Difference between revisions of "User:Hordes/Children"

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{{Biotech}}
+
[[Children]]
'''Children''' are young [[human]]s that are still in development.
 
 
 
==Acquisition==
 
*Having a [[baby]] age up, which can be acquired by human [[reproduction]].
 
*Purchasing them from [[Trade#Slaver|slavers]].
 
*Most [[quest]]s where a colonist can join.
 
 
 
Note that [[raid]]s will not have children, unless you enable it in the [[AI_Storytellers#Biotech|storyteller settings]].
 
 
 
==Summary==
 
A child is a human that is from ages 3 to 13. Humans below 3 are [[babies]]. Humans above 13 are considered adult, gaining access to adult clothing and all work types, but still recieve some penalties from being young. Humans uner 18 will age 400% faster, though this can be altered by using a [[growth vat]] or in the [[AI_Storytellers#Biotech|storyteller settings]].
 
 
 
Children as young as 3 can wield [[weapon]]s, but are limited to child-wearable clothing like the [[kid pants]] and [[kid parka]], and can only do certain types of work. Younger pawns also recieve penalties to [[Global Work Speed]], [[movement speed]], and health, scaling with health. Finally, children are vulnerable to the '''Fleeing Fire''' [[mental break]] when seeing [[fire]].
 
 
 
Children recieve growth moments at ages 7, 10, and 13. These give the pawn access to more work types, as well as the choice of [[trait]]s and passions. Giving a child access Learning increases the possible choices. See below for more details.
 
 
 
===Work===
 
'''Age 3'''
 
{| class=wikitable
 
|-
 
| Firefight || Patient || Doctor || Bed Rest || Childcare || Basic || Warden || Handle || Cook || Hunt || Construct || Grow || Mine || Plant Cut || Smith || Tailor || Art || Craft || Haul || Clean || Research
 
|-
 
| - || '''✓''' || - || '''✓''' || '''✓''' || - || - || - || - || - || - || - || - || - || - || - || - || - || '''✓''' || '''✓''' || -
 
|}
 
'''Age 7'''
 
{| class=wikitable
 
|-
 
| Firefight || Patient || Doctor || Bed Rest || Childcare || Basic || Warden || Handle || Cook || Hunt || Construct || Grow || Mine || Plant Cut || Smith || Tailor || Art || Craft || Haul || Clean || Research
 
|-
 
| '''✓''' || ✓ || - || ✓ || ✓ || '''✓''' || - || '''✓''' || '''✓''' || '''✓''' || - || '''✓''' || '''✓''' || '''✓''' || - || '''✓''' || - || '''✓''' || ✓ || ✓ || -
 
|}
 
'''Age 10'''
 
{| class=wikitable
 
|-
 
| Firefight || Patient || Doctor || Bed Rest || Childcare || Basic || Warden || Handle || Cook || Hunt || Construct || Grow || Mine || Plant Cut || Smith || Tailor || Art || Craft || Haul || Clean || Research
 
|-
 
| ✓ || ✓ || '''✓''' || ✓ || ✓ || ✓ || '''✓''' || ✓ || ✓ || ✓ || '''✓''' || ✓ || ✓ || ✓ || - || ✓ || '''✓''' || ✓ || ✓ || ✓ || -
 
|}
 
 
 
==Growth==
 
Children have a '''Learning''' need, which can be met by satisfying their [[#Learning types|learning desires]]. This replaces their need for Recreation; these tasks fall under Recreation for scheduling pruposes, and Learning gives the same [[mood]]lets for being fulfilled.
 
 
 
At 100% Learning, a child will gain ? growth points per day. This scales linearly with the amount of learning given. When a child reaches a growth moment (7, 10, 13), their growth points are converted into ''tiers'', giving access to more traits and passions.
 
{| class=wikitable
 
|+ Growth Tiers and Rewards
 
|-
 
| Tier || Points || Traits || Passion || Min Av Learning
 
|-
 
| 0 || 0 || 1 from 1 options || - || -
 
|-
 
| 1 || 30 || 1 from 2 options || - || 17%
 
|-
 
| 2 || 55 || 1 from 3 options || - || 31%
 
|-
 
| 3 || 80 || 1 from 4 options || - || 44%
 
|-
 
| 4 || 100 || 1 from 4 options || 1 from 1 options || 56%
 
|-
 
| 5 || 120 || 1 from 4 options || 1 from 2 options || 67%
 
|-
 
| 6 || 135 || 1 from 4 options || 1 from 3 options || 75%
 
|-
 
| 7 || 150 || 1 from 4 options || 2 from 4 options || 83%
 
|-
 
| 8 || 162 || 1 from 6 options || 3 from 6 options || 90%
 
|}
 
 
 
After a growth moment, growth points are reset.
 
 
 
== Learning types ==
 
Children will have 1-2 of these learning types available at any one time.
 
 
 
==== Floor drawing ====
 
Children draw pictures on the floor in various places. This does not require any additional supplies and can occur on carpet. The drawings can be cleaned up the same way as any other dirt.
 
 
 
==== Lessons ====
 
Children sit at a [[School desk|desk]]. An adult isn't required but will instruct the child in a random, currently usable skill. The speed at which the child learns can be increased by up to 60% by adding up to 3 [[Blackboard|blackboards]] near the school desks at which the lesson takes place. This also trains the adult's social skill.
 
 
 
==== Nature running ====
 
Children run around outside, similar to the adult "Going for a walk" activity, but often go further out.
 
 
 
==== Radio Talking ====
 
Chat with people over the radio. Requires a powered [[comms console]].
 
 
 
==== Sky dreaming ====
 
Children lay on the ground and watch the sky, much like adults that are cloud watching.
 
 
 
==== Work watching ====
 
Children that are work watching follow an adult who is working, while the adult does standard work.
 
 
 
==Learnable skills==
 
'''Age 3'''
 
{| class=wikitable
 
|-
 
| Shooting || Melee || Construction || Mining || Cooking || Plants || Animals || Crafting || Artistic || Medical || Social || Intellectual
 
|-
 
| '''✓''' || '''✓''' || - || - || - || - || - || - || - || - || '''✓''' || -
 
|}
 
'''Age 7'''
 
{| class=wikitable
 
|-
 
| Shooting || Melee || Construction || Mining || Cooking || Plants || Animals || Crafting || Artistic || Medical || Social || Intellectual
 
|-
 
| ✓ || ✓ || - || '''✓''' || '''✓''' || '''✓''' || '''✓''' || '''✓''' || - || - || ✓ || -
 
|}
 
'''Age 10'''
 
{| class=wikitable
 
|-
 
| Shooting || Melee || Construction || Mining || Cooking || Plants || Animals || Crafting || Artistic || Medical || Social || Intellectual
 
|-
 
| ✓ || ✓ || '''✓''' || ✓ || ✓ || ✓ || ✓ || ✓ || '''✓''' || '''✓''' || ✓ || -
 
|}
 

Latest revision as of 19:48, 27 January 2023