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* {{Icon small|Assault rifle|24}} [[Assault rifle]]s are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
 
* {{Icon small|Assault rifle|24}} [[Assault rifle]]s are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
 
* {{Icon small|Heavy SMG|24}} [[Heavy SMG]]s are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
 
* {{Icon small|Heavy SMG|24}} [[Heavy SMG]]s are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
* {{Icon small|Charge rifle|24}} [[Charge rifle]]s are high-tech versions of assault rifles. Stronger and with high {{AP}}, but with shorter range and less accuracy. Powerful weapon in its own right, if not ''as'' flexible. Quite expensive.
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* {{Icon small|Charge rifle|24}} [[Charge rifle]]s are high-tech versions of assault rifles. Stronger and with high {{AP}}, but with shorter range and less accuracy. Powerful weapon in its own right, if not ''as'' flexible.
  
 
'''Specialist - Firearms'''
 
'''Specialist - Firearms'''
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* {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
 
* {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
 
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s.
 
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s.
 
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===LMG===
 
AD HOC weapon testing:
 
 
* Shooting 10, no traits, no health conditions.
 
* Time to kill centipedes at range X when they are held in place by a nonviolent pawn. Player damage turned off.
 
* Speed *2. Non-professional timing. All numbers rounded to seconds. Expect numbers to be off by 1-2 double-speed seconds.
 
 
Range: 22
 
Shooting: 10
 
 
Excellent LMG NO PRECEPT:
 
(Expected to-hit: 42%. 48% Shooter * 43% weapon * 200% target size)
 
* 46 / 59 / 63 / 72 / 81
 
* 60 / 63 / 68 / 71 / 74
 
* 52 / 60 / 63 / 63 / 76
 
Average 64.7s
 
 
Excellent AR NO PRECEPT:
 
(Expected to-hit: 75%. 48% Shooter * 78% weapon * 200% target size)
 
* 47 / 48 / 52 / 58 / 60
 
* 43 / 43 / 49 / 51 / 51
 
* 41 / 47 / 59 / 60 / 63
 
Average 51.4s
 
 
DO NOT USE THESE ABOVE NUMBERS, I HAVE MADE MULTIPLE MISTAKES WITH TIMING. FOR PERSONAL USE ONLY
 
 
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{{Weapon DPS Chart|Assault rifle}}
 
 
{{Weapon DPS Chart|LMG}}
 

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