Editing User:Hordes
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− | Merged: [[User:Hordes/Reproduction]] [[User:Hordes/Children]] [[User:Hordes/Events]] [[User:Hordes/Prisoner]] [[User:Hordes/ | + | Merged: [[User:Hordes/Reproduction]] [[User:Hordes/Children]] [[User:Hordes/Events]] [[User:Hordes/Prisoner]] [[User:Hordes/Genetics]] |
− | Merged but can add more later: [[User:Hordes/The Great Steelening]] [[User:Hordes/Weapons Guide]] [[User:Hordes/Money making guide]] [[User:Hordes/Quests]] | + | Merged but can add more later: [[User:Hordes/The Great Steelening]] [[User:Hordes/Weapons Guide]] [[User:Hordes/Money making guide]] |
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+ | [[User:Hordes/Quests]] | ||
[[User:Hordes/Tactics]] | [[User:Hordes/Tactics]] | ||
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[[User:Hordes/Basics]] | [[User:Hordes/Basics]] | ||
− | [[User:Hordes/ | + | [[User:Hordes/Ideoligion]] |
− | [ | + | ==List of drugs== |
+ | {{stub|reason=Table of effects. See and verify from [https://rimworldwiki.com/index.php?title=Drugs&oldid=121705 here] & each drug page.}} | ||
+ | Drugs can be grouped into 3 major categories: | ||
− | [[ | + | '''Social drugs:'''<br>Drugs that have a ''safe dose interval''. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often. |
+ | {| {{STDT| sortable c_23 text-center width:75%}} | ||
+ | ! Drug !!| Mood !! Rec. !! Stat effects | ||
+ | |- | ||
+ | ! {{Icon Small|Ambrosia|20}} [[Ambrosia]] | ||
+ | | {{+|5}} || {{+|50%}} || - | ||
+ | |- | ||
+ | ! {{Icon Small|Beer|20}} [[Beer]] | ||
+ | | {{+|10}} (Tipsy)<br>{{+|24}} (Hammered) || {{+|17%}} || Dependent on how drunk (how many beers taken).<br>More beer: {{Good|+}} Mood, {{Bad|-}} Consciousness, {{Bad|-}} Moving, {{Bad|+}} Social fights | ||
+ | |- | ||
+ | ! {{Icon Small|Psychite tea|20}} [[Psychite tea]] | ||
+ | | {{+|12}} || {{+|40%}} || {{+|10%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], '''x90%''' [[Pain]] | ||
+ | |- | ||
+ | ! {{Icon Small|Smokeleaf joint|20}} [[Smokeleaf]] | ||
+ | |{{+|13}} || {{+|80%}} || {{--|10%}} [[Rest]], {{--|30%}} [[Consciousness]], {{--|10%}} Moving, {{++|30%}} Hunger, '''-20%''' [[Pain]] | ||
+ | |- | ||
+ | |} | ||
− | ''' | + | '''Hard drugs:'''<br>Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose. |
− | < | + | {| {{STDT| sortable c_23 text-center width:75%}} |
− | + | ! Drug !! Mood !! Rec. !! Stat effects | |
− | + | |- | |
− | + | ! {{Icon Small|Flake|20}} [[Flake]] | |
− | + | | {{+|35}} || {{+|70%}} || {{+|20%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], '''x50%''' [[Pain]] | |
− | + | |- | |
− | + | ! {{Icon Small|Yayo|20}} [[Yayo]] | |
− | + | | {{+|35}} || {{+|70%}} || {{+|40%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], {{+|15%}} [[Moving]], '''x50%''' [[Pain]] | |
+ | |- | ||
+ | ! {{Icon Small|Go-juice|20}} [[Go-juice]] | ||
+ | | {{+|5}} || {{+|40%}} || {{+|40%}} [[Rest]], {{+|20%}} [[Consciousness]], {{+|50%}} [[Moving]], {{+|35%}} [[Sight]], '''x10%''' [[Pain]] | ||
+ | |- | ||
+ | ! {{Icon Small|Wake-up|20}} [[Wake-up]] | ||
+ | |{{+|5}} || {{+|40%}} || {{+|100%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], {{+|10%}} [[Consciousness]], {{+|10%}} Moving, {{+|50%}} [[Global Work Speed]] | ||
+ | |- | ||
+ | |} | ||
− | + | '''Medical drugs:'''<br>Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't. | |
− | {| | + | {| {{STDT| sortable c_23 text-center width:75%}} |
− | |- | + | ! Drug !! Mood !! Rec. !! Stat effects |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
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− | ! | ||
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− | + | ! {{Icon Small|Penoxycyline|20}} [[Penoxycyline]] | |
− | + | | - || - || Prevents [[Malaria]], [[Plague]], [[Sleeping sickness]]. | |
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− | | | + | ! {{Icon Small|Luciferium|20}} [[Luciferium]] |
− | | - | + | | - || - || {{+|10%}} [[Consciousness]], {{+|5%}} [[Moving]], {{+|15%}} [[Sight]], '''x80%''' [[Pain]]<br>{{+|70%}} [[Blood Filtration]], {{+|20%}} [[Metabolism]], {{+|15%}} [[Blood Pumping]]<br>Cures 1 scar or chronic illness every 15 - 30 days |
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|} | |} |