Difference between revisions of "User:Hordes"

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[[User:Hordes/Basics]]
 
[[User:Hordes/Basics]]
 
==List of drugs==
 
Drugs can be grouped into 3 major categories:
 
 
'''Social drugs:'''<br>Drugs that have a ''safe dose interval''. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.
 
{| class="wikitable" style="c_23 width: 75%; text-align:center;"
 
! Drug !! Mood !! Rec. !! Rest !! Stat effects
 
|-
 
! {{Icon Small|Ambrosia|20}} [[Ambrosia]]
 
| {{+|5}} || {{+|50%}} || - || -
 
|-
 
! {{Icon Small|Beer|20}} [[Beer]]
 
| {{+|10}} (Tipsy)<br>{{+|24}} (Hammered) || {{+|17%}} || - || Dependent on how drunk (how many beers taken).<br>More beer: {{Good|+}} Mood, {{Bad|-}} Consciousness, {{Bad|-}} Moving, {{Bad|+}} Social fights
 
|-
 
! {{Icon Small|Psychite tea|20}} [[Psychite tea]]
 
| {{+|12}} || {{+|40%}} || {{+|10%}} || {{Good|x80%}} [[Rest Fall Rate]], '''x90%''' [[Pain]]
 
|-
 
! {{Icon Small|Smokeleaf joint|20}} [[Smokeleaf]]
 
|{{+|13}} || {{+|80%}} || {{--|10%}} [[Rest]] || {{--|30%}} [[Consciousness]], {{--|10%}} Moving, {{++|30%}} Hunger, '''-20%''' [[Pain]]
 
|-
 
|}
 
 
'''Hard drugs:'''<br>Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.
 
{| class="wikitable" style="c_23 width: 75%; text-align:center;"
 
! Drug !! Mood !! Rec. !! Rest !! Stat effects
 
|-
 
! {{Icon Small|Flake|20}} [[Flake]]
 
| {{+|35}} || {{+|70%}} || {{+|20%}} || {{Good|x33%}} [[Rest Fall Rate]], '''x50%''' [[Pain]]
 
|-
 
! {{Icon Small|Yayo|20}} [[Yayo]]
 
| {{+|35}} || {{+|70%}} || {{+|40%}} || {{Good|x33%}} [[Rest Fall Rate]], {{+|15%}} [[Moving]], '''x50%''' [[Pain]]
 
|-
 
! {{Icon Small|Go-juice|20}} [[Go-juice]]
 
| {{+|5}} || {{+|40%}} || {{+|40%}} || {{+|20%}} [[Consciousness]], {{+|50%}} [[Moving]], {{+|35%}} [[Sight]], '''x10%''' [[Pain]]
 
|-
 
! {{Icon Small|Wake-up|20}} [[Wake-up]]
 
|{{+|5}} || {{+|40%}} || {{+|100%} || {{Good|x80%}} [[Rest Fall Rate]], {{+|10%}} [[Consciousness]], {{+|10%}} Moving, {{+|50%}} [[Global Work Speed]]
 
|-
 
|}
 
 
'''Medical drugs:'''<br>Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.
 
{| class="wikitable" style="c_23 width: 75%; text-align:center;"
 
! Drug !! Mood !! Rec. !! Rest !! Stat effects
 
|-
 
! {{Icon Small|Penoxycyline|20}} [[Penoxycyline]]
 
| - || - || - || Prevents [[Malaria]], [[Plague]], [[Sleeping sickness]].
 
|-
 
! {{Icon Small|Luciferium|20}} [[Luciferium]]
 
| - || - || - || {{+|10%}} [[Consciousness]], {{+|5%}} [[Moving]], {{+|15%}} [[Sight]], '''x80%''' [[Pain]]<br>{{+|70%}} [[Blood Filtration]], {{+|20%}} [[Metabolism]], {{+|15%}} [[Blood Pumping]]<br>Cures 1 scar or chronic illness every 15 - 30 days
 
|-
 
|}
 

Revision as of 03:05, 25 February 2023