====
Old saved games and worlds won’t work in this update, I’m afraid. So please don’t try to load them; they’ll just generate errors.
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*Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights.
 
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*Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other.
The end-user license agreement has been fully released this time, so be sure to take a look at it before downloading. It’ll apply to you when you download the update, and is also included with the game.
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*Family members out to cousins and beyond.
 
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*Lovers, fiancees, marriages, ex-lovers, ex-spouses.
Below is the video and the major additions list, including permadeath mode, which I forgot to mention before. Have fun!
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*Lovin’
 
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*People may get in social fights with those they dislike (even neutrals and enemies do this).
==Release Trailer==
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*Animal bonding.
 
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*People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
<youtube>https://www.youtube.com/watch?v=866pKJDoHj4</youtube>
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*Marriage ceremonies and parties.
<youtube>https://www.youtube.com/watch?v=PAOZrfu7n3Q</youtube>
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=====Prison Breaks=====
 
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*Prisoners pick the locks, get out, seek weapons and work as a group to escape.
==Changes==
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=====Infestations=====
 
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*Self-reproducing, spreading underground insect hives Insect hives are dangerous but produce succulent insect jelly.
===Permadeath===
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=====Animals and Predators=====
* New [[permadeath mode]]. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.
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*Many more animals, some of which will hunt people Some animals are now predators, including colony pets (e.g. cats catch squirrels).
 
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*Animals can gnaw corpses apart directly now.
===Relationships===
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=====Threat response mode=====
{{See also|Social}}
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*Decide how colonists should auto-respond to threats: flee, attack, or ignore?
* Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
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=====Economy=====
* Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
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*‘Components’ resource used for machinery and electronics
* Family members out to cousins and beyond
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*Ground-traveling trade caravans from other factions
* Lovers, fiancees, marriages, ex-lovers, ex-spouses
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*Deeper research tree with more low-tech options and more things to research
* Lovin’
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*New fueled buildings: stove and generator
* People may get in social fights with those they dislike (even neutrals and enemies do this)
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*Various new lower and higher-tech production buildings
* [[Animals#Bonding|Animal bonding]]
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*Two research tables: simple and hi-tech.
* People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
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*Hi-tech is required for some projects.
* Marriage ceremonies and parties
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=====Misc Changes=====
 
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*New exotic infections: Gut worms, [[mechanite]] infections which give abilities at a cost of pain or fatigue, trauma savantism
===Prison breaks===
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*New chronic diseases: Carcinoma, asthma, hearing loss
* [[Prisoner#Prison breaks|Prison breaks]]. [[Prisoners]] pick the locks, get out, seek weapons and work as a group to escape.
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*New “firefoam popper” provides a way to combat fire besides punching it.
 
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*Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
===Infestations===
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*Extreme desert biome
* Self-reproducing, spreading underground insect [[hive]]s
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*Colonists in relationships can share beds
* Insect hives are dangerous but produce succulent [[insect jelly]]
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*New double bed; royal bed is now gold-trimmed and fancy
 
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*New flatscreen and megascreen TVs
===Animals and predators===
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*Colonists can now visit sick people in bed to cheer them up
* Many more [[animals]], some of which will hunt people
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*Sick people in bed can now watch TV
* Some animals are now predators, including colony pets (e.g. cats catch squirrels)
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*Building damage overlays
* Animals can gnaw corpses apart directly now
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*Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
 
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*The year is now split into seasons instead of months.
===Threat response mode===
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*Animal kibble
* Decide how colonists should [[Menus#Assign|auto-respond to threats]]: flee, attack, or ignore?
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*Deep rooms stay cool in the heat
 
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*Richer tale recording and better art descriptions
===Economy===
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*Hundreds of balance improvements, optimizations, tweaks and fixes
* ‘[[Components]]’ resource used for machinery and electronics
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| Bugfixes =
* Ground-traveling trade caravans from other factions
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| Hotfixes =
* Deeper research tree with more low-tech options and more things to research
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}}
* New fueled buildings: [[Fueled stove|stove]] and [[Wood-fired generator|generator]]
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<noinclude>{{VersionNavbox}}</noinclude>
* Various new lower and higher-tech production buildings
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<noinclude>[[Category:Alpha_13]]</noinclude>
* Two research tables: [[Simple research bench|simple]] and [[Hi-tech research bench|hi-tech]]. Hi-tech is required for some projects.
 
 
 
===Misc===
 
* New exotic infections: [[Gut worms]], [[Sensory mechanites|mechanite]] [[Fibrous mechanites|infections]] which give abilities at a cost of pain or fatigue, trauma savantism
 
* New chronic diseases: [[Carcinoma]], [[asthma]], [[hearing loss]]
 
* New “[[firefoam popper]]” provides a way to combat fire besides punching it.
 
* Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
 
* [[Extreme desert]] [[biome]]
 
* Colonists in [[Social|relationships]] can share beds
 
* New [[double bed]]; [[royal bed]] is now gold-trimmed and fancy
 
* New [[Flatscreen television|flatscreen]] and [[Megascreen television|megascreen]] TVs
 
* Colonists can now visit sick people in bed to cheer them up
 
* Sick people in bed can now watch [[Television|TV]]
 
* Building damage overlays
 
* [[Time|Days]] are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
 
* The year is now split into seasons instead of months.
 
* Animal [[kibble]]
 
* [[Mountain|Deep rooms]] stay cool in the heat
 
* Richer tale recording and better art descriptions
 
* Hundreds of balance improvements, optimizations, tweaks and fixes
 

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