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{{Royalty}}
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{{Royalty}}{{infobox main|
{{Infobox main
 
 
| name = Venom fangs
 
| name = Venom fangs
 
| image = Health item prosthetic.png
 
| image = Health item prosthetic.png
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| meleeattack1dmg = 15
 
| meleeattack1dmg = 15
 
| meleeattack1type = Toxic bite
 
| meleeattack1type = Toxic bite
| meleeattack1part = Venom fangs
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| meleeattack1part = Venom Fangs
 
| meleeattack1cool = 2
 
| meleeattack1cool = 2
 
| meleeattack1ap = 22
 
| meleeattack1ap = 22
| body part = Teeth
 
 
| MeleeWeaponAverageDPS = 7.5
 
| MeleeWeaponAverageDPS = 7.5
 
| MeleeWeaponAverageAP = 22
 
| MeleeWeaponAverageAP = 22
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== Summary ==
 
== Summary ==
A venom fang is a prosthetic that can be installed into a pawn's natural jaw. It does not pawn's replace the functions of the jaw or the natural bite attack. Whenever the venom fangs deal damage, it applies [[toxic buildup]], at a rate of 1.5% buildup severity per 1 HP damage dealt. The severity inflicted is multiplied by the [[Toxic Resistance]] of the target and is inversely proportional to the [[body size]] of the target.  
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{{Stub|section=1|reason=Does it replace the bite attack or supplement it}}
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A venom fang is a prosthetic that can be installed into a pawn's natural jaw. It does not replace the functions of the jaw. Whenever the venom fangs deal damage, it applies [[toxic buildup]], at a rate of 1.5% buildup severity per 1 HP damage dealt. The severity inflicted is multiplied by the [[Toxic Resistance]] of the target and is inversely proportional to the [[body size]] of the target.  
  
 
Due to the [[melee verb selection]] mechanic, a pawns best possible attack will be used predominantly. This means that the venom fangs will be their primary weapon if they aren't wielding a melee weapon or have a physically stronger prosthetic. If a pawn does have a better melee attack, then venom fangs will still improve damage as it replaces "Mid" damage attacks like fists and handle hits.
 
Due to the [[melee verb selection]] mechanic, a pawns best possible attack will be used predominantly. This means that the venom fangs will be their primary weapon if they aren't wielding a melee weapon or have a physically stronger prosthetic. If a pawn does have a better melee attack, then venom fangs will still improve damage as it replaces "Mid" damage attacks like fists and handle hits.
 
Pawns will not use the venom fangs in social fights, instead using the baseline bite attack.
 
  
 
=== Installation ===
 
=== Installation ===
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Effectiveness ==
 
== Effectiveness ==
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== How to capture an enemy alive ==
 
== How to capture an enemy alive ==
This exact method is also applicable to the [[venom talon]].
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This exact method is also applicable to the [[venom talon]]
  
 
=== Method ===
 
=== Method ===
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=== Flaws ===
 
=== Flaws ===
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This method of capturing enemies alive is not without its flaws however. Firstly, depending on which [[psycasts]] you have available, your psycaster may have to place themselves dangerously close to the enemy in order to be able to reach the desired target with the skip [[psycast]]'s modest range. This risk can be mitigated by the invisibility [[psycast]] allowing you to get closer without risk, or the mass chaos skip [[psycast]] to spread enemies out, though this can backfire by sending [[raiders]] where you don't want them to go.
 
This method of capturing enemies alive is not without its flaws however. Firstly, depending on which [[psycasts]] you have available, your psycaster may have to place themselves dangerously close to the enemy in order to be able to reach the desired target with the skip [[psycast]]'s modest range. This risk can be mitigated by the invisibility [[psycast]] allowing you to get closer without risk, or the mass chaos skip [[psycast]] to spread enemies out, though this can backfire by sending [[raiders]] where you don't want them to go.
  
 
Secondly, high levels of [[toxic buildup]] can cause [[dementia]] and [[carcinoma]] to form in the people you capture. After '''500 tests from 90% toxic buildup''' there is a:  
 
Secondly, high levels of [[toxic buildup]] can cause [[dementia]] and [[carcinoma]] to form in the people you capture. After '''500 tests from 90% toxic buildup''' there is a:  
* 16.4% chance of [[dementia]]
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*16.4% chance of [[dementia]]
* 6.8% chance of [[carcinoma]]
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*6.8% chance of [[carcinoma]]
 
(Tested on [[Version/1.2.2753|version 1.2.2753]])
 
(Tested on [[Version/1.2.2753|version 1.2.2753]])
  
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* Version 1.1.? - Buffed from 12% AP and 4.10 DPS to 22% AP and 7.5 DPS. Toxic build up was also improved.
 
* Version 1.1.? - Buffed from 12% AP and 4.10 DPS to 22% AP and 7.5 DPS. Toxic build up was also improved.
  
{{Nav|body parts|wide}}
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{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

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