Editing Version/0.10.785
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− | + | == New content == | |
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====Joy==== | ====Joy==== | ||
− | * New | + | *New joy need added. Colonists want to have “joy”, which means anything that lets the stop working and enjoy themselves for a while. |
− | * Added joy sources | + | *Added joy sources |
− | * Skygazing | + | *Skygazing |
− | * Meditating/praying | + | *Meditating/praying |
− | * Social relaxation around | + | *Social relaxation around campfire or table, with or without beer |
− | * | + | *Horseshoes game |
− | * | + | *Chess |
− | * | + | *Billiards |
− | * | + | *Television (purchasable) |
− | * | + | *Telescope for astronomy (purchasable) |
− | * Added | + | *Added armchair and dining chair |
− | * There are various kinds of joy. Repeated use of the same kind of joy builds up a tolerance, reducing its impact. Colonists will prefer joy sources they are not already tolerant to. Result: it’s beneficial to provide a variety of joy sources | + | *There are various kinds of joy. Repeated use of the same kind of joy builds up a tolerance, reducing its impact. Colonists will prefer joy sources they are not already tolerant to. Result: it’s beneficial to provide a variety of joy sources. |
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− | + | ====Outfits system==== | |
− | + | *New outfits manager system added. You can design ‘outfits’ (restrictions on what a colonist is allowed to a wear) and assign them to colonists in a central interface. Colonists will then independently work to find the best apparel possible given their outfit and the current season. They will automatically switch out damaged apparel for better apparel, or poor-quality apparel for high-quality apparel. | |
+ | *If the player manually assigns apparel, the colonist will never remove it until the manual assignment is cleared. | ||
− | === | + | ====Timetable system==== |
− | * | + | *New timetable system added. You can assign each colonist a daily timetable which describes when they should sleep, work, have joy, or decide on their own. |
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