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Merged: [[User:Hordes/Reproduction]] [[User:Hordes/Children]]  [[User:Hordes/Events]] [[User:Hordes/Prisoner]] [[User:Hordes/Ideoligion]]
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Merged: [[User:Hordes/Reproduction]] [[User:Hordes/Children]]  [[User:Hordes/Events]] [[User:Hordes/Prisoner]] [[User:Hordes/Genetics]]
  
Merged but can add more later: [[User:Hordes/The Great Steelening]] [[User:Hordes/Weapons Guide]] [[User:Hordes/Money making guide]] [[User:Hordes/Quests]] (old version of the page)
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Merged but can add more later: [[User:Hordes/The Great Steelening]] [[User:Hordes/Weapons Guide]] [[User:Hordes/Money making guide]]
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[[User:Hordes/Quests]]
  
 
[[User:Hordes/Tactics]]
 
[[User:Hordes/Tactics]]
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[[User:Hordes/Basics]]
 
[[User:Hordes/Basics]]
  
[[User:Hordes/Melee Comparison]]
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[[User:Hordes/Ideoligion]]
  
[[User:Hordes/Mechanitor]]
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==List of drugs==
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{{stub|reason=Table of effects. See and verify from [https://rimworldwiki.com/index.php?title=Drugs&oldid=121705 here] & each drug page.}}
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Drugs can be grouped into 3 major categories:
  
[[User:Hordes/Sea ice]]
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'''Social drugs:'''<br>Drugs that have a ''safe dose interval''. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.
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{| {{STDT| sortable c_23 text-center width:75%}}
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! Drug !!| Mood !! Rec. !! Stat effects
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|-
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! {{Icon Small|Ambrosia|20}} [[Ambrosia]]
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| {{+|5}} || {{+|50%}} || -
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|-
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! {{Icon Small|Beer|20}} [[Beer]]
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| {{+|10}} (Tipsy)<br>{{+|24}} (Hammered) || {{+|17%}} || Dependent on how drunk (how many beers taken).<br>More beer: {{Good|+}} Mood, {{Bad|-}} Consciousness, {{Bad|-}} Moving, {{Bad|+}} Social fights
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|-
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! {{Icon Small|Psychite tea|20}} [[Psychite tea]]
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| {{+|12}} || {{+|40%}} || {{+|10%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], '''x90%''' [[Pain]]
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|-
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! {{Icon Small|Smokeleaf joint|20}} [[Smokeleaf]]
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|{{+|13}} || {{+|80%}} || {{--|10%}} [[Rest]], {{--|30%}} [[Consciousness]], {{--|10%}} Moving, {{++|30%}} Hunger, '''-20%''' [[Pain]]
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|-
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|}
  
'''Killbox progression (no turrets)'''
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'''Hard drugs:'''<br>Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.
<gallery heights="250px" class="left" mode="packed">
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{| {{STDT| sortable c_23 text-center width:75%}}
File:Killbox progression1.png|Simple [[barricade]]s.
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! Drug !! Mood !! Rec. !! Stat effects
File:Killbox progression2.png|"Pillbox". Give colonists the best cover, give enemies the worst.
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|-
File:Killbox progression3.png|Funnel enemies into 1 place with a base-wide wall.<br>(If there is ''any'' way raiders can access a colonist w/o breaking a wall/door, normal raiders will enter)
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! {{Icon Small|Flake|20}} [[Flake]]
File:Killbox progression4.png|Force enemies to enter before being able to shoot.<br>This limits how many enemies can shoot at you.<br>(Done by not putting colonists in the middle)
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| {{+|35}} || {{+|70%}} || {{+|20%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], '''x50%''' [[Pain]]
File:Killbox progression5.png|More efficient design.<br> Corner forces enemies to enter, but allows pawns to stand middle. Barricades stop enemies from using the corner as cover.<br>Slow enemies with fences.
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|-
File:Killbox progression6.png|Optimization.<br>Exploit enemy collision.<br>Area to throw EMP grenades.<br>Stuff to make colonists happier.<br>"Bait" furniture ensures raid paths in.
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! {{Icon Small|Yayo|20}} [[Yayo]]
</gallery>
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| {{+|35}} || {{+|70%}} || {{+|40%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], {{+|15%}} [[Moving]], '''x50%''' [[Pain]]
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|-
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! {{Icon Small|Go-juice|20}} [[Go-juice]]
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| {{+|5}} || {{+|40%}} || {{+|40%}} [[Rest]], {{+|20%}} [[Consciousness]], {{+|50%}} [[Moving]], {{+|35%}} [[Sight]], '''x10%''' [[Pain]]
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|-
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! {{Icon Small|Wake-up|20}} [[Wake-up]]
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|{{+|5}} || {{+|40%}} || {{+|100%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], {{+|10%}} [[Consciousness]], {{+|10%}} Moving, {{+|50%}} [[Global Work Speed]]
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|-
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|}
  
 
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'''Medical drugs:'''<br>Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.
{| class="wikitable"
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{| {{STDT| sortable c_23 text-center width:75%}}
|-
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! Drug !! Mood !! Rec. !! Stat effects
! Saturation
 
! Change per hour
 
! Change per day
 
! Real time in state<ref>Real time spent in the state from 100% before crossing the lower threshold, assuming no rest is gained</ref>
 
! Game time in state<ref>Game time spent in the state from 100% before crossing the lower threshold, assuming no rest is gained</ref>
 
! Real time since 100% food<ref>Real time spent before entering the state, assuming no rest is gained and the starting saturation is 100%</ref>
 
! Game time since 100% food<ref>Game time spent before entering the state, assuming no rest is gained and the starting saturation is 100%</ref>
 
 
|-
 
|-
| Fed
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! {{Icon Small|Penoxycyline|20}} [[Penoxycyline]]
| -6.67%
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| - || - || Prevents [[Malaria]], [[Plague]], [[Sleeping sickness]].
| -160%
 
| {{Ticks|{{#expr: 0.75 / 1.6 * 60000 round 0}}}} <!-- (% Saturation) / (Hunger Rate per day) * (Ticks per Day) --->
 
| {{#expr: 0.75 / (1.6/24) round 3}} hours  <!-- (% Saturation) / (Hunger Rate per hour) --->
 
| {{#expr: 0 round 3}} hours
 
| {{Ticks|0}}
 
 
|-
 
|-
| Hungry
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! {{Icon Small|Luciferium|20}} [[Luciferium]]
| -3.33%
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| - || - || {{+|10%}} [[Consciousness]], {{+|5%}} [[Moving]], {{+|15%}} [[Sight]], '''x80%''' [[Pain]]<br>{{+|70%}} [[Blood Filtration]], {{+|20%}} [[Metabolism]], {{+|15%}} [[Blood Pumping]]<br>Cures 1 scar or chronic illness every 15 - 30 days
| -80%
 
| {{Ticks|{{#expr: 0.125 / 0.8 * 60000 round 0}}}}
 
| {{#expr: 0.125 / (0.8/24) round 3}} hours
 
| {{Ticks|{{#expr: (0.75 / 1.6 * 60000) round 0}}}}
 
| {{#expr: (0.75 / (1.6/24) ) round 3}} hours 
 
 
|-
 
|-
| Ravenously Hungry
 
| -1.67%
 
| -40%
 
| {{Ticks|{{#expr: 0.125 / 0.4 * 60000 round 0}}}}
 
| {{#expr: 0.125 / (0.4/24) round 3}} hours
 
| {{Ticks|{{#expr: (0.75 / 1.6 * 60000) + (0.125 / 0.8 * 60000) round 0}}}}
 
| {{#expr: (0.75 / (1.6/24) ) + ( 0.125 / (0.8/24) ) round 3}} hours
 
 
|}
 
|}

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