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{{TOCright}}
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{{Tocright}}
 
This guide details how to survive in the most hostile environment in RimWorld - the sea ice. We focus on the [[Scenario_system#Lost_Tribe|Lost Tribe]] start because it is the hardest one to thrive in hostile environments since you have more people to feed and less technology to help you.
 
This guide details how to survive in the most hostile environment in RimWorld - the sea ice. We focus on the [[Scenario_system#Lost_Tribe|Lost Tribe]] start because it is the hardest one to thrive in hostile environments since you have more people to feed and less technology to help you.
  
 
The tribal start in sea ice is the ultimate survival challenge in RimWorld and very close to being impossible, therefore there is not much room for different strategies here, you gotta have to stick closely to the guide.
 
The tribal start in sea ice is the ultimate survival challenge in RimWorld and very close to being impossible, therefore there is not much room for different strategies here, you gotta have to stick closely to the guide.
  
This guide was made on version 1.0.2096 on Cassandra Merciless.
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This guide was made on version 1.0.2096.
  
 
== Introduction ==
 
== Introduction ==
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{{see also|Traits}}
 
{{see also|Traits}}
  
There are a few things to consider while selecting your colonists for sea ice:
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There are a few things to consider while selecting your colonist for sea ice:
  
 
* Sea ice is so harsh that you will have to resort to cannibalism, slavery and organ harvesting, so you wanna have a crew that can endure that.
 
* Sea ice is so harsh that you will have to resort to cannibalism, slavery and organ harvesting, so you wanna have a crew that can endure that.
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* Make your starter base with [[wood]]. Give people a place to sleep, eat and play.
 
* Make your starter base with [[wood]]. Give people a place to sleep, eat and play.
* Whenever you use [[wood]] to make [[campfire]]s, either for cooking or heating up, make sure that after your [[wood]] is forbidden so they do not refuel it unnecessarily.
 
 
* Hunt those [[snowhare]]s before they leave the map.
 
* Hunt those [[snowhare]]s before they leave the map.
 
* Arrest your three merchandise colonists.
 
* Arrest your three merchandise colonists.
 
* Sell your merchandise colonists and your starting animals.
 
* Sell your merchandise colonists and your starting animals.
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* Whenever you use [[wood]] to make [[campfire]]s, either for cooking or heating up, make sure that after your [[wood]] is forbidden so they do not refuel it unnecessarily.
 
* Buy your survival items with the [[silver]] you got from selling your people and animals.
 
* Buy your survival items with the [[silver]] you got from selling your people and animals.
 
* Make [[lightleather]] [[bedroll]]s.
 
* Make [[lightleather]] [[bedroll]]s.
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Hunt the bunnies and make a room to arrest people and go sell them.
 
Hunt the bunnies and make a room to arrest people and go sell them.
  
Go visit your nearby friendly base to trade your merchandise colonists, your animals and some useless weapons. You should get something between 1500 and 2000 [[silver]] for three colonists and three animals in addition to your starting 200 [[silver]].
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Go visit your nearby friendly base to trade your merchandise colonists, your animals and some useless weapons. You should get something between 2000 and 1500 [[silver]] for three colonists and three animals in addition to your starting 200 [[silver]].
  
 
Now you gotta buy some food, clothes and materials. Since you can not carry all the materials you need, you gotta come back to trade many many times. Food should be the cheapest option available. [[Nutrient paste meal]]s, insect [[meat]], human [[meat]] and vegetables are the best options. Meat is more expensive but is better to cook it than buying fancy meals.  
 
Now you gotta buy some food, clothes and materials. Since you can not carry all the materials you need, you gotta come back to trade many many times. Food should be the cheapest option available. [[Nutrient paste meal]]s, insect [[meat]], human [[meat]] and vegetables are the best options. Meat is more expensive but is better to cook it than buying fancy meals.  
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* Any raider that shows up.
 
* Any raider that shows up.
* Any [[Events#Wanderer joins|wanderer that decides to join]].
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* Any [[Events#Wanderer joins|wanderers that decides to join]].
 
* Any survivor who arrive in a [[Events#Escape Pod|escape pod]].
 
* Any survivor who arrive in a [[Events#Escape Pod|escape pod]].
 
* Any refugee who [[Events#Refugee Chased at (Settlement)|asks for help]]. Also the raiders following him.
 
* Any refugee who [[Events#Refugee Chased at (Settlement)|asks for help]]. Also the raiders following him.
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Try to replace your [[cloth]](cold insulation 18) for [[bearskin]](cold insulation 20), [[bluefur]](cold insulation 20), [[foxfur]](cold insulation 20), [[devilstrand]](cold insulation 20), [[alpaca wool]](cold insulation 22), [[synthread]](cold insulation 22), [[wolfskin]](cold insulation 24), [[muffalo wool]](cold insulation 24), [[megasloth wool]](cold insulation 26), [[hyperweave]](cold insulation 26), [[chinchilla fur]](cold insulation 30), [[heavy fur]](cold insulation 30) or [[thrumbofur]](cold insulation 34).
 
Try to replace your [[cloth]](cold insulation 18) for [[bearskin]](cold insulation 20), [[bluefur]](cold insulation 20), [[foxfur]](cold insulation 20), [[devilstrand]](cold insulation 20), [[alpaca wool]](cold insulation 22), [[synthread]](cold insulation 22), [[wolfskin]](cold insulation 24), [[muffalo wool]](cold insulation 24), [[megasloth wool]](cold insulation 26), [[hyperweave]](cold insulation 26), [[chinchilla fur]](cold insulation 30), [[heavy fur]](cold insulation 30) or [[thrumbofur]](cold insulation 34).
  
Your best bet is [[thrumbofur]] [[parka]]s with [[muffalo wool]] [[tuque]]s. [[Thrumbo]] is the only animal guaranteed to show up in sea ice and you should already have a [[Muffalo]] with you for [[wool]].
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Your best bet is [[thrumbofur]] clothes with [[muffalo wool]] [[tuque]]s. [[Thrumbo]] is the only animal guaranteed to show up in sea ice and you should already have a [[Muffalo]] with you for [[wool]].
  
 
[[File:seaiceminibase3.png|350px|thumb|center|Base after a whole year.]]
 
[[File:seaiceminibase3.png|350px|thumb|center|Base after a whole year.]]
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You probably already learned to live from trading and quests by now and may add another colonist. You should not expect to finish electricity before the end of the second year. So unfortunately, your food will spoil in the second summer. You can try to keep the stocks low to avoid loses or turn your food into [[pemmican]].
 
You probably already learned to live from trading and quests by now and may add another colonist. You should not expect to finish electricity before the end of the second year. So unfortunately, your food will spoil in the second summer. You can try to keep the stocks low to avoid loses or turn your food into [[pemmican]].
  
Now however, you got more people and you gotta set up some kind of defense because raiders will be more numerous. This place is wide open, you wanna make an enclosed environment where you can shot raiders from behind [[sandbag]]s without getting outranged. In other words, you want a [[Colony_Building_Guide#Killbox|killbox]]. Once you finish electricity, you can finally use those [[mini-turret|turrets]] that you got from enemy outposts. If you could not bring any [[battery]] home from quests you will have to research them now.
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Now however, you got more people and you gotta set up some kind of defense because raiders will be more numerous. This place is wide open, you wanna make an enclosed environment where you can shot raiders from behind [[sandbag]]s without getting outranged. In other words, you want a [[Colony_Building_Guide#Killbox|killbox]]. Once you finish electricity, you can finally use those [[mini-turret|turrets]] that you got from enemy outputs. If you could not bring any [[battery]] home from quests you will have to research them now.
  
 
When you are setting up power, keep in mind that [[solar generator]]s will not work at all during winter in sea ice.
 
When you are setting up power, keep in mind that [[solar generator]]s will not work at all during winter in sea ice.
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[[File:seaiceminibase6.png|350px|thumb|center|The [[Colony_Building_Guide#Greenhouse|greenhouse]].]]
 
[[File:seaiceminibase6.png|350px|thumb|center|The [[Colony_Building_Guide#Greenhouse|greenhouse]].]]
  
== Eighth agenda ==
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== Eighty agenda ==
  
* Research and build a [[long-range mineral scanner]].
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* Research long-range mineral scanner.
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* Make a [[long-range mineral scanner]].
  
 
=== Notes ===
 
=== Notes ===
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The scanner works normally on sea ice and if you set a colonist to work on it full-time it can pick up locations of minerals faster than you can retrieve it. Which means you can endlessly make quests for minerals to greatly increase the amount of materials available for you to build your base.
 
The scanner works normally on sea ice and if you set a colonist to work on it full-time it can pick up locations of minerals faster than you can retrieve it. Which means you can endlessly make quests for minerals to greatly increase the amount of materials available for you to build your base.
  
However, you should keep in mind that minerals are heavy so you need lots of [[Muffalo]]s to carry it. Like a whole 8 [[Muffalo]]s and 6 colonists to mine [[Uranium]]. Which is why is better to make it after your [[Colony_Building_Guide#Greenhouse|greenhouse]], because then you can support all the [[Muffalo]]s you need.
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However, you should keep in mind that minerals are heavy so you gonna need lots of [[Muffalo]]s to carry it. Like a whole 5 [[Muffalo]]s and 4 colonists. Which is why is better to make it after your [[Colony_Building_Guide#Greenhouse|greenhouse]], because then you can support all the [[Muffalo]]s you need.
  
 
[[File:seaicequest3.png|350px|thumb|center|Mining in sea ice.]]
 
[[File:seaicequest3.png|350px|thumb|center|Mining in sea ice.]]
  
== Tenth year ==
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== Many years later ==
  
 
Did your base turned out the way you expected? If your final base turned out like what you wanted from the beginning then you are good at planning.
 
Did your base turned out the way you expected? If your final base turned out like what you wanted from the beginning then you are good at planning.
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{{nav/guides}}
 
{{nav/guides}}
[[Category:User guides]]
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[[Category:Gameplay]]

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