Difference between revisions of "User interface"

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| {{Basics_Nav}}
 
| {{Basics_Nav}}
 
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The User Interfaces are on the main game screen, which features the 'Colony Map'.  Each User Interface is either a button, transparently displayed menu or object.
 
The User Interfaces are on the main game screen, which features the 'Colony Map'.  Each User Interface is either a button, transparently displayed menu or object.
  
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! Description
 
! Description
 
|-
 
|-
! [[Architect|Architect]] menu <!--, with sub-buttons for ([[Orders|Orders]], [[Zones|Zone/Area]], [[Structure|Structure]], [[Production|Production]], [[Furniture|Furniture]], [[Power|Power]], [[Security|Security]], [[Misc|Misc]], [[Floors|Floors]], [[Joy|Joy]], [[Ship|Ship]], [[Temperature|Temperature]]) -->
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! [[Architect]] menu
 
| Bottom left corner
 
| Bottom left corner
| Used the Architect menu to access submenus which allow you to build your colony base, place or change objects, and control Colonist actions (mining, harvesting, etc.). The Architect menu changes to the current object selected on the Colony Map. If no Architect menu or game object is selected on the Colony Map, descriptive text is provided for the cursor's current location.
+
| Use the Architect menu to access submenus which allow you to build your colony base, place or change objects, ).  
  
 
|-
 
|-
! [[Resources|Resources]] menu
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! Inspect pane
 +
| Bottom left corner
 +
| The inspect pane appears whenever the player selects a pawn, item, or structure, and shows details about that object. If multiple objects of the same type are selected the inspect pane will automatically list the quantity selected.
 +
 
 +
|-
 +
! Cell info
 +
| Bottom left corner
 +
| When neither the Architect menu nor the inspect pane are open, whatever is at the cursor's current location is listed. This includes roofing, gound/flooring, objects, and filth (i.e. blood, rubble). The cell's light level is also shown.
 +
 
 +
|-
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! [[Resources]] list
 
| Top left corner
 
| Top left corner
| This transparent menu shows how much resources are held by colonists located in stockpiles, and includes money, food, clothing, weapons, and metals. Resources worn or held by colonists and resources not located in defined stockpiles are excluded as well as resources in Dumping Stockpiles.
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| This transparent list shows each resource, and its quantity, located in stockpiles. This includes silver, food, clothing, weapons, and metals, and all other resources. The list does not include items worn or held by colonists nor resources not located in stockpiles. It can be scrolled.<br>
 +
If 'Categorized mode' is toggled, the list to be displayed in a collapsible format, sorted according to category.
  
 
|-
 
|-
! [[Overview|Overview]], [[Research|Research]], [[Menu|Menu]] tabs <!-- to be separated -->
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! [[Menus]]
| Bottom right corner
+
| Bottom
| The overview is used to manage work priorities and view statistics. Research tab lets you choose which research to perform. Menu tab is used to save and exit game and open links to other pages for Fiction, Blog, Forum and Help.
+
| The menus at the bottom of the screen are generally used to change configurations or view information, most notably the Architect menu. The last 'Menu' tab lets you review the current scenario, configure options, save the game in progress, load a saved game, return to the main screen, or exit the game. This menu also includes game-related links.
  
 
|-
 
|-
 
! Toggle switches for various game and display controls
 
! Toggle switches for various game and display controls
 
| Bottom right corner
 
| Bottom right corner
| Toggle visibility of zones, beauty display, expanding home area and categorized mode resources menu.
+
| Toggle visibility of zones, beauty display, expanding home area, showing roofed areas and categorized mode resources menu.
  
 
|-
 
|-
 
! Time speed control
 
! Time speed control
 
| Bottom right corner
 
| Bottom right corner
| The speed control lets you control the speed of time in '''RimWorld'''. You can pause the game from this menu, or play it using normal, double, or triple speed.
+
| The speed control lets you control the speed of time in '''RimWorld'''. You can pause the game from this menu, or play it using normal, 3x (two triangles), or 5x (three triangles) speed.
  
 
|-
 
|-
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|-
 
|-
! [[Modding Tutorials/Development mode|Debug and modding tools]]
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! [[Development mode|Development mode toolbar]]
| Top right corner
+
| Top center
|  
+
| Includes tools to spawn objects, trigger events, execute various commands, and view detailed info. Only available if 'Dev mode' is turned on in 'Options'.
 +
 
 +
|-
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! [[Learning helper]]
 +
| Top right
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| An interactive tool to learn gameplay. It replaces the yellow pop-up messages and yellow learning alerts. Can be disabled in the game settings.
  
 
|-
 
|-
 
! Toggle zones visibility
 
! Toggle zones visibility
 
| Bottom right corner
 
| Bottom right corner
|  
+
| Zone visibility is on be default. When off, zones are not shown. A zone can still be selected to display it and configure it.
 +
 
 +
|-
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! Toggle learning helper visibility
 +
| Bottom right corner
 +
| Be default, the learning helper is displayed even when empty. Toggling this will automatically hide the learning helper when it has nothing to provide.
  
 
|-
 
|-
 
! Colonist bar
 
! Colonist bar
 
| Top
 
| Top
| Shows the names of the colonists as well as the colonists appearances. Also you can select the colonists by clicking their icons.
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| Shows the colonists' names, appearance, and status icons and are grouped by settlement and/or caravan. Left-click jumps to a colonist on their local map or goes to the world map if in a caravan. Right-click always goes to the world map and centers on the colonist's location. The bar can be turned off and on via toggle at the bottom right.
 
 
 
|}
 
|}
  
 
[[Category:Running the game]]
 
[[Category:Running the game]]

Revision as of 20:05, 21 April 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

The User Interfaces are on the main game screen, which features the 'Colony Map'. Each User Interface is either a button, transparently displayed menu or object.


Object On-screen Location Description
Architect menu Bottom left corner Use the Architect menu to access submenus which allow you to build your colony base, place or change objects, ).
Inspect pane Bottom left corner The inspect pane appears whenever the player selects a pawn, item, or structure, and shows details about that object. If multiple objects of the same type are selected the inspect pane will automatically list the quantity selected.
Cell info Bottom left corner When neither the Architect menu nor the inspect pane are open, whatever is at the cursor's current location is listed. This includes roofing, gound/flooring, objects, and filth (i.e. blood, rubble). The cell's light level is also shown.
Resources list Top left corner This transparent list shows each resource, and its quantity, located in stockpiles. This includes silver, food, clothing, weapons, and metals, and all other resources. The list does not include items worn or held by colonists nor resources not located in stockpiles. It can be scrolled.

If 'Categorized mode' is toggled, the list to be displayed in a collapsible format, sorted according to category.

Menus Bottom The menus at the bottom of the screen are generally used to change configurations or view information, most notably the Architect menu. The last 'Menu' tab lets you review the current scenario, configure options, save the game in progress, load a saved game, return to the main screen, or exit the game. This menu also includes game-related links.
Toggle switches for various game and display controls Bottom right corner Toggle visibility of zones, beauty display, expanding home area, showing roofed areas and categorized mode resources menu.
Time speed control Bottom right corner The speed control lets you control the speed of time in RimWorld. You can pause the game from this menu, or play it using normal, 3x (two triangles), or 5x (three triangles) speed.
Current time Bottom right corner Days and hours passed since you have landed.
Current alerts and suggestions Top right corner Alerts when colonists are about to go insane, or if they need rescue. Also displays helpful tips.
Development mode toolbar Top center Includes tools to spawn objects, trigger events, execute various commands, and view detailed info. Only available if 'Dev mode' is turned on in 'Options'.
Learning helper Top right An interactive tool to learn gameplay. It replaces the yellow pop-up messages and yellow learning alerts. Can be disabled in the game settings.
Toggle zones visibility Bottom right corner Zone visibility is on be default. When off, zones are not shown. A zone can still be selected to display it and configure it.
Toggle learning helper visibility Bottom right corner Be default, the learning helper is displayed even when empty. Toggling this will automatically hide the learning helper when it has nothing to provide.
Colonist bar Top Shows the colonists' names, appearance, and status icons and are grouped by settlement and/or caravan. Left-click jumps to a colonist on their local map or goes to the world map if in a caravan. Right-click always goes to the world map and centers on the colonist's location. The bar can be turned off and on via toggle at the bottom right.