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− | Hello! I'm a modder who's trying to clean up the modding tutorials pages, which are quite out-of-date | + | Hello! I'm a modder who's trying to clean up the modding tutorials pages, which are quite out-of-date. |
− | If you | + | If you like my contributions on this site please check out my [Github] and [Steam Workshop profile]. |
− | = Sandbox = | + | == Sandbox == |
− | == | + | === Plague Gun (1.1)/Introduction === |
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− | + | This tutorial is a rewrite of the [[Plague Gun/Introduction|original]] by Jecrell ({{LudeonThread|33219}}), updated to 1.1 by dninemfive. | |
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− | + | ===== Introduction ===== | |
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− | + | In this tutorial we will be using most of the tools available to a Rimworld modder to create a custom weapon, known as the Plague Gun. | |
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− | + | This weapon will, when its shots hit a living target, have a chance to apply the Plague hediff ("health difference") to that target. | |
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− | + | To do this, we will create XML `ThingDefs` for the gun and projectile, create a C# assembly which determines what happens when the projectile hits a target, and link that behavior back to the XML. | |
− | + | This tutorial will assume a basic familiarity with XML and C# syntax. It should be simple enough to follow if you're only a beginner. | |
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− | + | If you have no XML or C# experience, there are good tutorials for XML [https://www.w3schools.com/xml/ here] and C# [https://www.learncs.org/ here]. | |
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