Version/0.0.250
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Previous Version: Version/0.0.245 Released on: 30 October 2013 |
Next Version: Version/0.0.254B Released on: 7 November 2013 |
Released on: 4 November 2013
Changes
Changes
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire
- Short throws will no longer have large inaccuracies
- Redid how the game uncovers fog at map start.
- T and G are now zoom keys
- Traders now stay around for two days, not a half day.
- Reorganized options menu.
New Content
- Added video quality levels. Mostly it just turns off AA.
Bug Fixes
- Many bugfixes in prep for public alpha