Difference between revisions of "User:PigeonGuru/Sandbox"

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{{Template:Heading|This user is a certified Dataminer.}}
 
{{Template:Heading|This user is a certified Dataminer.}}
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{| {{STDT| sortable c_12 text-center}}
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! Thought !! Caption !! Something
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|-
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! AAAAAAAAAA
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| AAAAAAAAAA || Lorem ipsum
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|-
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[[Modding Tutorials/Assets]]
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marmine helmet
  
 
=== template ===
 
=== template ===
  
 
http://rimworldwiki.com/index.php?title=Template:Nav/guides <br>
 
http://rimworldwiki.com/index.php?title=Template:Nav/guides <br>
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http://rimworldwiki.com/index.php?title=Template:Infobox main <br>
 
http://rimworldwiki.com/wiki/Category:Page_Deletion
 
http://rimworldwiki.com/wiki/Category:Page_Deletion
  
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=== °C ===
 
=== °C ===
 
<div style="background:white"> <span style="color:black"> '''[[User:PigeonGuru|PigeonGuru]]''', Strategist</span>
 
{ [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] } </div> <br>
 
 
<!-- <div style="background:gold">[[File:LongRangeMineralScanner.png|25px]]<span style="color:navy">[[User:Yoshida Keiji|'''Yoshida Keiji''']]</span>([[User_talk:Yoshida_Keiji|Let's talk]][[File:beer b.png|25px]])[[File:LongRangeMineralScanner.png|25px]]</div> -->
 
  
 
old d.tactics is @ ~140,000 views
 
old d.tactics is @ ~140,000 views
  
{{nav|quest}}
 
 
==== Weapons ====
 
 
#High-DPS single-target weapons are optimal in this situation. Focus fire to break down shields and quickly down the exposed enemy.
 
#EMP weapons can be used to devastating effect by knocking out their shields with 1 hit. A lucky hit with an [[EMP shell]] can take out most of the shields in a melee raid.
 
#Explosive weapons may be used to break their shields, though they block the entire explosion so a single explosion won't hurt them much. They should be used in conjunction with EMP weapons if you're looking for #damage.
 
#Incendiary weapons penetrate the shield and set the raider on fire, distracting them. While their shields continue to block gunfire, the distraction makes it easier for them to be broken, as well as scatters enemies apart.
 
#[[Sniper rifle]]s are capable of breaking a weaker shield with a single shot. Combined with their long range, this makes them a good supporting weapon to weaken an incoming charge.
 
#The [[Firefoam popper]] is a surprisingly effective option in this situation. In addition to spreading a wide field of foam over the ground that slows down anyone walking over it, the popper '''will deplete shields,''' stripping melee attackers of their crucial protection.
 
 
=== Distraction structures ===
 
 
Once you have lots of bulk materials, but don't have enough industry to build proper defenses, you can build an distractions to temporarily delay raids.
 
 
Doing this can delay raids in early-mid game if you have the effort and materials, but as you enter mid-late game it's better that you replace the suppressor with something else, such as a killbox, which can actually bring the hurt.
 
 
==== Attention suppressor ====
 
 
[[File:Attention_suppressor.png|400px|thumb|right|A full-size attention suppressor with a 1-wide path, built out of granite.]]
 
 
Start like you're making a 29-wide room, but instead of doors, just leave one-tile openings at opposite ends. That way it doesn't get a roof. If needed, use a [[no roof area]]. Down the middle of the attention suppressor leave an open path, which will actually be traveled by your colonists. Pack the sides with alternating walls, leaving numerous blind alleys branching off the open path. The attention suppressor should look like two giant combs facing each other across the path.
 
 
A raider entering through an attention suppressor is presented with numerous blind alleys, each one of which could hold something important (in their perspective). Raiders will typically only resist the lure of a dozen or so blind alleys, before turning off into one to look for something to attack. In many cases they'll attack the walls, but the general effect is that a raiding force will spend a long time milling around in the attention suppressor, deeply distracted, and slowly trickle out of it toward your base alone, or (for a large raid) in twos and threes. This slow trickle of raiders is easily handled by a few colonists with basic weapons, or later a few turrets and a [[Menus#Repair|repairman]].
 
 
Colonists and visitors with specific business on one side or the other of the attention suppressor will go quickly down the middle without being distracted. However, colonists pursuing [[joy]] activities like going for a walk will usually be diverted to do so in the blind alleys of the attention suppressor. As a result, it's not safe to fill with deathtraps.
 
 
'''Pros'''
 
*'''Effectively distracts and delays raiders'''
 
 
'''Cons'''
 
*'''Does not deal damage'''
 
*Takes up large amounts of space
 
*Expensive and time-consuming to build a lot of walls
 
*Makes it harder to eliminate all raiders at once
 
 
==== Dummy power grid ====
 
 
Place many wires randomly around the area. This causes enemies to stop and ignite or fight the wires, delaying them.
 
 
Note that they will charge immediately upon seeing colonists so this is a measure to buy time at best.
 
 
=== datamined ===
 
 
namespace RimWorld.Planet
 
{
 
public static class CaravanTicksPerMoveUtility
 
{
 
private const int DownedPawnMoveTicks = 450;
 
 
public const float CellToTilesConversionRatio = 190f;
 
 
public const int DefaultTicksPerMove = 2500;
 
 
public static int GetTicksPerMove(Caravan caravan)
 
{
 
if (caravan == null)
 
{
 
return 2500;
 
}
 
return CaravanTicksPerMoveUtility.GetTicksPerMove(caravan.PawnsListForReading);
 
}
 
  
public static int GetTicksPerMove(List<Pawn> pawns)
+
{| {{STDT| sortable c_12 text-center}}
{
+
! Thought !! Caption !! Occurrence !! Trait Effects !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
if (pawns.Any<Pawn>())
+
|-
{
+
! [[Thoughts#Justified execution| Justified execution]]
float num = 0f;
+
| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> || Guilty prisoner or guest executed || Psychopath, Bloodlust: No effect || -2 || 6 || 5 || 0.25
for (int i = 0; i < pawns.Count; i++)
+
|-
{
+
! [[Thoughts#Someone was euthanized| Someone was euthanized]]
int num2 = (!pawns[i].Downed) ? pawns[i].TicksPerMoveCardinal : 450;
+
| A prisoner or guest was euthanized. It was humane, but still sad.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
num += (float)num2 / (float)pawns.Count;
+
|-
}
+
! [[Thoughts#Someone was executed| Someone was executed]]
num *= 190f;
+
| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
return Mathf.Max(Mathf.RoundToInt(num), 1);
+
|-
}
+
! [[Thoughts#Someone organ-harvested| Someone organ-harvested]]
return 2500;
+
| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath, Bloodlust: No effect || -6 || 6 || 5 || 0.25
}
+
|-
}
+
! [[Thoughts#Justified execution of colonist| Justified execution of colonist]]
}
+
| A guilty colonist was executed. It was justified, but still sad. || --- || Psychopath: No effect || -2 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist euthanized| Colonist euthanized]]
 +
| A colonist was euthanized. It was humane, but still sad.<br /> || --- || Psychopath: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist executed| Colonist executed]]
 +
| A colonist was killed in cold blood. It seemed a bit evil.<br /> || --- || Psychopath: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist organ-harvested| Colonist organ-harvested]]
 +
| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath: No effect || -6 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Innocent prisoner died| Innocent prisoner died]]
 +
| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. || --- || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist died| Colonist died]]
 +
| One of our people died. We should be able to take care of our people. || --- || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Witnessed ally's death| Witnessed ally's death]]
 +
| I saw one of my people die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -5 || 1,5 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Witnessed outsider's death| Witnessed outsider's death]]
 +
| I saw someone die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -3 || 1 || 1 || N/A
 +
|-
 +
! [[Thoughts#Witnessed family member's death| Witnessed family member's death]]
 +
| I saw a member of my family die. My own flesh and blood... || --- || Psychopath, Bloodlust: No effect || -7 || 1 || 1 || N/A
 +
|-
 +
! [[Thoughts#Defeated hostile leader <name>| Defeated hostile leader <name>]]
 +
| They were leading efforts to destroy us, and I took them down! || --- || --- || +12 || 3 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Defeated <name>| Defeated <name>]]
 +
| I took down a big threat! I'm a hero! || --- || --- || +12 || 3 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Bonded animal <name> died| Bonded animal <name> died]]
 +
| Such a tender, unique animal. This universe is evil! || --- ||  Psychopath: No effect || -8 || 20 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My friend <name> died| My friend <name> died]]
 +
| Such a wonderful person. The universe gets darker every day. || --- ||  Psychopath: No effect || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|-10 maximum}} || 20 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My rival <name> died| My rival <name> died]]
 +
| Serves them right. Things are looking up. || --- || --- || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|+10 maximum}} || 10 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My son <name> died| My son <name> died]]
 +
| My son is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My daughter <name> died| My daughter <name> died]]
 +
| My daughter is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My husband <name> died| My husband <name> died]]
 +
| My husband is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My wife <name> died| My wife <name> died]]
 +
| My wife is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My fiance <name> died| My fiance <name> died]]
 +
| My fiance died. Such a man... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My fiancée <name> died| My fiancée <name> died]]
 +
| My fiancée died. Such a woman... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My lover <name> died| My lover <name> died]]
 +
| My lover died. I am so alone. || --- || --- || -16 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My brother <name> died| My brother <name> died]]
 +
| My brother died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My sister <name> died| My sister <name> died]]
 +
| My sister died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My grandchild <name> died| My grandchild <name> died]]
 +
| My grandchild died. My own flesh and blood... || --- || --- || -12 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My father <name> died| My father <name> died]]
 +
| My father died. He's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My mother <name> died| My mother <name> died]]
 +
| My mother died. She's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My niece <name> died| My niece <name> died]]
 +
| My niece died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My nephew <name> died| My nephew <name> died]]
 +
| My nephew died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My half-sibling <name> died| My half-sibling <name> died]]
 +
| My half-sibling died. My own flesh and blood... || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My aunt <name> died| My aunt <name> died]]
 +
| My aunt died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My uncle <name> died| My uncle <name> died]]
 +
| My uncle died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My grandparent <name> died| My grandparent <name> died]]
 +
| My grandparent died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My cousin <name> died| My cousin <name> died]]
 +
| My cousin died. My own flesh and blood... || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My kin <name> died| My kin <name> died]]
 +
| My kin died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|}

Latest revision as of 10:32, 7 January 2021

This user is a certified Dataminer.
Modding Tutorials/Assets marmine helmet

template[edit]

http://rimworldwiki.com/index.php?title=Template:Nav/guides
http://rimworldwiki.com/index.php?title=Template:Infobox main
http://rimworldwiki.com/wiki/Category:Page_Deletion

save file[edit]

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

°C[edit]

old d.tactics is @ ~140,000 views


Thought Caption Something
AAAAAAAAAA AAAAAAAAAA Lorem ipsum
Thought Caption Occurrence Trait Effects Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Justified execution A guilty prisoner or guest was executed. It was justified, but still sad.
Guilty prisoner or guest executed Psychopath, Bloodlust: No effect -2 6 5 0.25
Someone was euthanized A prisoner or guest was euthanized. It was humane, but still sad.
Prisoner or guest executed Psychopath, Bloodlust: No effect -3 6 5 0.25
Someone was executed A prisoner or guest was killed in cold blood. It seemed a bit evil.
Prisoner or guest executed Psychopath, Bloodlust: No effect -5 6 5 0.25
Someone organ-harvested The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. --- Psychopath, Bloodlust: No effect -6 6 5 0.25
Justified execution of colonist A guilty colonist was executed. It was justified, but still sad. --- Psychopath: No effect -2 6 5 0.25
Colonist euthanized A colonist was euthanized. It was humane, but still sad.
--- Psychopath: No effect -3 6 5 0.25
Colonist executed A colonist was killed in cold blood. It seemed a bit evil.
--- Psychopath: No effect -5 6 5 0.25
Colonist organ-harvested Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. --- Psychopath: No effect -6 6 5 0.25
Innocent prisoner died One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. --- Psychopath, Bloodlust: No effect -5 6 5 0.25
Colonist died One of our people died. We should be able to take care of our people. --- Psychopath, Bloodlust: No effect -3 6 5 0.25
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -5 1,5 5 0.4
Witnessed outsider's death I saw someone die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -3 1 1 N/A
Witnessed family member's death I saw a member of my family die. My own flesh and blood... --- Psychopath, Bloodlust: No effect -7 1 1 N/A
Defeated hostile leader <name> They were leading efforts to destroy us, and I took them down! --- --- +12 3 5 0.4
Defeated <name> I took down a big threat! I'm a hero! --- --- +12 3 5 0.4
Bonded animal <name> died Such a tender, unique animal. This universe is evil! --- Psychopath: No effect -8 20 5 0.25
My friend <name> died Such a wonderful person. The universe gets darker every day. --- Psychopath: No effect -10 maximum 20 5 0.25
My rival <name> died Serves them right. Things are looking up. --- --- +10 maximum 10 5 0.25
My son <name> died My son is dead. My own flesh and blood... --- --- -20 30 10 0.25
My daughter <name> died My daughter is dead. My own flesh and blood... --- --- -20 30 10 0.25
My husband <name> died My husband is dead. I am alone. --- --- -20 30 10 0.25
My wife <name> died My wife is dead. I am alone. --- --- -20 30 10 0.25
My fiance <name> died My fiance died. Such a man... my future is gone. --- --- -18 30 10 0.25
My fiancée <name> died My fiancée died. Such a woman... my future is gone. --- --- -18 30 10 0.25
My lover <name> died My lover died. I am so alone. --- --- -16 30 10 0.25
My brother <name> died My brother died. My own flesh and blood... --- --- -14 30 10 0.25
My sister <name> died My sister died. My own flesh and blood... --- --- -14 30 10 0.25
My grandchild <name> died My grandchild died. My own flesh and blood... --- --- -12 30 10 0.25
My father <name> died My father died. He's gone forever. --- --- -8 30 10 0.25
My mother <name> died My mother died. She's gone forever. --- --- -8 30 10 0.25
My niece <name> died My niece died. Such a wonderful child. --- --- -5 30 10 0.25
My nephew <name> died My nephew died. Such a wonderful child. --- --- -5 30 10 0.25
My half-sibling <name> died My half-sibling died. My own flesh and blood... --- --- -5 30 10 0.25
My aunt <name> died My aunt died. --- --- -4 30 10 0.25
My uncle <name> died My uncle died. --- --- -4 30 10 0.25
My grandparent <name> died My grandparent died. --- --- -4 30 10 0.25
My cousin <name> died My cousin died. My own flesh and blood... --- --- -4 30 10 0.25
My kin <name> died My kin died. --- --- -4 30 10 0.25