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<div class="thumbinner" style="display:inline-block;">{{#ev:youtube|wusy3Z8JKkY|330}}<div class="thumbcaption">'''RimWorld Alpha 4 - Giant Centipede Robots'''</div></div> | <div class="thumbinner" style="display:inline-block;">{{#ev:youtube|wusy3Z8JKkY|330}}<div class="thumbcaption">'''RimWorld Alpha 4 - Giant Centipede Robots'''</div></div> | ||
}} | }} | ||
+ | <pre>[[Version/0.4.460]]</pre> | ||
+ | [[Version/0.4.460|Alpha 4]] is playable again. | ||
− | Have you ever wandered how old versions that launched years ago looked like before you even heard about this game? Here you will find out past content from the eyes of the future after official release of version 1.0. | + | Welcome to the Yoshida Keiji's documentaries series. Have you ever wandered how old versions that launched years ago looked like before you even heard about this game? Here you will find out past content from the eyes of the future after official release of version 1.0. |
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* '''Tough Cleopatra Classic''': Cassandra Classic less forgiving cousin. | * '''Tough Cleopatra Classic''': Cassandra Classic less forgiving cousin. | ||
− | [[File:Alpha4-00.png| | + | [[File:Alpha4-00.png|400px]] |
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Next, would be the character creation screen that didn't had a visual of the pawn, nor health status nor relationship. World Generation didn't exist back then, and the Advanced button was the map size setting instead. Only one biome, the Arid Shrubland. Crash-landed was the only scenario setting, no Lost Tribe, no Rich Explorer, nor Naked Brutality. | Next, would be the character creation screen that didn't had a visual of the pawn, nor health status nor relationship. World Generation didn't exist back then, and the Advanced button was the map size setting instead. Only one biome, the Arid Shrubland. Crash-landed was the only scenario setting, no Lost Tribe, no Rich Explorer, nor Naked Brutality. | ||
− | [[File:Alpha4-01.png| | + | [[File:Alpha4-01.png|400px]] |
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Your three survivors would be arriving in escape pods with several starter items all scattered across the entire map, instead of concentrated on a small spot. A stockpile zone and a dumping zone were created by default and three sleeping spots were also set for you. You would have to wait until they touch land to be able to open the "Work Tab". There were no pets yet and the beginning weapons were three ranged firearms: 2 pistols and a Lee-Enfield (Bolt-action rifle). | Your three survivors would be arriving in escape pods with several starter items all scattered across the entire map, instead of concentrated on a small spot. A stockpile zone and a dumping zone were created by default and three sleeping spots were also set for you. You would have to wait until they touch land to be able to open the "Work Tab". There were no pets yet and the beginning weapons were three ranged firearms: 2 pistols and a Lee-Enfield (Bolt-action rifle). | ||
− | <gallery widths=" | + | <gallery widths="400px" heights="400px" class="center" mode="nolines"> |
File:Alpha4-02.png|'''Starter items scattered all over the map rather a single location''' | File:Alpha4-02.png|'''Starter items scattered all over the map rather a single location''' | ||
File:Alpha4-03.png|'''Work Tab''' | File:Alpha4-03.png|'''Work Tab''' | ||
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* You could build the Comms Console from day 1. | * You could build the Comms Console from day 1. | ||
− | <gallery widths=" | + | <gallery widths="250px" heights="250px" class="center" mode="nolines"> |
File:Alpha4-08.png|'''Steel (Metal) ores had the texture of gold instead.''' | File:Alpha4-08.png|'''Steel (Metal) ores had the texture of gold instead.''' | ||
File:Alpha4-09.png|'''Advanced research bench was default and furniture had no quality.''' | File:Alpha4-09.png|'''Advanced research bench was default and furniture had no quality.''' | ||
File:Alpha4-10.png|'''Boomrats looked like penises.''' | File:Alpha4-10.png|'''Boomrats looked like penises.''' | ||
</gallery> | </gallery> | ||
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