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<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Drug
 
| type = Drug
| type2 =  
+
| type2 = Hard Drug
 
| tech level = Industrial
 
| tech level = Industrial
 
| hp = 50
 
| hp = 50
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===Drug effects===
 
===Drug effects===
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}}
 
 
Injecting go-juice '''immediately''' gives:
 
Injecting go-juice '''immediately''' gives:
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* {{+|40%}} [[Rest]]
 
* {{+|40%}} [[Rest]]
 
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}}
 
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}}
* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
 
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
 
* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
 
  
 
And will give the following effects for as long as the high lasts:
 
And will give the following effects for as long as the high lasts:
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* {{+|50%}} [[Moving]]
 
* {{+|50%}} [[Moving]]
  
'''Duration:'''<br>
+
Each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)''. Severity decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100%, which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly
A dose of go-juice will give a high that lasts for 16 hours.
 
 
 
Specifically, each go-juice injection increases the severity of the go-juice high by {{+|{{%|{{#vardefineecho:highSeverity|0.5}}}}}}. As long as severity is greather than 0, then a pawn is high on go-juice. Severity decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100%, which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly.
 
  
 
===Tolerance===
 
===Tolerance===
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=== Addiction ===
 
=== Addiction ===
{{Quote|"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}}
 
 
 
Each dose of go-juice carries a {{%|{{P|Addictiveness}}}} chance of addiction. There is no safe dose interval.
 
Each dose of go-juice carries a {{%|{{P|Addictiveness}}}} chance of addiction. There is no safe dose interval.
  
 
Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. Each dose of go-juice increase the need by {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}}. This need falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, so the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
 
Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. Each dose of go-juice increase the need by {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}}. This need falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, so the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
  
The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day, from the initial 50%.  Consuming go-juice during an addiction will reduce the addiction progress by {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}}. Once it reaches 100%, the addiction is healed. This means that it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction, if no go-juice was taken after the addiction started.
+
The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day, from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming go-juice during an addiction will reduce the addiction progress by {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}}.
  
 
=== Withdrawal ===
 
=== Withdrawal ===
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** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal.
 
** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal.
 
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|wandering}} during each withdrawal.
 
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|wandering}} during each withdrawal.
 +
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* Instantaneously and one time upon using the drug.
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* While high on the drug.
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* While addicted to the drug.
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* While withdrawing from the drug.
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=== Upon injection ===
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A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
 +
 +
 +
* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
 +
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
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* '''+{{%|{{#vardefineecho:highSeverity|0.5}}}}''' Go-juice high severity ''(see "Go-juice high" below)''
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* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
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* If the pawn has an addiction already:
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** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Go-juice need ''(see "Addiction" below)''
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** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}} Addiction progress ''(see "Withdrawal" below)''
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=== Go-juice high ===
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{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}}
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While:
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=== Tolerance ===
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 +
  
 
== Analysis ==
 
== Analysis ==
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* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 +
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== References ==
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<references />
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{{nav/drugs}}
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 +
[[Category:Drug]] [[Category:Hard Drug]]

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