Editing User:Hordes/Basics
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In the colonist's Assign tab, you can assign what medicine a doctor will use on them. (See left) | In the colonist's Assign tab, you can assign what medicine a doctor will use on them. (See left) | ||
− | * [[File:Doctor care but no medicine.png|16px]] '''Doctor care, no medicine''' - You don't need any medicine for bruises, small cuts, and even large cuts | + | * [[File:Doctor care but no medicine.png|16px]] '''Doctor care, no medicine''' - You don't need any medicine for bruises, small cuts, and even large cuts. |
* {{icon small|herbal medicine}} '''[[Herbal medicine]]''' (or worse) - Herbal medicine is worse than regular medicine, but the advantage is that you can grow herbal medicine on your own. [[Healroot]] can be sown as soon as you have a colonist with Plants 8 or higher. Herbal medicine can be used against diseases. If you have enough, you can use herbal medicine for general injuries to reduce the risk of [[infection]]. | * {{icon small|herbal medicine}} '''[[Herbal medicine]]''' (or worse) - Herbal medicine is worse than regular medicine, but the advantage is that you can grow herbal medicine on your own. [[Healroot]] can be sown as soon as you have a colonist with Plants 8 or higher. Herbal medicine can be used against diseases. If you have enough, you can use herbal medicine for general injuries to reduce the risk of [[infection]]. | ||
* {{icon small|medicine}} '''[[Medicine|Industrial medicine]]''' (or worse) - Industrial medicine (or just "medicine", the blue one) is a high quality medicine. As mentioned above, using regular medicine is a waste for regular injuries, unless a colonist is rapidly bleeding out. Use medicine against diseases and surgeries. Diseases can be fatal if untreated. Surgeries are likely to fail without great medicine. | * {{icon small|medicine}} '''[[Medicine|Industrial medicine]]''' (or worse) - Industrial medicine (or just "medicine", the blue one) is a high quality medicine. As mentioned above, using regular medicine is a waste for regular injuries, unless a colonist is rapidly bleeding out. Use medicine against diseases and surgeries. Diseases can be fatal if untreated. Surgeries are likely to fail without great medicine. |