Editing User:Hordes/Melee Comparison

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* '''Cut damage has a chance to "cleave"'''. When a Cut damage hits an enemy, there is a chance to "''cleave''" an enemy. This increases total damage by 140%, then spreads it throughout body parts. This makes Cut damage less likely to destroy body parts, but causes more [[pain]]. [[Pain shock]] is, by far, the most common way to disable an enemy in combat. The chance of a cleave attack is undocumented.
 
* '''Cut damage has a chance to "cleave"'''. When a Cut damage hits an enemy, there is a chance to "''cleave''" an enemy. This increases total damage by 140%, then spreads it throughout body parts. This makes Cut damage less likely to destroy body parts, but causes more [[pain]]. [[Pain shock]] is, by far, the most common way to disable an enemy in combat. The chance of a cleave attack is undocumented.
  
:From EMPERICAL TESTING, 60% - 70% of cut attacks are cleave attacks. Assuming chance is 60%, the longsword would result in a +{{%|.6*.5*.4}} boost to raw DPS.
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:From EMPERICAL TESTING, 60% - 70% of cut attacks are cleave attacks. Assuming chance is 60%, the longsword would result in a {{%|.6*.5*.4}} boost to average damage, which is not considered for the other weapons.
  
 
* '''Cut damage is more likely to destroy small / weakened body parts'''. When a body part would be reduced to 0 HP, there is a mechanic in place to prevent its destruction. An attack must do overkill damage in order to actually destroy it. A Cut attack needs to do <code>(Part Max HP) * 0.0 to 0.1</code> extra damage, while both Stab and Blunt need to do <code>(Part Max HP) * 0.4 to 1.0</code> extra damage. Due to the cleaving described above, Cut is still less likely to destroy larger body parts.
 
* '''Cut damage is more likely to destroy small / weakened body parts'''. When a body part would be reduced to 0 HP, there is a mechanic in place to prevent its destruction. An attack must do overkill damage in order to actually destroy it. A Cut attack needs to do <code>(Part Max HP) * 0.0 to 0.1</code> extra damage, while both Stab and Blunt need to do <code>(Part Max HP) * 0.4 to 1.0</code> extra damage. Due to the cleaving described above, Cut is still less likely to destroy larger body parts.

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