User talk:NotBadCat

Jump to navigation Jump to search

About this board

Harakoni (talkcontribs)

I want to begin implementing your ideas for the animal infoboxes, I know its taken a while to get around to it but now is the time. I ideally want to keep melee combat in the same place as in weapons, so that will likely stay unchanged, but otherwise your version looks good.

Is it possible to get a summary of what needs to be added and not just moved, and a rough idea for what infrastructure would be needed? Especially for the automated entries - e.g. meat per day has assumptions based on slaughter time. Display also matters - I want to display the biomes and ideas for that that wouldn't reuslt in a huge template would be appreciated. Roam interval has already been added to the template (though minimally at present), and Kingerman88 has been including it in their updates to the animal pages.

Let me know. Thanks

NotBadCat (talkcontribs)

Yeah, I can get that list together. For biomes, is there a way we can have icons for each biome/trade like we have for the dlc so that way you only need to insert the icon? And a second one maybe for the biomes it doesn't spawn on so it feels more complete/less need to check if one was just forgotten. For training, can we insert the specific what it can do into the box as well, instead of just on the page?

For pulling info... I think we could really clean up the animal pages by having the animal inherit from animalbase. Cougars and panthers are both from bigcatbase. Lynx is also, but there it has some defs that override the animalbase. It would eliminate or largely reduce how big the attack box needs to be. Plus, it only needs to be entered once (and changed once). Not on every animal's page.

One thing that bothered me was if something was omitted, was it because it's intentional or because no one ever entered the info and it needs to be there. Like, let's say max temp. If the animal has the default temp, you wouldn't need to enter it on their page. But, going in, I don't know if its default or if someone just didn't put the info in and it needs to be changed. Could we implement commenting to say which are default and do not need to be entered? Like, (Animal uses base template for: min/max temperature, toxic sensitivity) and do that for each 'category'? So, there would be one in the combat section also, saying (Animal uses base template for: bite, claw, claw, head).

If you want me to gather info for each animalbase and what animals have their own stats for, I can do that. I can do an example with bigcats.

Reply to "Animal stat box"
There are no older topics