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{{Version Nav}}
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{{ VersionFrame | Version = 0.13.1135 | Description = '''Alpha 13 - 0.13.1135''' was released on  April 6, 2016 - Alpha 13 Release
 
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| Body = <noinclude>{{Version}}</noinclude>
Here’s Alpha 13 – Trapped With Your Ex!
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| Installation =  
 
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| Changes =
To get your update, you can re-download from the same link as last time. Your personal download link never changes. Update emails with your links are being sent out over the next few hours. If anyone lost their download link, they can also get it resent at the automatic link resender.
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| NewContents = =====PermaDeath=====
 
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*New permadeath mode. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.
Old saved games and worlds won’t work in this update, I’m afraid. So please don’t try to load them; they’ll just generate errors.
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=====Relationships=====
 
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*Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights.
The end-user license agreement has been fully released this time, so be sure to take a look at it before downloading. It’ll apply to you when you download the update, and is also included with the game.
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*Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other.
 
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*Family members out to cousins and beyond.
Below is the video and the major additions list, including permadeath mode, which I forgot to mention before. Have fun!
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*Lovers, fiancees, marriages, ex-lovers, ex-spouses.
 
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*Lovin’
==Release Trailer==
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*People may get in social fights with those they dislike (even neutrals and enemies do this).
 
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*Animal bonding.
<youtube>https://www.youtube.com/watch?v=866pKJDoHj4</youtube>
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*People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
<youtube>https://www.youtube.com/watch?v=PAOZrfu7n3Q</youtube>
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*Marriage ceremonies and parties.
 
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=====Prison Breaks=====
==Changes==
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*Prisoners pick the locks, get out, seek weapons and work as a group to escape.
 
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=====Infestations=====
===Permadeath===
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*Self-reproducing, spreading underground insect hives Insect hives are dangerous but produce succulent insect jelly.
* New [[permadeath mode]]. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.
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=====Animals and Predators=====
 
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*Many more animals, some of which will hunt people Some animals are now predators, including colony pets (e.g. cats catch squirrels).
===Relationships===
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*Animals can gnaw corpses apart directly now.
{{See also|Social}}
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=====Threat response mode=====
* Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
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*Decide how colonists should auto-respond to threats: flee, attack, or ignore?
* Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
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=====Economy=====
* Family members out to cousins and beyond
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*‘Components’ resource used for machinery and electronics
* Lovers, fiancees, marriages, ex-lovers, ex-spouses
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*Ground-traveling trade caravans from other factions
* Lovin’
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*Deeper research tree with more low-tech options and more things to research
* People may get in social fights with those they dislike (even neutrals and enemies do this)
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*New fueled buildings: stove and generator
* [[Animals#Bonding|Animal bonding]]
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*Various new lower and higher-tech production buildings
* People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
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*Two research tables: simple and hi-tech.
* Marriage ceremonies and parties
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*Hi-tech is required for some projects.
 
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=====Misc Changes=====
===Prison breaks===
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*New exotic infections: Gut worms, mechanite infections which give abilities at a cost of pain or fatigue, trauma savantism
* [[Prisoner#Prison breaks|Prison breaks]]. [[Prisoners]] pick the locks, get out, seek weapons and work as a group to escape.
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*New chronic diseases: Carcinoma, asthma, hearing loss
 
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*New “firefoam popper” provides a way to combat fire besides punching it.
===Infestations===
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*Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
* Self-reproducing, spreading underground insect [[hive]]s
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*Extreme desert biome
* Insect hives are dangerous but produce succulent [[insect jelly]]
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*Colonists in relationships can share beds
 
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*New double bed; royal bed is now gold-trimmed and fancy
===Animals and predators===
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*New flatscreen and megascreen TVs
* Many more [[animals]], some of which will hunt people
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*Colonists can now visit sick people in bed to cheer them up
* Some animals are now predators, including colony pets (e.g. cats catch squirrels)
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*Sick people in bed can now watch TV
* Animals can gnaw corpses apart directly now
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*Building damage overlays
 
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*Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
===Threat response mode===
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*The year is now split into seasons instead of months.
* Decide how colonists should [[Menus#Assign|auto-respond to threats]]: flee, attack, or ignore?
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*Animal kibble
 
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*Deep rooms stay cool in the heat
===Economy===
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*Richer tale recording and better art descriptions
* ‘[[Components]]’ resource used for machinery and electronics
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*Hundreds of balance improvements, optimizations, tweaks and fixes
* Ground-traveling trade caravans from other factions
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| Bugfixes =
* Deeper research tree with more low-tech options and more things to research
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| Hotfixes =
* New fueled buildings: [[Fueled stove|stove]] and [[Wood-fired generator|generator]]
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}}
* Various new lower and higher-tech production buildings
 
* Two research tables: [[Simple research bench|simple]] and [[Hi-tech research bench|hi-tech]]. Hi-tech is required for some projects.
 
 
 
===Misc===
 
* New exotic infections: [[Gut worms]], [[Sensory mechanites|mechanite]] [[Fibrous mechanites|infections]] which give abilities at a cost of pain or fatigue, trauma savantism
 
* New chronic diseases: [[Carcinoma]], [[asthma]], [[hearing loss]]
 
* New “[[firefoam popper]]” provides a way to combat fire besides punching it.
 
* Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
 
* [[Extreme desert]] [[biome]]
 
* Colonists in [[Social|relationships]] can share beds
 
* New [[double bed]]; [[royal bed]] is now gold-trimmed and fancy
 
* New [[Flatscreen television|flatscreen]] and [[Megascreen television|megascreen]] TVs
 
* Colonists can now visit sick people in bed to cheer them up
 
* Sick people in bed can now watch [[Television|TV]]
 
* Building damage overlays
 
* [[Time|Days]] are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
 
* The year is now split into seasons instead of months.
 
* Animal [[kibble]]
 
* [[Mountain|Deep rooms]] stay cool in the heat
 
* Richer tale recording and better art descriptions
 
* Hundreds of balance improvements, optimizations, tweaks and fixes
 

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