Editing Venom talon

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The venom talon is a modestly powerful melee implant that can inflict the [[toxic buildup]] debuff when used. It is comparable to a [[quality|normal quality]] [[steel]] [[longsword]] against unarmored enemies, the [[toxic buildup]] it inflicts making up for the lower DPS, however it is significantly weaker against [[armor|armored]] foes due to its poor armor penetration. As a dedicated melee weapon it is outclassed slightly by other melee implants like the [[hand talon]], and is massively outclassed by a [[power claw]], [[plasteel]] [[longsword]] or [[uranium]] [[mace]]. It should not be considered as a pawn's primary offensive option.
 
The venom talon is a modestly powerful melee implant that can inflict the [[toxic buildup]] debuff when used. It is comparable to a [[quality|normal quality]] [[steel]] [[longsword]] against unarmored enemies, the [[toxic buildup]] it inflicts making up for the lower DPS, however it is significantly weaker against [[armor|armored]] foes due to its poor armor penetration. As a dedicated melee weapon it is outclassed slightly by other melee implants like the [[hand talon]], and is massively outclassed by a [[power claw]], [[plasteel]] [[longsword]] or [[uranium]] [[mace]]. It should not be considered as a pawn's primary offensive option.
  
Despite the fact that it is outclassed by similar weapons like the [[hand talon]] in terms of melee capabilities, the ability to cause [[toxic buildup]] to enemies allows for some very specific but otherwise useful uses. When fighting an enemy [[raider]] there is a high, but random, chance they will be dead upon being downed regardless of injuries if the reasons for it are going into [[pain|painshock]] or having less than 15% movement. However, if they are downed through other means such as extreme [[toxic buildup]] it will bypass this dice roll and they will live. This allows you to capture specific enemy [[raiders]] alive in a fairly reliable way.
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Despite the fact that it is outclassed by similar weapons like the [[hand talon]] in terms of melee capabilities, the ability to cause [[toxic buildup]] to enemies allows for some very specific but otherwise useful uses. When fighting an enemy [[raider]] there is a high, but random, chance they will be die upon being downed regardless of injuries if the reasons for it are going into [[pain|painshock]] or having less than 15% movement. However, if they are downed through other means such as extreme [[toxic buildup]] it will bypass this dice roll and they will live. This allows you to capture specific enemy [[raiders]] alive in a fairly reliable way.  
  
 
== How to capture an enemy alive ==
 
== How to capture an enemy alive ==

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