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File:Killbox progression6.png|Optimization.<br>Exploit enemy collision.<br>Area to throw EMP grenades.<br>Stuff to make colonists happier.<br>"Bait" furniture ensures raid paths in.
 
File:Killbox progression6.png|Optimization.<br>Exploit enemy collision.<br>Area to throw EMP grenades.<br>Stuff to make colonists happier.<br>"Bait" furniture ensures raid paths in.
 
</gallery>
 
</gallery>
 
 
{| class="wikitable"
 
|-
 
! Saturation
 
! Change per hour
 
! Change per day
 
! Real time in state<ref>Real time spent in the state from 100% before crossing the lower threshold, assuming no rest is gained</ref>
 
! Game time in state<ref>Game time spent in the state from 100% before crossing the lower threshold, assuming no rest is gained</ref>
 
! Real time since 100% food<ref>Real time spent before entering the state, assuming no rest is gained and the starting saturation is 100%</ref>
 
! Game time since 100% food<ref>Game time spent before entering the state, assuming no rest is gained and the starting saturation is 100%</ref>
 
|-
 
| Fed
 
| -6.67%
 
| -160%
 
| {{Ticks|{{#expr: 0.75 / 1.6 * 60000 round 0}}}} <!-- (% Saturation) / (Hunger Rate per day) * (Ticks per Day) --->
 
| {{#expr: 0.75 / (1.6/24) round 3}} hours  <!-- (% Saturation) / (Hunger Rate per hour) --->
 
| {{#expr: 0 round 3}} hours
 
| {{Ticks|0}}
 
|-
 
| Hungry
 
| -3.33%
 
| -80%
 
| {{Ticks|{{#expr: 0.125 / 0.8 * 60000 round 0}}}}
 
| {{#expr: 0.125 / (0.8/24) round 3}} hours
 
| {{Ticks|{{#expr: (0.75 / 1.6 * 60000) round 0}}}}
 
| {{#expr: (0.75 / (1.6/24) ) round 3}} hours 
 
|-
 
| Ravenously Hungry
 
| -1.67%
 
| -40%
 
| {{Ticks|{{#expr: 0.125 / 0.4 * 60000 round 0}}}}
 
| {{#expr: 0.125 / (0.4/24) round 3}} hours
 
| {{Ticks|{{#expr: (0.75 / 1.6 * 60000) + (0.125 / 0.8 * 60000) round 0}}}}
 
| {{#expr: (0.75 / (1.6/24) ) + ( 0.125 / (0.8/24) ) round 3}} hours
 
|}
 

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