Editing User:Skraps/sandbox
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Base building: | Base building: | ||
− | *Place | + | *Place you base close to valuable natural resources such as rich soil for well growing crops or steam geysers for power and heating. |
*Use natural barriers to your advantage. Coast line and deep lakes can be used to minimize entry points from raiders. Shallow water and marshes can also slow down raiders movement and prevent them from building there when setting up a siege. | *Use natural barriers to your advantage. Coast line and deep lakes can be used to minimize entry points from raiders. Shallow water and marshes can also slow down raiders movement and prevent them from building there when setting up a siege. | ||
*Building in a mountain has many advantages. It helps minimize entry points from raiders and stone provides strong walls for protection. Also smoothing stone floor is a quick and easy way to get high beauty rooms. | *Building in a mountain has many advantages. It helps minimize entry points from raiders and stone provides strong walls for protection. Also smoothing stone floor is a quick and easy way to get high beauty rooms. | ||
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*Avoid having main line power conduits near areas likely to receive explosions such as battlefields, turrets and even batteries. You can also use redundant (multiple) conduits encase one gets damaged and cut off. | *Avoid having main line power conduits near areas likely to receive explosions such as battlefields, turrets and even batteries. You can also use redundant (multiple) conduits encase one gets damaged and cut off. | ||
*Power switches help save a lot of time, especially in emergencies. Your defensive turrets should always be connected to power switches to quickly allow activation when being raided. Power switches can also be used to quickly turn off non-vital systems for low power situations. | *Power switches help save a lot of time, especially in emergencies. Your defensive turrets should always be connected to power switches to quickly allow activation when being raided. Power switches can also be used to quickly turn off non-vital systems for low power situations. | ||
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*If you can, build wider hall ways between room (e.g. 3 tile wide) to avoid getting cramped space debuffs through the hall way and drop items slowing movement. | *If you can, build wider hall ways between room (e.g. 3 tile wide) to avoid getting cramped space debuffs through the hall way and drop items slowing movement. | ||
*All built floors (including smooth floors) give a 100% movement speed rating on the tile. Concrete isn't any faster than other floors (NEED TO INVESTIGATE FURTHER). | *All built floors (including smooth floors) give a 100% movement speed rating on the tile. Concrete isn't any faster than other floors (NEED TO INVESTIGATE FURTHER). | ||
*Vents don't perfectly equalize temperature between room so try to minimize the number of vents between any room and a heater/cooler. | *Vents don't perfectly equalize temperature between room so try to minimize the number of vents between any room and a heater/cooler. | ||
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*In general, your stockpiles should be placed near the source of what they are storing and near whatever needs to use them. For example have your freezer near where you grow food and your kitchen close to the freezer. More specific information on this will be given below. | *In general, your stockpiles should be placed near the source of what they are storing and near whatever needs to use them. For example have your freezer near where you grow food and your kitchen close to the freezer. More specific information on this will be given below. | ||
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Room and item placement: | Room and item placement: | ||
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*The dining room should close to your main meal stockpile, usually in a freezer. | *The dining room should close to your main meal stockpile, usually in a freezer. | ||
*The butchers table (which is related to the workshop role NOT the kitchen role) should be close to your animal corpse stockpile, usually in a freezer. It may also be near a human corpse stockpile depending on your cannibalistic tendencies. It should also be close your textiles stockpile. | *The butchers table (which is related to the workshop role NOT the kitchen role) should be close to your animal corpse stockpile, usually in a freezer. It may also be near a human corpse stockpile depending on your cannibalistic tendencies. It should also be close your textiles stockpile. | ||
− | *Some work tables end up involving less travel time than others due to the amount of work it takes to create its product. For example stonecutting is usually quicker than sculpting, so prioritize building the stonecutting table closer | + | * Some work tables end up involving less travel time than others due to the amount of work it takes to create its product. For example stonecutting is usually quicker than sculpting, so prioritize building the stonecutting table closer. |
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Freezer: | Freezer: | ||
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Misc: | Misc: | ||
− | *Chunks of stone and steel slag can serve as quick cover in place of sandbags in emergency situations such as at the beginning of a colony, when ship crashes, or when assaulting sieges outside the colony | + | *Chunks of stone and steel slag can serve as quick cover in place of sandbags in emergency situations such as at the beginning of a colony, when ship crashes, or when assaulting sieges outside the colony. |
*Have a nutrient paste dispenser around to save food in emergencies such as harsh winters. | *Have a nutrient paste dispenser around to save food in emergencies such as harsh winters. | ||
*Cryptosleep caskets for emergency freezing of people you don't want to deal with (treat, terrible mood, feed). | *Cryptosleep caskets for emergency freezing of people you don't want to deal with (treat, terrible mood, feed). | ||
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