User talk:Tangelor142/Test Page for RimChildhoods

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Title
(Short Title)
Description Skill Modifications Incapable of
Earth colonist NAME was born on Earth. As a child, he/she was launched into space as part of sb interstellar colonization program. Cooking: +3Template:BrGrowing: +4Template:BrArtistic: −3Template:BrCrafting: +2 FirefightingTemplate:BrArt
Energetic pop idol NAME grew up on a glitterworld, training in rapier arts and singing. He/She spent several years as an energetic teen pop idol. Template:BrHowever, he/she decided that the music and modeling industries were not paying him/her enough attention, so he/she left. Melee: +3Template:BrSocial: +2Template:BrMedicine: −2Template:BrArtistic: +5Template:BrResearch: −2 N/A
Factory worker NAME grew up in a large factory city on an industrial world.Template:Br Since poverty was rampart and food scarce, he/she worked for whatever wages he/she could get. This wasn't an easy life, but NAME never shield away from a hard day's work. Construction: +3Template:Br Artistic: −2Template:BrCrafting: +3Template:Br Research: −2 Art
Fallen prodigy Born on a glitterworld falling into chaos, his/her father was killed in action. He/She struggled for a scholarship at Utmaior Academy and had to prove his/her right to be there. The child genius was jealously bullied as a charity case and couldn't make friends with kids his/her own age. Social: −3Template:BrMedicine: +3Template:BrConstruction: +2Template:BrGrowing: +2Template:BrCrafting: +2Template:BrResearch: +5 Warden
Farm boy NAME worked on his/her family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and outdoors, he/she avoided softer jobs that might have kept him/her cooped up inside.Template:BrHe/She enjoyed his lonely work, and tended to stay out of peoples way and do his/her own thing. Melee: +4Template:BrSocial: −3Template:BrCooking: −2Template:BrGrowing: +2Template:BrMining: +3 N/A
Farm hand NAME was born on a farm on a smaller colony world.Template:BrEverything was taken care of by the few members of the farm, including NAME. This helped him/her build independence, spirit, and a well-rounded character. Melee: +2Template:Br Construction: +2Template:Br Growing: +4Template:Br Research: −2 N/A
Farm kid NAME grew up on his/her family's beef farm. He/She enjoyed working the fields and taking care of the animals. Medicine: +2Template:BrGrowing: +3Template:BrCrafting: +2 N/A
Farm mechanic Growing up on a farming planet, NAME spent his/her time learning about the automated machinery that grew and harvested the multitude of crops. Construction: +4Template:Br Growing: +2 ArtTemplate:BrResearching
Farmer boy NAME parents died in a fire when he/she was seven. He/She grew up on his/her uncle's farm, plowing fields and doing manual labor.Template:BrHe/She could not bear answering questions about his/her parents, so he/she replaced social contact with hard work. Social: −3Template:BrConstruction: +1Template:BrGrowing: +4Template:BrMining: +1Template:BrCrafting: +2 FirefightingTemplate:BrDoctoring Template:BrWarden
Feral child (1) Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, NAME made him/herself one with the wilderness.Template:BrWhen he/she was 13, he/she encountered a team of mineral surveyors who offered him/her passage off of the planet. Melee: +4Template:BrGrowing: +2Template:BrCrafting: +1 WardenTemplate:BrResearching
Feral child (2) NAME and his/her family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.Template:BrOne day a group of mechanoids attacked, killing everyone aside from NAME. He/She then lived alone in the desert until a group of raiders found him/her. Melee: +4Template:BrGrowing: +2Template:BrCrafting: +1 Warden
Feudal farm boy NAME was the son/daughter of a medieval farmer, and was expected to follow in his footsteps. He/She was brought up as a kind, well trained farm boy.Template:BrHe/She lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation. Social: +2Template:BrGrowing: +4 Researching
Feudal lordling NAME grew up on a feudal world that was part of a multi-planet empire. As the son/daughter of a high lord, he/she enjoyed many privileges.Template:BrHe/She learned to maneuver in the both the political landscape and in close quarters combat. Melee: +4Template:BrSocial: +3 Plant cuttingTemplate:BrHaulingTemplate:BrCleaning
Fire tender In his/her childhood, NAME was responsible for keeping the tribes fire going. He/She took this responsibility very seriously. Cooking: +2Template:BrCrafting: +2 N/A
Fire-scarred child NAME was an active child who lived an uneventful childhood until he/she fell into a fire and suffered horrific burns to his/her hands and arms. Although the scars have faded, he/she cant bear to be in close proximity to fire. Melee: +1Template:BrCooking: −2Template:BrMining: +1 FirefightingTemplate:BrCooking
Foundry apprentice NAME grew up as an apprentice in the foundries of an industrial world. This experience gave him/her metalworking skills and strong muscles, but stunted his/her artistic development. Melee: +1Template:BrArtistic: −2Template:BrConstruction: +3Template:BrCrafting: +3 N/A
Frightened child NAME grew up with a laundry list of phobias and neuroses. He/She feared, among other things, doctors and foodborne pathogens.Template:BrAs a result, he/she learned to cook and care for himself, but many of his/her fears dog him in adulthood. Medicine: +3Template:BrCooking: +3 Firefighting
Frontier marshal NAME inherited a sense of duty from his/her father, and began a law enforcement career on his/her frontier homeworld.Template:BrHe/She tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him/her. Shooting: +4Template:BrMelee: +3 N/A
Galatic page NAME served the high admiral of a space fleet. He/She learned the ways of court, including etiquette and spacecraft.Template:BrIn his/her feudal society, it was considered a great honor to serve a man of such prestige. Social: +6Template:BrArtistic: +2 CookingTemplate:BrConstructingTemplate:BrGrowingTemplate:BrMiningTemplate:BrPlant cuttingTemplate:BrSmithingTemplate:BrTailoringTemplate:BrCraftingTemplate:BrHaulingTemplate:BrCleaning
Game fanatic NAME was a fanatical gamer who learned to survive in virtual reality games.Template:BrOnce, while attempting to prove his/her skills in the real world, he/she was abducted by a criminal scientist and experimented on. He/She escaped, but the experience stayed with him/her. Shooting: +3Template:BrResearch: +3 Art
Gang member (1) NAME grew up without parents. His/Her while life was spent alone, fighting for survival on the streets.Template:BrNo matter how hard it became to survive, he/she never gave up. Shooting: +3Template:BrMelee: +4Template:BrMedicine: +3 Art
Gang member (2) NAME grew up homeless on an urbworld. He/She was forced to fight and struggle for everything, making him/her hard and ruthless long before adulthood.Template:BrNAME would have stayed in those streets, had he/she not been injured in a shootout and had his/her body confiscated for use by one of the worldwide citys ruling corporations. Shooting: +2Template:BrMelee: +5Template:BrGrowing: −1 WardenTemplate:BrResearching
Glitterworld kid The son/daughter of a genetically-engineered perfect mate on a glitterworld, NAME was much more shy, withdrawn and nervous than his/her parents. He/She kept mostly to him/herself, studying science and medicine and taking on gardening as a hobby.Template:BrIn his/her teens, he/she ran away from home, seeking a quieter life. Social: −3Template:BrMedicine: +1Template:BrGrowing: +4Template:BrResearch: +2 N/A
Glitterworld nerd NAME loved technology from the day he/she was born. He/She had a mechanoid companion which he/she tried to modify when he/she was 10.Template:BrHis/Her obsession with technology meant that he/she never appreciated arts or culture. Artistic: −2Template:BrCrafting: +2Template:BrResearch: +5 Plant cutting Template:BrArtTemplate:BrHaulingTemplate:BrCleaning
G-nome sculptor NAME was engineered in a lab as part of the G-nome Project. He/She was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.Template:BrThe G-nome scientists nicknamed him/her Gizmo and occupied him/her with sculpting. He/She developed a love of sculpting gnomes and gnome accessories. Social: +2Template:BrCooking: −5Template:BrArtistic: +4Template:BrCrafting: +2Template:BrResearch: +2 CookingTemplate:BrCleaning
Gun kid Growing up in a urbworld, NAME never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.Template:BrIn the little space he/she had to him/herself he/she studied his/her passion - guns, combat tactics, and war history. Shooting: +3Template:BrMelee: +3Template:BrArtistic: −3 N/A
Hacker kid Born on a high-tech world, NAME learned to hack computers at a young age.Template:BrSpending many hours tinkering alone made him/her very good with machines, but very bad with humans. Construction: +3Template:BrCrafting: +3 Warden
Hacker prodigy NAME was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he/she snapped. He/she seized his/her inheritance and went underground to learn how to exploit computer networks. He/She quickly became one of the most feared hackers on his/her planet. Medicine: +4Template:BrResearch: +7 CookingTemplate:BrPlant cuttingTemplate:BrHauling Template:BrCleaning
Headjack addict Plugged in to the computer via head-jack for days at a time, NAME found he/she preferred the company of computers to that of people or pets. Shooting: +2Template:BrGrowing: −3Template:BrResearch: +4 WardenTemplate:BrHandling
Herder As a child, NAME tended the tribes muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but he/she enjoyed being away from people. Melee: +3Template:BrSocial: −2Template:BrMedicine: +3 N/A
Hex-cell artist NAME crafted sculptures from spent hex-cells and traded them to a local museum for food.Template:BrAfter his/her popularity grew, he/she was approached by a pirate and abducted. The pirate kept him/her prisoner and forced him/her to create sculptures for sale. Artistic: +3Template:BrCrafting: +2 CookingTemplate:BrResearching
High baroness NAME was born as low-ranking royalty in a large imperial family.Template:BrHe/She was placed in charge of running his/her home planet from an early age, and learned important political and cultural skills in the role. Social: +7Template:BrArtistic: +2Template:BrResearch: +2 FirefightingTemplate:BrPlant cutting Template:BrHauling Template:BrCleaning
Hillbilly prodigy Born on a cold hillbilly planet inhabited mainly by firred xenohumans, NAME grew up to the sound of bar fights and shootouts. Though his/her childhood was spent playing the banjo and working as a mechanic, his/her abnormal intelligence made him want something more; he/she entered medical school at age twenty. Shooting: +2Template:BrMelee: +2Template:BrSocial: −2Template:BrMedicine: +2 WardenTemplate:BrArtTemplate:BrCleaning
History student As a child, NAME spent learned many artistic forms including music and novel writing. As he/she grew older, he/she began to study legends from this/her home world - legends of the lizard-like beings at the center of his/her cultures folklore. Social: +2Template:BrArtistic: +4Template:BrCrafting: +1 N/A
Hive world child NAME had an isolated upbringing in an urbworld hive city. His/Her hatred of heights kept him indoors often, and made him/her an introverted child.Template:BrWhen he/she did go out onto the catwalks of the city, he/she enjoyed playing war games, becoming proficient with various simulation weapons. Shooting: +3Template:BrGrowing: +1Template:BrArtistic: +1Template:BrCrafting: +1Template:BrResearch: +1 Firefighting
Ice planet child Growing up on the frozen wastes of an ocean moon, NAME only had animals and a few hard-bitten sailors as companions.Template:BrThe lack of social interaction made him/her develop an interest in engineering - but he/she never developed any great fondness for humans. Construction: +2Template:BrResearch: +4 DoctoringTemplate:BrWardenTemplate:BrArt
Idealistic cadet Raised in the military traditions of his/her forefathers, NAME was taught from a young age that he/she would be a great leader and the hero of the Dichter family.Template:BrHe/She excelled at his/her studies and graduated from the academy with honors. Shooting: +4Template:BrMelee: +3Template:BrSocial: −2Template:BrMining: −3 Mining
Imperial student NAME studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed him/her to focus on his/her botanical research. Shooting: −3Template:BrMelee: +2Template:BrGrowing: +2Template:BrResearch: +3 FirefightingTemplate:BrSmithingTemplate:BrTailoringTemplate:BrCrafting Template:BrCleaning
Industrial orphan NAME never knew his/her parents. His/Her earliest memories were of drudgery in the mins and workhouses of his/her industrial world.Template:BrBecause of this, he/she never received a proper education. Mining: +3Template:BrCrafting: +3Template:BrResearch: −2 N/A
Indworld urchin NAME grew up on the streets of a world in the early stages of its industrial revolution. He/She passed his/her days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. Melee: +1Template:BrConstruction: +1Template:BrCrafting: +2 GrowingTemplate:BrPlant cutting
Joywire addict NAME's wealthy parents provided everything he/she ever wanted. After discovering joywires, he/she became obsessed. Once his/her parents realized what happened, they cut him/her off.Template:BrUncaring and often violent, he/she sought his/her next joywire fix by any means possible. Shooting: +4Template:BrMelee: +6Template:BrSocial: −3 CleaningTemplate:BrResearching
Killer NAME was a blood-lusting child. Villagers though him/her the product of a snake demon and human coupling.Template:BrAfter watching how his/her human father betrayed and murdered his/her mother, he/she longed to see how many more humans he/she could get to fall into his/her hands. Melee: +4Template:BrMedicine: +2 Warden
Lab-grown child NAME was born in a laboratory as part of an altruistic but failed attempt to create a new class of human.Template:BrHis/Her childhood was filled with books and one-on-one tutoring. He/She was awkward, shy, and naive to the true nature of humanity. Growing: +2Template:BrArtistic: +2Template:BrResearch: +2 FirefightingTemplate:BrHandling
Labor camp orphan NAME lost his/her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least he/she was clothed and fed. Construction: +4Template:BrMining: +4 Art
Mad scientist NAME grew up miserable on the plains of a neolithic planet. He/She found the strength to fight under the teachings of an old, broken scientist.Template:BrHe/She quickly learned to play with peoples fears, and was nicknamed mad scientist. Research: +4Template:BrMelee: +1Template:BrSocial: +2 Cleaning
Mechanoid hacker The only son/daughter of a well respected mechanoid inventor, NAME had access to the materials to subvert and modify his/her father's creations.Template:BrHe/She used drugs to increase his/her productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited his/her social life. Social: −3Template:BrConstruction: +3Template:BrCrafting: +3Template:BrResearch: +3 Art
Mechanoid nerd NAME grew up in an urbworld as the only child of a pair of mechanoid designers. They encouraged his/her interest in the machines. Eventually, he/she became obsessed with building his/her own.Template:BrUnfortunately this also lead to him/her being a loner as he/she preferred technical books to friends. Social: −2Template:BrConstruction: +2Template:BrCrafting: +2Template:BrResearch: +3 N/A
Medical assistant NAME was born during a catastrophic war in which both sides used napalm extensively. He/She grew up helping his/her parents in an infirmary, treating the cascade of horrific burns from the battlefields. He/She was left with a lifelong fear of fire. Medicine: +5 Firefighting
Medical student (1) NAME grew up on a glitterworld in a family of doctors and chose to maintain the tradition.Template:BrHe/She had a few friends, but got along with his/her siblings very well. Social: +1Template:BrMedicine: +6 N/A
Medical student (2) Born into a long line of doctors, NAME was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. He/She also picked up a healthy disdain for lower class work. Social: +3Template:BrConstruction: −2Template:BrMedicine: +3 MiningTemplate:BrHauling
Medieval lordling NAME was a minor noble in an old kingdom on a medieval world. He/She grew up in a manor made of stone, served by bowing lowerclassmen.Template:BrSuch a life teaches no technical skills and instills a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation. Social: +4Template:BrConstruction: −1Template:BrGrowing: −1Template:BrMining: −1 N/A
Medieval plower NAME lived on a planet where kings and queens ruled with little regard for the peasants beneath them. His/Her family owned a large farm, but the king took most of the food it produced. This left NAME's family poor, unable to pay for his/her education. Instead, he/she was required to work the fields with his/her parents, and never had time to practice creativity. Construction: +2Template:BrGrowing: +5Template:BrArtistic: −2Template:BrResearch: −1 N/A
Medieval slave (1) NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is his/her oldest companion - along with the masters lash.Template:BrHe/She didnt learn to read until age nine. Construction: +2Template:BrGrowing: +2Template:BrMining: +2Template:BrResearch: −3 N/A
Medieval slave (2) Born into slavery, NAME never knew his/her parents. He/She eventually escaped from his/her masters and boarded a military cargo ship, where he/she was pressed into military service. Construction: +2Template:BrCooking: +2Template:BrGrowing: +3Template:BrMining: +1Template:BrArtistic: −2Template:BrResearch: −3 Researching
Medieval squire NAME grew up on a medieval planet as a knight in training. He/She trained directly under the kings war adviser for most of his/her youth, and learned to fight with a sword and shield. Shooting: +3Template:BrMelee: +5Template:BrConstruction: −1Template:BrGrowing: −1Template:BrMining: −1 Cooking Template:BrGrowing Template:BrPlant cutting
Medieval thief NAME grew up poor and hungry on a medieval planet, learning to fend for him/herself.Template:BrAt first, he/she only too what he needed. Then he/she learned to take what he wanted. Shooting: −3Template:BrMelee: +4Template:BrSocial: −2Template:BrCrafting: +2 N/A
Mercenary recruit (1) Descended from a long line off-world mercenaries, NAME grew up in a busy trading hub.Template:BrHis/Her interest in the foreign goods at the market often distracted him/her from his/her chores and training. Shooting: +3Template:BrMelee: +1Template:BrCrafting: +3 N/A
Mercenary recruit (2) Born to a long line of off-world mercenaries, NAME geew up in a busy trading hub. At a young age, he/she was recruited into one of the mercenary crews. Shooting: +3Template:BrCrafting: +3 N/A
Midworld geek NAME grew up in a quiet suburban neighborhood. He/She was never a master of social interaction, but his/her interest in computers blossomed into a true talen at an early age. Social: −3Template:BrResearch: +6 N/A
Midworld loner Born on a sparsely-populated midworld, NAME had a few friends. He/She preferred to pursue his/her passions in solitude, whether it be tinkering with his/her motorbike, watching lengthy vidcasts about the hottest new tech, or lining up his/her figurines and shooting them down with his/her pellet gun. Shooting: +2Template:BrSocial: −3Template:BrCooking: −3Template:BrCrafting: +2Template:BrResearch: +2 N/A
Midworld sketcher NAME was born into a loving but poor family.Template:BrHe/She discovered he/she had an artistic talent which he/she inherited from his father. His/Her mother taught him/her the benefits of hard work and determination. As he/she grew older, NAME developed a fascination with technology and military history. Shooting: +2Template:BrMelee: +1Template:BrArtistic: +3 N/A
Militant child NAME's military family forced him/her to train in hand-to-hand combat and fighting tactics.Template:BrIn his/her own time, he/she built small inventions. This sharpened his/her mind. Shooting: +3Template:BrMelee: +3Template:BrResearch: +2 N/A
Military child NAME grew up in a family with a rich military background. His/Her teenage years were spent traveling system to system wherever his/her parents were deployed.Template:BrHe/She enlisted at age 18, following the tradition of his/her family Construction: +2Template:BrShooting: +3Template:BrMelee: +1Template:BrMedicine: +2Template:BrArtistic: −3 N/A
Military recruit NAME was born on a midworld run by an intensely militaristic dictatorship.Template:BrFrom a young age, he/she was trained to be a good soldier. They taught him/her how to use a gun and how to fight with melee weapons. Shooting: +4Template:BrMelee: +4Template:BrMedicine: +2 Doctoring
Military trainee NAME was raised on a military base in the Xennoa system. She was exposed to many different strenuous activities and grew strong at an early age. He/She also learned negotiation, medical, and military tactics. Shooting: +3Template:BrMelee: +2Template:BrMedicine: +2 N/A
Music lover As a child, NAME had a talent for playing musical instruments and singing. He/She was given expert training and loved to perform in recitals and concerts, though the lavish praise he/she received made him/her a little self-obsessed. Social: −2Template:BrArtistic: +5 N/A
Mute NAME was greatly affected by a traumatic event early in his/her life. For many years he/she refused to speak to people, preferring instead to play with his/her household's numerous pets. Social: −3Template:BrAnimals: +5 Warden
Naturalist NAME grew up on a backwater planet with minimal education. He/She had to hunt and grow food to survive.Template:Br His/Her family's home was frequently raided for food by scavengers. This made NAME very suspicious and slow to trust anyone he doesn't know. Melee: +2Template:BrCooking: +2Template:BrGrowing: +3 WardenTemplate:BrResearching
Nerd NAME was curious about everything. While other kids played tag in the suburbs of their industrial city, NAME read every book he/she could find about technology, robots, and weapons - whatever looked coolest.Template:BrHis/Her strong French accent kept him/her from making real friends. Social: −2Template:BrMedicine: +2Template:BrConstruction: +1Template:BrCrafting: +2Template:BrResearch: +4 Warden
Noble ward NAME was adopted by a prominent noble family after being left on their doorstep by his/her mother.Template:BrHe/She quickly learned secrets that passed between the nobles like cheap wine - of world beyond his/her own, languages, cultures and technologies both new and old. Shooting: −1Template:BrMelee: −2Template:BrSocial: +3Template:BrResearch: +4 FirefightingTemplate:BrGrowing Template:BrPlant cutting Template:BrMining Template:BrHauling Template:BrCleaning
Officer cadet From a young age, NAME trained to be a leader of men. He/She enrolled in the Vanu Defense College when he/she was a boy/girl and became proficient with a range of weapons and survival techniques. Shooting: +3Template:BrMelee: +3Template:BrSocial: +1Template:BrGrowing: +1Template:BrMedicine: +1Template:BrArtistic: −3Template:BrReseach: −3 ArtTemplate:BrResearching
Optimistic child NAME was blessed with loving parents and a pleasant midworld live. He/She was an optimistic and sociable kid who loved making friends and listening to their stories. His/Her imagination would run wild with ideas and questions. Social: +4 N/A
Organ farm NAME was raised in an illegal underground organ farm. His/her body was used to grow organic implants for wounded mercenaries. Though his/her upbringing left him/her haunted, it has also given him/her a unique understanding of human biology. Medicine: +5 Firefighting
Orphan (1) Born on a deep space station, NAME was orphaned at a young age. In the orphanage, he/she stood up for the weaker kids and fought off the bullies. Melee: +4Template:BrMedicine: +2 SmithingTemplate:BrTailoringTemplate:BrCrafting
Orphan (2) Left alone in the world without parents, NAME did the best he/she could to adapt. Template:BrHaving to take care both of him/herself and younger kids at the orphanage, he/she learned a lot about humans and how to interact with them. Social: +6 N/A
Orphan of war NAME lost his/her family and home early in life. His/Her life became emotionally hollow, but his/her painful memories drove him/her to survive.Template:BrHe/She took several jobs, but never achieved more than a basic education. Cooking: +3Template:BrConstruction: +3Template:BrMining: +3Template:BrResearch: −3 Warden
Pampered Born on a decadent glitterworld, NAME was raised to be the best and given every expensive toy.Template:BrThis pampered lifestyle which caused him/her to miss many basic lessons others take for granted. As a result, cooking is a terrifying prospect that he/she will never consider, and manual labor would take time to get used to. Melee: −3Template:BrSocial: +3Template:BrMedicine: +3Template:BrResearch: +2 Cooking
Pickpocket (1) Orphaned and abandoned on the tumultuous streets of his polluted, teeming homeworld, NAME survived by deft hand and fleet foot. A natural born thief and trickster, he/she rose to prominence early, running the notorious and violent urchin gang Doomben Rats. Melee: +2Template:BrSocial: +2Template:BrArtistic: +2 GrowingTemplate:BrPlant cutting Template:BrCleaning
Pickpocket (2) NAME witnessed his/her parents' murder at a young age. With no guidance, he/she had to fend for him/herself any way possible. Joining a small group of misfits he/she did whatever was necessary to survive. Melee: +3Template:BrSocial: −1Template:BrCrafting: +3Template:BrResearch: −2 N/A
Pit gladiator NAME was enslaved as a child and forced to fight creatures and other poeple in an underground fighting arena.Template:BrHe/She showed an affinity for the sport, and eventually bought his/her own freedom. However, his/her time in the pits never brought him/her much intellectual stimulation. Shooting: +4Template:BrMelee: +4Template:BrResearch: −2 Researching
Plague prodigy NAME's childhood was cut short when a mysterious plague hit his/her homeworld.Template:BrHe/She watched his/her friends die, his/her compassion for humanity died with them. In its plac a new thirst for knowledge emerged. Social: −2Template:BrConstruction: +2Template:BrResearch: +4 DoctoringTemplate:BrArt
Power-mad scholar Knowledge is power. These words sparked something within NAME, and came to form his/her core drive. When not entombed within libraries, he/she would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic. Construction: +2Template:BrSocial: −3Template:BrCrafting: +3Template:BrResearch: +3 N/A
Privileged prodigy NAME was recognized as gifted early in his/her glitterworld upbringing. Luckily, his/her family was in a position to cultivate that genius through advanced education. His/Her training included science, leadership, and the arts. Medicine: +1Template:BrArtistic: +2Template:BrResearch: +2 Firefighting Template:BrHunting Template:BrGrowing Template:BrMining Template:BrPlant cutting Template:BrHauling Template:BrCleaning
Professional gamer NAME was obsessed with video games since his/her hands were big enough to grip a joystick.Template:BrHe/She achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when he/she retired early in his/her teenage years. Melee: −3Template:BrCrafting: +2Template:BrResearch: +4 ArtTemplate:BrResearching
Project subject NAME was picked by government agents for the mysterious "Frame Project".Template:BrDue to memory blockages, however, he/she remembers very little about this project or its true agenda - only that there were few survivors. Shooting: +4Template:BrMelee: +4 Cleaning
Psychology student NAME researched new religions and traditions and often dreamed of distant stars.Template:BrHis/Her dreams prompted hum to ask what lay beyond the lights in the sky. Social: −3Template:BrArtistic: +4 Hunting
Punk NAME spent his/her childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings. Social: −2Template:BrResearch: −2 N/A
Pyro assistant On an industrial world, NAME learned early that if he/she wanted to eat, he/she had to work. So work he/she did. Kids fit in places adults can't, and where he/she was from, the safety laws were quite flexible.Template:BrHe?she was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident. Medicine: +3Template:BrConstruction: +4 FirefightingTemplate:BrCooking
Pyromaniac From an early age, NAME had an unhealthy fascination with fire. He/She would set refuse heaps ablaze and become so entrances by the flames, he/she would absent-mindedly burn him/herself.Template:BrOne day while playing with matches, he/she carelessly burned down his/her home. Social: −3Template:BrCoking: −2Template:BrArtistic: +3 Firefighting