Editing User:Hordes/The Great Steelening
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Steel]]. STEEL. | [[Steel]]. STEEL. | ||
− | + | ===Mining steel ore=== | |
− | ===Mining ore=== | ||
The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit. | The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit. | ||
− | '''EMPERICAL TESTING''' (i took a stopwatch on a mining 8 pawn, then rounded to | + | '''EMPERICAL TESTING''' (i took a stopwatch on a mining 8 pawn, then rounded to nearest second) |
[[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. [[Difficulty]] also impacts mining, through the [[AI storytellers#Mining yield|mining yield]] storyteller setting. | [[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. [[Difficulty]] also impacts mining, through the [[AI storytellers#Mining yield|mining yield]] storyteller setting. | ||
− | *{{ticks| | + | *{{ticks|32*60}} to mine an ore at [[Mining Speed]] = 100% (mining 8). |
*40 steel at [[Mining Yield]] = 100% @ Strive to Survive | *40 steel at [[Mining Yield]] = 100% @ Strive to Survive | ||
− | * | + | * 1920 ticks / 40 steel = 48 ticks per steel at mining 8 |
− | * [ | + | * [1920 ticks / (40*0.6) steel] / 0.04 speed = 2000 ticks per steel at mining 0 |
− | *Each "swing" takes 80 HP of steel ore, regardless of mining skill | + | *Each "swing" takes 80 HP of steel ore, regardless of mining skill |
WALK TIME MATTERS MORE | WALK TIME MATTERS MORE | ||
Line 18: | Line 17: | ||
[[Ship chunk]]s and [[ruin]]s made of steel can be deconstructed to get steel back. [[Wall]]s, [[urn]]s, [[table]]s, and [[concrete]] are all items that can be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource. | [[Ship chunk]]s and [[ruin]]s made of steel can be deconstructed to get steel back. [[Wall]]s, [[urn]]s, [[table]]s, and [[concrete]] are all items that can be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource. | ||
− | [[Ancient danger]]s contain... danger, as well as [[ancient cryptosleep | + | [[Ancient danger]]s contain... danger, as well as [[ancient cryptosleep pod]]s, which can be deconstructed for a good chunk of steel, along with its other goodies. |
'''NUMBERS'''<br> | '''NUMBERS'''<br> | ||
Line 26: | Line 25: | ||
*135 ticks/2.5 steel = 54 ticks per steel at construction 8 | *135 ticks/2.5 steel = 54 ticks per steel at construction 8 | ||
WALK TIME MATTERS MORE. While very slightly less work efficient than mining steel, there is no reason ''not'' to deconstruct when both options are inheriently limited. It's safer to deconstruct ruins early in the game rather than later, as raids are less dangerous. | WALK TIME MATTERS MORE. While very slightly less work efficient than mining steel, there is no reason ''not'' to deconstruct when both options are inheriently limited. It's safer to deconstruct ruins early in the game rather than later, as raids are less dangerous. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Traders=== | ===Traders=== | ||
− | [[Trader#By inventory|Bulk goods traders]] and [[faction base]]s can come with steel. Trade [[caravan]]s come with 200-300 steel, faction bases come with 300-600, and orbital [[trade ship]]s come with 500-800. The amount of trade you can do is ultimately limited by the traders. Caravans come completely at random, until you have [[ally|allied]] with a faction, where it costs [[goodwill]] per. Orbital traders come completely at random and require a [[comms console]] to trade. You must create your own caravan to a faction base, which only restocks once every 30 days. Large quantities of steel are extremely heavy, so [[pack animal]]s are often required | + | [[Trader#By inventory|Bulk goods traders]] and [[faction base]]s can come with steel. Trade [[caravan]]s come with 200-300 steel, faction bases come with 300-600, and orbital [[trade ship]]s come with 500-800 steel. The amount of trade you can do is ultimately limited by the traders. Caravans come completely at random, until you have [[ally|allied]] with a faction, where it costs [[goodwill]] per. Orbital traders come completely at random and require a [[comms console]] to trade. You must create your own caravan to a faction base, which only restocks once every 30 days. Large quantities of steel are extremely heavy, so [[pack animal]]s are often required to be reasonable. |
− | On the colony's end, your means of [[money making guide|making money]], the negotiator's [[Trade Price Improvement]], [[difficulty]] (the setting [[AI_Storytellers#Trade price disadvantage|Trade price disadvantage]]), and the distance/quantity of [[faction base]]s affect how viable trade is | + | On the colony's end, your means of [[money making guide|making money]], the negotiator's [[Trade Price Improvement]], [[difficulty]] (the setting [[AI_Storytellers#Trade price disadvantage|Trade price disadvantage]]), and the distance/quantity of [[faction base]]s affect how viable trade is. |
===Smelting=== | ===Smelting=== | ||
− | [[Electric smelter]]s | + | [[Electric smelter]]s! Smelting [[steel slag chunk]]s or the [[weapon]]s and [[armor]] of [[raider]]s is a renewable way to create usable steel. The health or quality of the item doesn't matter, and both biocoded weapons and tainted apparel can be smelted |
− | |||
− | |||
While selling high-HP weapons and non-tainted apparel to [[trader]]s may net more steel, this forces you to go through the inconvienences of trading. Combat suppliers will buy weapons, but won't sell steel. Bulk goods traders will sell steel but not buy weapons. Faction bases take time to get to. | While selling high-HP weapons and non-tainted apparel to [[trader]]s may net more steel, this forces you to go through the inconvienences of trading. Combat suppliers will buy weapons, but won't sell steel. Bulk goods traders will sell steel but not buy weapons. Faction bases take time to get to. | ||
Line 58: | Line 47: | ||
*1600 ticks / 7 steel = 228.6 ticks per steel | *1600 ticks / 7 steel = 228.6 ticks per steel | ||
*1600 / 15 = 106.7 ticks/steel. | *1600 / 15 = 106.7 ticks/steel. | ||
− | Notably, smelting weapons will lower the [[wealth]] stat, due to the high [[Market Value]] of each weapon. Weapons will only | + | Notably, smelting weapons will lower the [[wealth]] stat, due to the high [[Market Value]] of each weapon. Weapons will only sell for 0.2x this price, but their full value is used to determine [[raid points]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Deep drills=== | |
+ | You need to find ore deposits first with a [[ground penetrating scanner]]. | ||
'''NUMBERS'''<br> | '''NUMBERS'''<br> | ||
[[Research Speed]] to find the deposit. [[Deep Drilling Speed]] to drill ores. | [[Research Speed]] to find the deposit. [[Deep Drilling Speed]] to drill ores. | ||
− | *Average of {{ticks|180000}} to find '' | + | *Average of {{ticks|180000}} to find ''a'' deposit with scanner at [[Research Speed]] = 100% (Int. 8). |
− | ** 53% to get a steel deposit, not accounting for travel distance. Avg 9000 steel/deposit | + | ** 53% to get a steel deposit, not accounting for travel distance. Avg 9000 steel/deposit |
− | |||
*{{ticks|14000}} per extraction cycle at [[Deep Drilling Speed]] = 100% (mining 8). | *{{ticks|14000}} per extraction cycle at [[Deep Drilling Speed]] = 100% (mining 8). | ||
*35 steel per cycle (modified by mining yield??????) | *35 steel per cycle (modified by mining yield??????) | ||
− | *14000 / 35 = 350 ticks per steel at mining 8 | + | *14000 / 35 = 350 ticks per steel at mining 8 |
− | **[14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20 | + | **[14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |