Difference between revisions of "User:PigeonGuru/Sandbox"

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=== templatestuff===
+
{{Template:Heading|This user is a certified Dataminer.}}
 
 
http://rimworldwiki.com/index.php?title=Template:Nav/weapons
 
 
 
=== research ===
 
 
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Tech level
 
! Base cost
 
! Industrial start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research Bench
 
! Required Facilities
 
 
 
|-
 
 
 
|-
 
! Batteries
 
| Build [[Battery|batteries]] for storing [[Power|electricity]]. (Needed for tribal starts only)
 
| Industrial
 
| 400
 
| 400
 
| 1200
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Autodoors
 
| Build [[Autodoor|autodoors]] which open to permit movement without slowing anyone down.
 
| Industrial
 
| 400
 
| 400
 
| 1200
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Passive cooler
 
| Make [[Passive_Cooler|passive coolers]], a way to cool indoor spaces without using [[Power|electricity]].
 
| Neolithic
 
| 400
 
| 400
 
| 400
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Psychite refining
 
| Learn to refine [[Psychoid_leaves|psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
 
| Industrial
 
| 400
 
| 400
 
| 1200
 
| Drug production
 
| Simple
 
| None
 
 
 
|-
 
! Devilstrand
 
| Allows colonists to plant [[Devilstrand_mushroom|devilstrand]], a slow-growing mushroom which yields a valuable plant fiber (also called [[devilstrand]]) that can be used to make [[Clothing|clothes]].
 
| Neolithic
 
| 500
 
| 500
 
| 500
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Pemmican
 
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts)
 
| Neolithic
 
| 500
 
| 500
 
| 500
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Complex clothing
 
| Sew complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)
 
| Medieval
 
| 500
 
| 500
 
| 1000
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Electric cremation
 
| Build [[Crematorium|crematoriums]] that can vaporize unwanted corpses.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| Electric Smelting
 
| Simple
 
| None
 
 
 
|-
 
! Colored lights
 
| Allows colonists to construct colored [[Standing_lamp|lights]] for decorative purposes.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Microelectronics basics
 
| The basics of working with delicate, complex electronics.  This unlocks the [[Hi-tech research bench]], [[comms console]], [[orbital trade beacon]] and other research projects like [[joy|tube televisions]], and [[cryptosleep casket|cryptosleep caskets]].
 
| Industrial
 
| 700
 
| 700
 
| 2100
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Shipbuilding basics
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a [[ship]] to escape the planet.
 
| Spacer
 
| 250
 
| (Microelectronics basics)
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|-
 
! Drug production
 
| The basics of drug preparation and synthesis. Allows creation of the [[drug lab]]. Further research is required to make specific drugs.
 
| Industrial
 
| 500
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Penoxycyline production
 
| Learn to produce [[Penoxycyline]] which blocks against 3 diseases: [[malaria]], [[sleeping Sickness|sleeping sickness]], and the [[plague]]. Taken every 5 days for full protection.
 
| Industrial
 
| 500
 
| Drug production
 
| Simple
 
| None
 
 
 
|-
 
! Solar panels
 
| Build [[Solar_panel|solar panels]] for electrical generation. (Needed for tribal starts only)
 
| Industrial
 
| 600
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Air conditioning
 
| Build air conditions to cool rooms in the heat, or to keep freezers.
 
| Industrial
 
| 600
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Wake-up production
 
| Your chemists learn the formulas and techniques for synthesizing [[wake-up]], a work performance-enhancing drug.
 
| Industrial
 
| 600
 
| Drug production
 
| Simple
 
| None
 
 
 
|-
 
! Nutrient paste
 
| Build [[nutrient paste dispenser|nutrient paste dispensers]] which efficiently produce edible meals from raw nutritive feedstocks.
 
| Industrial
 
| 600
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Packaged survival meal
 
| Learn to produce [[packaged survival meal]]s, a preserved and sealed food that never goes bad. Great for travelling.
 
| Industrial
 
| 2000
 
| Nutrient paste
 
| Simple
 
| None
 
 
 
|-
 
! Hydroponics
 
| Allows you to build [[Hydroponics_basin|hydroponics basins]] to rapidly grow crops indoors regardless of the terrain or weather outside.
 
| Industrial
 
| 700
 
| Electricity
 
| Simple
 
| None
 
 
 
|-
 
! Brewing
 
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].
 
| Neolithic
 
| 700
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Smithing
 
| Build [[Electric_smithy|smithies]] for crafting metal weapons and tools.
 
| Medieval
 
| 700
 
| None
 
| Simple
 
| None
 
 
 
|-
 
! Tube television
 
| Allows the production of [[Joy|tube televisions]]
 
| Industrial
 
| 800
 
| Microelectronics basics
 
| Simple
 
| None
 
 
 
|-
 
! Gun turrets
 
| Allows the production of [[Improvised turret|automated gun turrets]].
 
| Industrial
 
| 800
 
| Microelectronics basics
 
| Simple
 
| None
 
 
 
|-
 
! Firefoam
 
| Allows the construction of [[Firefoam_popper|firefoam poppers]]; fire-safety buildings which spread fire-resistant foam in response to encroaching flames.
 
| Industrial
 
| 800
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
 
|-
 
! Multi-analyzer
 
| Allows colonists to build [[multi-analyzer|multi-analyzers]] which increase research speed, and allow higher level research projects, if placed near a [[Hi-tech research bench|research bench]].
 
| Industrial
 
| 800
 
| Microelectronics basics
 
| Hi-tech
 
| None
 
 
 
|-
 
! Go-juice production
 
| Learn to produce the synthetic combat-performance-enhancing drug [[go-juice]].
 
| Industrial
 
| 1000
 
| Drug production
 
| Simple
 
| None
 
 
 
|-
 
! Carpet making
 
| Allows colonists to build [[carpets]] to increase the quality of their environments.
 
| Medieval
 
| 1,200
 
| None
 
| Simple
 
| None
 
  
 +
{| {{STDT| sortable c_12 text-center}}
 +
! Thought !! Caption !! Something
 
|-
 
|-
! Electricity
+
! AAAAAAAAAA
| Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts)
+
| AAAAAAAAAA || Lorem ipsum
| Industrial
 
| 1,200
 
| None
 
| Simple
 
| None
 
 
 
 
|-
 
|-
! Moisture pump
 
| Allows the construction of [[Moisture_pump|moisture pumps]], which turn wet ground dry.
 
| Industrial
 
| 1200
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
  
|-
+
[[Modding Tutorials/Assets]]
! Machining
 
| Build [[machining table|machining tables]] to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid|mechanoids]].
 
| Industrial
 
| 1,500
 
| Smithing<br \>Electricity
 
| Simple
 
| None
 
  
|-
+
marmine helmet
! Medicine production
 
| Produce medicine from [[herbal medicine]], [[neutroamine]], and [[cloth]].
 
| Industrial
 
| 1500
 
| Drug production<br \>Microelectronics basics
 
| Hi-tech
 
| None
 
  
|-
+
=== template ===
! Deep drilling
 
| Allows you to build [[Deep_drill|deep drills]] for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
 
| Industrial
 
| 1500
 
| Microelectronics basics<br \>(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
  
|-
+
http://rimworldwiki.com/index.php?title=Template:Nav/guides <br>
! Ship cryptosleep caskets
+
http://rimworldwiki.com/index.php?title=Template:Infobox main <br>
| Allows you to construct [[ship cryptosleep casket|ship cryptosleep caskets]] for transporting cryptosleeping colonists between the stars.
+
http://rimworldwiki.com/wiki/Category:Page_Deletion
| Spacer
 
| 1200
 
| Shipbuilding basics
 
Cryptosleep casket
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
  
|-
+
=== save file ===
! Explosive IEDs
 
| Allows colonists to build [[IED_trap|improvised explosive device-based traps]] from [[mortar shell]]s.
 
| Industrial
 
| 1,600
 
| Electricity
 
| Simple
 
| None
 
  
|-
+
C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
! Incendiary IEDs
 
| Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[mortar shell]]s.
 
| Industrial
 
| 1,600
 
| Electricity
 
| Simple
 
| None
 
  
|-
+
=== °C ===
! Vitals monitor
 
| Allows colonists to build [[vitals monitor|vitals monitors]] which increase treatment quality if placed next to [[Hospital_bed|medical beds]].
 
| Industrial
 
| 1,600
 
| Microelectronics basics
 
Hospital bed
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
  
|-
+
old d.tactics is @ ~140,000 views
! Electric smelting
 
| Build electric smithy and smelters.
 
  
The [[Electric_smithy|electric smithy]] allows smithing items without fuel.  The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items.
 
| Industrial
 
| 1,700
 
| Electricity
 
| Simple
 
| None
 
  
 +
{| {{STDT| sortable c_12 text-center}}
 +
! Thought !! Caption !! Occurrence !! Trait Effects !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
 
|-
 
|-
! Geothermal power
+
! [[Thoughts#Justified execution| Justified execution]]
| Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
+
| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> || Guilty prisoner or guest executed || Psychopath, Bloodlust: No effect || -2 || 6 || 5 || 0.25
| Industrial
 
| 1,800
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
 
 
|-
 
|-
! Refining
+
! [[Thoughts#Someone was euthanized| Someone was euthanized]]
| Build [[refinery|refineries]] to make [[chemfuel]] from [[wood]].
+
| A prisoner or guest was euthanized. It was humane, but still sad.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
| Industrial
 
| 1200
 
| Electricity
 
| Simple
 
| None
 
 
 
 
|-
 
|-
! Smokepop belts
+
! [[Thoughts#Someone was executed| Someone was executed]]
| Learn to build [[smokepop belt]]s which can provide an automatic defensive smokescreen.
+
| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
| Industrial
 
| 1000
 
| Refining<br>Machining
 
| Simple
 
| None
 
 
 
 
|-
 
|-
! Mortars
+
! [[Thoughts#Someone organ-harvested| Someone organ-harvested]]
| Learn to build [[mortar|mortars]] which can lob [[mortar shell]]s long distances over walls.
+
| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath, Bloodlust: No effect || -6 || 6 || 5 || 0.25
| Industrial
 
| 2,000
 
| Machining<br \>Electricity
 
| Simple
 
| None
 
 
 
 
|-
 
|-
! Hospital bed
+
! [[Thoughts#Justified execution of colonist| Justified execution of colonist]]
| Allows colonists to construct [[hospital bed|hospital beds]] which increase the chance of successful medical work.
+
| A guilty colonist was executed. It was justified, but still sad. || --- || Psychopath: No effect || -2 || 6 || 5 || 0.25
| Industrial
 
| 2,000
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
 
 
|-
 
|-
! Hydroponics
+
! [[Thoughts#Colonist euthanized| Colonist euthanized]]
| Allows you to build [[Hydroponics_basin|hydroponics basins]] to rapidly grow crops indoors regardless of the terrain or weather outside.
+
| A colonist was euthanized. It was humane, but still sad.<br /> || --- || Psychopath: No effect || -3 || 6 || 5 || 0.25
| Industrial
 
| 700
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
|-
! Cryptosleep caskets
+
! [[Thoughts#Colonist executed| Colonist executed]]
| Allows colonists to construct [[cryptosleep casket|cryptosleep caskets]], which can put living beings in a state of suspended animation.
+
| A colonist was killed in cold blood. It seemed a bit evil.<br /> || --- || Psychopath: No effect || -5 || 6 || 5 || 0.25
| Spacer
 
| 1100
 
| Microelecronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|-
 
! Ship antimatter reactor
 
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a [[ship]].
 
| Spacer
 
| 1400
 
| Shipbuilding basics
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|-
 
! Component assembly
 
| Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials.
 
| Industrial
 
| 3,000
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|-
 
! Transport pods
 
| Construct launchable [[transport pod]]s that you can use to launch people and supplies long distances across the planet's surface.
 
| Industrial
 
| 1100
 
| Microelectronics Basics
 
| Hi-tech
 
| None
 
 
 
 
|-
 
|-
! Powered armor
+
! [[Thoughts#Colonist organ-harvested| Colonist organ-harvested]]
| Neuro-mimetic robotics and advanced [[plasteel]] weaving technologies allow you to build the [[Armor|power armor]] and power armor helmets.
+
| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath: No effect || -6 || 6 || 5 || 0.25
| Spacer
 
| 1600
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Shield belt
+
! [[Thoughts#Innocent prisoner died| Innocent prisoner died]]
| Momentum-repulsion field technology allows you to build [[shield belt]]s, which block ranged attacks coming in or going out.
+
| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. || --- || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
| Spacer
 
| 1500
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Charged shot
+
! [[Thoughts#Colonist died| Colonist died]]
| Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the [[R4_Charge_Rifle|charge rifle]].
+
| One of our people died. We should be able to take care of our people. || --- || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
| Spacer
 
| 1500
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Multibarrel weapons
+
! [[Thoughts#Witnessed ally's death| Witnessed ally's death]]
| Allows you to build [[weapons|miniguns]].
+
| I saw one of my people die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -5 || 1,5 || 5 || 0.4
| Industrial
 
| 3,000
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Ship computer core
+
! [[Thoughts#Witnessed outsider's death| Witnessed outsider's death]]
| Allows coercing an existing [[AI_Persona_Core|AI persona]] into a usable AI computer core for [[ship]] guidance.
+
| I saw someone die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -3 || 1 || 1 || N/A
| Spacer
 
| 1500
 
| Shipbuilding basics
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Ship antimatter propulsion
+
! [[Thoughts#Witnessed family member's death| Witnessed family member's death]]
| Allows you to use an antimatter containment core to construct an antimatter drive for a [[ship]].
+
| I saw a member of my family die. My own flesh and blood... || --- || Psychopath, Bloodlust: No effect || -7 || 1 || 1 || N/A
| Spacer
 
| 2500
 
| Shipbuilding basics
 
(Microelectronics basics)
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Long-range mineral scanner
+
! [[Thoughts#Defeated hostile leader <name>| Defeated hostile leader <name>]]
| Allows the construction of [[long-ranged mineral scanner]]s which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built).
+
| They were leading efforts to destroy us, and I took them down! || --- || --- || +12 || 3 || 5 || 0.4
| Industrial
 
| 7000
 
| Microelectronics basics
 
| Hi-tech
 
| Multi-analyzer
 
 
 
 
|-
 
|-
! Ground-penetrating scanner
+
! [[Thoughts#Defeated <name>| Defeated <name>]]
| Allows you to build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface.
+
| I took down a big threat! I'm a hero! || --- || --- || +12 || 3 || 5 || 0.4
| Industrial
 
| 7000
 
| Microelectronics basics<br \>(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|}
 
 
 
 
 
Prior to Alpha 13, the following research projects were available.  As of Alpha 13, some of these enteries are no longer in the game, or have different requirements.
 
 
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Cost (Research Points)
 
! Research Required
 
! Research Enabled
 
 
 
 
|-
 
|-
! Cryptosleep casket
+
! [[Thoughts#Bonded animal <name> died| Bonded animal <name> died]]
| Allows colonist to construct cryptosleep caskets, which can put living beings in a state of suspended animation.
+
| Such a tender, unique animal. This universe is evil! || --- ||  Psychopath: No effect || -8 || 20 || 5 || 0.25
| 2000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Geothermal power
+
! [[Thoughts#My friend <name> died| My friend <name> died]]
| Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power.
+
| Such a wonderful person. The universe gets darker every day. || --- ||  Psychopath: No effect || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|-10 maximum}} || 20 || 5 || 0.25
| 900
 
| -
 
| -
 
 
 
 
|-
 
|-
! Hydroponics
+
! [[Thoughts#My rival <name> died| My rival <name> died]]
| Allows you to build hydroponics tables to rapidly grow crops indoors.
+
| Serves them right. Things are looking up. || --- || --- || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|+10 maximum}} || 10 || 5 || 0.25
| 700
 
| -
 
| -
 
 
 
 
|-
 
|-
! Brewing
+
! [[Thoughts#My son <name> died| My son <name> died]]
| Allows you to build a brewery to transform hops into tasty, tasty beer.
+
| My son is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
| 700
 
| -
 
| -
 
 
 
 
|-
 
|-
! Pneumatic Picks
+
! [[Thoughts#My daughter <name> died| My daughter <name> died]]
| Miner's picks are 20% more effective.
+
| My daughter is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Stonecutting
+
! [[Thoughts#My husband <name> died| My husband <name> died]]
| Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.
+
| My husband is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
| 500
 
| -
 
| -
 
 
 
 
|-
 
|-
! Electric Smelting
+
! [[Thoughts#My wife <name> died| My wife <name> died]]
| Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.
+
| My wife is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Machining
+
! [[Thoughts#My fiance <name> died| My fiance <name> died]]
| Build machining tables to disassemble dead mechanoids into usable metal.
+
| My fiance died. Such a man... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Nutrient Resynthesis
+
! [[Thoughts#My fiancée <name> died| My fiancée <name> died]]
| Nutrient paste dispensers consume 10% less food per meal produced.
+
| My fiancée died. Such a woman... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
| 350
 
| -
 
| -
 
 
 
 
|-
 
|-
! Gun Turret Cooling
+
! [[Thoughts#My lover <name> died| My lover <name> died]]
| Gun turrets fire four shots in a burst instead of three.
+
| My lover died. I am so alone. || --- || --- || -16 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Mortars
+
! [[Thoughts#My brother <name> died| My brother <name> died]]
| Learn to build mortars which can lob shells long distances over walls.
+
| My brother died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
|-
 
|-
! Crematorium
+
! [[Thoughts#My sister <name> died| My sister <name> died]]
| Build crematoriums which can vaporize unwanted corpses.
+
| My sister died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
| 700
 
| -
 
| -
 
 
 
 
|-
 
|-
! Carpet Making
+
! [[Thoughts#My grandchild <name> died| My grandchild <name> died]]
| Allows colonists to build carpets to increase the quality of their environments.
+
| My grandchild died. My own flesh and blood... || --- || --- || -12 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Colored Lights
+
! [[Thoughts#My father <name> died| My father <name> died]]
| Allows colonists to construct colored lights for decorative purposes.
+
| My father died. He's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
| 500
 
| -
 
| -
 
 
 
 
|-
 
|-
! Hospital Bed
+
! [[Thoughts#My mother <name> died| My mother <name> died]]
| Allows colonists to construct hospital beds which increase chance of successful medical work.
+
| My mother died. She's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
| 1000
 
| -
 
| -
 
 
 
 
|-
 
|-
! Fertilizer Pump
+
! [[Thoughts#My niece <name> died| My niece <name> died]]
| Allows you to build fertilizer pumps, which can create farmable soil anywhere. (Removed as of Alpha 9)
+
| My niece died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
| 350
 
| -
 
| -
 
 
 
 
|-
 
|-
! Explosive IEDs
+
! [[Thoughts#My nephew <name> died| My nephew <name> died]]
| Allows colonists to build improvised explosive device-based traps from mortar shells.
+
| My nephew died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
| 900
 
| -
 
| -
 
 
 
 
|-
 
|-
! Incendiary IEDs
+
! [[Thoughts#My half-sibling <name> died| My half-sibling <name> died]]
| Allows colonists to build incendiary explosive traps from mortar shells.
+
| My half-sibling died. My own flesh and blood... || --- || --- || -5 || 30 || 10 || 0.25
| 900
 
| -
 
| -
 
 
 
 
|-
 
|-
! Shipbuilding basics
+
! [[Thoughts#My aunt <name> died| My aunt <name> died]]
| Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
+
| My aunt died. || --- || --- || -4 || 30 || 10 || 0.25
| 500
 
| -
 
| Ship Cryptosleep Pods
 
 
 
Ship Antimatter Reactor
 
 
 
Ship Antimatter Propulsion
 
 
 
Ship Computer Core
 
 
 
 
|-
 
|-
! Ship Cryptosleep Pods
+
! [[Thoughts#My uncle <name> died| My uncle <name> died]]
| Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
+
| My uncle died. || --- || --- || -4 || 30 || 10 || 0.25
| 1200
 
| Shipbuilding basics
 
| -
 
 
 
 
|-
 
|-
! Ship Antimatter Reactor
+
! [[Thoughts#My grandparent <name> died| My grandparent <name> died]]
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
+
| My grandparent died. || --- || --- || -4 || 30 || 10 || 0.25
| 2000
 
| Shipbuilding basics
 
| -
 
 
 
 
|-
 
|-
! Ship Antimatter Propulsion
+
! [[Thoughts#My cousin <name> died| My cousin <name> died]]
| Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
+
| My cousin died. My own flesh and blood... || --- || --- || -4 || 30 || 10 || 0.25
| 2000
 
| Shipbuilding basics
 
| -
 
 
 
 
|-
 
|-
! Ship Computer Core
+
! [[Thoughts#My kin <name> died| My kin <name> died]]
| Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
+
| My kin died. || --- || --- || -4 || 30 || 10 || 0.25
| 1200
 
| Shipbuilding basics
 
| -
 
 
|}
 
|}

Latest revision as of 10:32, 7 January 2021

This user is a certified Dataminer.
Modding Tutorials/Assets marmine helmet

template[edit]

http://rimworldwiki.com/index.php?title=Template:Nav/guides
http://rimworldwiki.com/index.php?title=Template:Infobox main
http://rimworldwiki.com/wiki/Category:Page_Deletion

save file[edit]

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

°C[edit]

old d.tactics is @ ~140,000 views


Thought Caption Something
AAAAAAAAAA AAAAAAAAAA Lorem ipsum
Thought Caption Occurrence Trait Effects Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Justified execution A guilty prisoner or guest was executed. It was justified, but still sad.
Guilty prisoner or guest executed Psychopath, Bloodlust: No effect -2 6 5 0.25
Someone was euthanized A prisoner or guest was euthanized. It was humane, but still sad.
Prisoner or guest executed Psychopath, Bloodlust: No effect -3 6 5 0.25
Someone was executed A prisoner or guest was killed in cold blood. It seemed a bit evil.
Prisoner or guest executed Psychopath, Bloodlust: No effect -5 6 5 0.25
Someone organ-harvested The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. --- Psychopath, Bloodlust: No effect -6 6 5 0.25
Justified execution of colonist A guilty colonist was executed. It was justified, but still sad. --- Psychopath: No effect -2 6 5 0.25
Colonist euthanized A colonist was euthanized. It was humane, but still sad.
--- Psychopath: No effect -3 6 5 0.25
Colonist executed A colonist was killed in cold blood. It seemed a bit evil.
--- Psychopath: No effect -5 6 5 0.25
Colonist organ-harvested Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. --- Psychopath: No effect -6 6 5 0.25
Innocent prisoner died One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. --- Psychopath, Bloodlust: No effect -5 6 5 0.25
Colonist died One of our people died. We should be able to take care of our people. --- Psychopath, Bloodlust: No effect -3 6 5 0.25
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -5 1,5 5 0.4
Witnessed outsider's death I saw someone die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -3 1 1 N/A
Witnessed family member's death I saw a member of my family die. My own flesh and blood... --- Psychopath, Bloodlust: No effect -7 1 1 N/A
Defeated hostile leader <name> They were leading efforts to destroy us, and I took them down! --- --- +12 3 5 0.4
Defeated <name> I took down a big threat! I'm a hero! --- --- +12 3 5 0.4
Bonded animal <name> died Such a tender, unique animal. This universe is evil! --- Psychopath: No effect -8 20 5 0.25
My friend <name> died Such a wonderful person. The universe gets darker every day. --- Psychopath: No effect -10 maximum 20 5 0.25
My rival <name> died Serves them right. Things are looking up. --- --- +10 maximum 10 5 0.25
My son <name> died My son is dead. My own flesh and blood... --- --- -20 30 10 0.25
My daughter <name> died My daughter is dead. My own flesh and blood... --- --- -20 30 10 0.25
My husband <name> died My husband is dead. I am alone. --- --- -20 30 10 0.25
My wife <name> died My wife is dead. I am alone. --- --- -20 30 10 0.25
My fiance <name> died My fiance died. Such a man... my future is gone. --- --- -18 30 10 0.25
My fiancée <name> died My fiancée died. Such a woman... my future is gone. --- --- -18 30 10 0.25
My lover <name> died My lover died. I am so alone. --- --- -16 30 10 0.25
My brother <name> died My brother died. My own flesh and blood... --- --- -14 30 10 0.25
My sister <name> died My sister died. My own flesh and blood... --- --- -14 30 10 0.25
My grandchild <name> died My grandchild died. My own flesh and blood... --- --- -12 30 10 0.25
My father <name> died My father died. He's gone forever. --- --- -8 30 10 0.25
My mother <name> died My mother died. She's gone forever. --- --- -8 30 10 0.25
My niece <name> died My niece died. Such a wonderful child. --- --- -5 30 10 0.25
My nephew <name> died My nephew died. Such a wonderful child. --- --- -5 30 10 0.25
My half-sibling <name> died My half-sibling died. My own flesh and blood... --- --- -5 30 10 0.25
My aunt <name> died My aunt died. --- --- -4 30 10 0.25
My uncle <name> died My uncle died. --- --- -4 30 10 0.25
My grandparent <name> died My grandparent died. --- --- -4 30 10 0.25
My cousin <name> died My cousin died. My own flesh and blood... --- --- -4 30 10 0.25
My kin <name> died My kin died. --- --- -4 30 10 0.25