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'''Generalist'''
 
'''Generalist'''
* {{Icon small|Assault rifle|24}} [[Assault rifle]]s are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
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* {{Icon small|Assault rifle|36}} [[Assault rifle]]s are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
* {{Icon small|Heavy SMG|24}} [[Heavy SMG]]s are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
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* {{Icon small|Heavy SMG|36}} [[Heavy SMG]]s are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
* {{Icon small|Charge rifle|24}} [[Charge rifle]]s are high-tech versions of assault rifles. Stronger and with high {{AP}}, but with shorter range and less accuracy. Powerful weapon in its own right, if not ''as'' flexible. Quite expensive.
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* {{Icon small|Charge rifle|36}} [[Charge rifle]]s are high-tech versions of assault rifles. Stronger and with high {{AP}}, but with shorter range and less accuracy. Powerful weapon in its own right, if not ''as'' flexible.
  
 
'''Specialist - Firearms'''
 
'''Specialist - Firearms'''
* {{Icon small|Chain shotgun|24}} [[Chain shotgun]]s are one of the strongest weapons, but with pitiful range. Perfect for [[infestation]]s and drop pod raids.
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* {{Icon small|Chain shotgun|36}} [[Chain shotgun]]s are one of the strongest weapons, but with pitiful range. Perfect for [[infestation]]s and drop pod raids.
* {{Icon small|Minigun|24}} [[Minigun]]s fire a massive 25-shot burst. High cost, widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control in stationary setups. (Missed shots can hit other enemies)
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* {{Icon small|Minigun|36}} [[Minigun]]s fire a massive 25-shot burst. High cost, widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control in stationary setups. (Missed shots can hit other enemies)
* {{Icon small|LMG|24}} [[LMG]]s are lighter miniguns, with a 6-shot burst. Can stagger humans, but lower single-target DPS than general options. Decent crowd-control and support weapon.
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* {{Icon small|LMG|36}} [[LMG]]s are lighter miniguns, with a 6-shot burst. Can stagger humans, but lower single-target DPS than general options. Decent crowd-control and support weapon.
* {{Icon small|Sniper rifle|24}} [[Sniper rifle]]s have the highest range in the game, but low firerate. Useful for picking off [[siege]]s, lone [[centipede]]s, etc. Very reliant on shooting skill.
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* {{Icon small|Sniper rifle|36}} [[Sniper rifle]]s have the highest range in the game, but low firerate. Useful for picking off [[siege]]s, lone [[centipede]]s, etc. Very reliant on shooting skill.
* {{Icon small|Charge lance|24}} [[Charge lance]]s have massive per-shot damage and high {{AP}}. However, actual damage output is rather low. This makes it a niche weapon, despite its cost and tech level.
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* {{Icon small|Charge lance|36}} [[Charge lance]]s have massive per-shot damage and high {{AP}}. However, actual damage output is rather low. This makes it a niche weapon, despite its cost and tech level.
  
 
'''Specialist - Explosives'''
 
'''Specialist - Explosives'''
 
<br>All explosives do not rely on Shooting skill, [[Manipulation]], etc., though are affected by [[Aiming Time]].
 
<br>All explosives do not rely on Shooting skill, [[Manipulation]], etc., though are affected by [[Aiming Time]].
* {{Icon small|EMP grenades|24}} [[EMP grenades]] are invaluable against [[mechanoid]]s and [[turret]]s, stunning them for {{ticks|2200}}.  
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* {{Icon small|EMP grenades|36}} [[EMP grenades]] are invaluable against [[mechanoid]]s and [[turret]]s, stunning them for {{ticks|2200}}.  
* {{Icon small|Smoke launcher|24}} [[Smoke launcher]]s prevent turrets from locking on completely. Accuracy penalty for ''any'' shooter, player or enemy, so can support melee fighters.
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* {{Icon small|Smoke launcher|36}} [[Smoke launcher]]s prevent turrets from locking on completely. Accuracy penalty for ''any'' shooter, player or enemy, so can support melee fighters.
* {{Icon small|Frag grenades|24}} [[Frag grenades]] are unwieldy, but can destroy buildings rapidly. Difficult to use against mobile targets; decent against crowds when thrown in an alley.
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* {{Icon small|Frag grenades|36}} [[Frag grenades]] are unwieldy, but can destroy buildings rapidly. Difficult to use against mobile targets; decent against crowds when thrown in an alley.
* {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
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* {{Icon small|Doomsday rocket launcher|36}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
 
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s.
 
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s.
 
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===LMG===
 
AD HOC weapon testing:
 
 
* Shooting 10, no traits, no health conditions.
 
* Time to kill centipedes at range X when they are held in place by a nonviolent pawn. Player damage turned off.
 
* Speed *2. Non-professional timing. All numbers rounded to seconds. Expect numbers to be off by 1-2 double-speed seconds.
 
 
Range: 22
 
Shooting: 10
 
 
Excellent LMG NO PRECEPT:
 
(Expected to-hit: 42%. 48% Shooter * 43% weapon * 200% target size)
 
* 46 / 59 / 63 / 72 / 81
 
* 60 / 63 / 68 / 71 / 74
 
* 52 / 60 / 63 / 63 / 76
 
Average 64.7s
 
 
Excellent AR NO PRECEPT:
 
(Expected to-hit: 75%. 48% Shooter * 78% weapon * 200% target size)
 
* 47 / 48 / 52 / 58 / 60
 
* 43 / 43 / 49 / 51 / 51
 
* 41 / 47 / 59 / 60 / 63
 
Average 51.4s
 
 
DO NOT USE THESE ABOVE NUMBERS, I HAVE MADE MULTIPLE MISTAKES WITH TIMING. FOR PERSONAL USE ONLY
 
 
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{{Weapon DPS Chart|Assault rifle}}
 
 
{{Weapon DPS Chart|LMG}}
 

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