Difference between revisions of "User:NotBadCat"

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(animal stat template for 1.3?)
(added ideology structures)
Line 61: Line 61:
 
|attack4cool = 2.6
 
|attack4cool = 2.6
  
 +
==Ideoligion==
 +
== Structure ==
 +
Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.
 +
=== Structures ===
 +
==== Abstract theist ====
 +
The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
 +
==== Animist ====
 +
Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them.<br>
 +
Styles:<br>
 +
Animalist
 +
==== Archist ====
 +
Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
 +
==== Embodied theist ====
 +
The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
 +
==== Ideological ====
 +
There are no gods. The moral structure of the universe is found in our grand narrative of social forces.<br>
 +
Unlocked rituals:<br>
 +
- Symbol burning<br>
 +
<br>
 +
==== Buddhist origin ====
 +
This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 +
Chance to have precept:<br>
 +
- Headwrap: Relaxed<br>
 +
- Broadwrap: Relaxed<br>
 +
Unlocked rituals:<br>
 +
- Smokeleaf circle<br>
 +
Styles:<br>
 +
- Buddhist
 +
==== Christian origin ====
 +
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 +
Chance to have precept:<br>
 +
- Headwrap: Relaxed<br>
 +
- Broadwrap: Relaxed<br>
 +
Required rituals:<br>
 +
- Christmas tree party<br>
 +
Styles:<br>
 +
- Christian
 +
==== Hindu origin ====
 +
This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 +
Chances to have precept:<br>
 +
- Headwrap: Relaxed<br>
 +
- Broadwrap: Relaxed<br>
 +
Unlocked rituals:<br>
 +
- Smokeleaf circle<br>
 +
Styles:<br>
 +
- Hindu
 +
==== Islamic origin ====
 +
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar.<br>
 +
Chance to have precept:<br>
 +
- Headwrap: Relaxed<br>
 +
- Broadwrap: Relaxed<br>
 +
Styles:<br>
 +
- Islamic
  
  

Revision as of 21:27, 21 July 2021

Trying New Version of Animal Stats box

infobox main|animal|
|name = Cow
|image = Cow.png
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."
Base Stats
|type = Animals
|type2 = Farm
|marketvalue = 300
Pawn Stats
|bodysize = 2.4
|healthscale = 1.5
|massadult = 140
|movespeed = 3.20
|hungerrate = 0.535
|diet = herbivorous
|grassmaintain = 8.56 (automated?)
|filthrate = 16
|toxicsensitivity = 0.5
|min comfortable temperature = -10
|max comfortable temperature = 40
Training
|trainable = none
|roaminterval = 2
|blockedfences = 1 (Boolean)
|manhunter = 0.0
|manhuntertame = 0.0
|wildness = 0.05
Yields
|meatname = beef
|meatyield = 336
|leathername = plainleather
|leatheryield = 60
|milk = 14
|milktime = 1
|milkyear = 840 (automated?)
|milkvalue = 1.90
|milkvalueyear = $1596 (automated?)
Lifecycle
|lifespan = 22
|gestation = 6.66
|offspring = 1
|maturityage = 0.33
|meatperday = 16.8 (automated?)
Offense/Defense
|attack1dmg = 8.8
|attack1type = bite
|attack1part = teeth
|attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)
|attack2dmg = 7
|attack2type = blunt
|attack2part = head
|attack2cool = 2.0 |attack3dmg = 8
|attack3type = blunt/poke
|attack3part = left hoof
|attack3cool = 2 |attack4dmg = 8
|attack4type = blunt/poke
|attack4part = right hoof
|attack4cool = 2.6

Ideoligion

Structure

Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.

Structures

Abstract theist

The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.

Animist

Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them.
Styles:
Animalist

Archist

Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.

Embodied theist

The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.

Ideological

There are no gods. The moral structure of the universe is found in our grand narrative of social forces.
Unlocked rituals:
- Symbol burning

Buddhist origin

This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Unlocked rituals:
- Smokeleaf circle
Styles:
- Buddhist

Christian origin

This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Required rituals:
- Christmas tree party
Styles:
- Christian

Hindu origin

This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chances to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Unlocked rituals:
- Smokeleaf circle
Styles:
- Hindu

Islamic origin

This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Styles:
- Islamic



Notes: Animal Economy stats is great place to start All animals need their stats to be updated.

  • meat
  • gestation time
  • growth time
  • add toxic sensitivity
  • formula for filth rate is no longer needed
  • add blocked by fences
  • add roam interval
  • might need a single section on animal productivity in animal stats
  • page on comparing the egg layers/milkers/wool givers will need to be massively updated!

animal stats now list:

  • meat per day during growth
  • grass to maintain
  • eggs per year
  • egg nutrition per year
  • egg market value
  • egg value per year

Finished Defs

Ideology

ResearchProjectDefs? (find where other research projects might also hide)

Core

ThingDef_Plants:

  • Changes noticed: Nutrition changed
  • Done: Cave, Cultivated Decorative, Cultivated Farm
  • To-Do: Bases(?), Special, Wild arid/general/swamp/temperate/tropical