Editing User:Admiral Zubr/Defending with CE

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''WIP''  
 
''WIP''  
  
''Not a part of main wiki, operated by Admiral Zubr''  
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''Not a part of main wiki, operated by Admiral Zubr''
  
 
==Summary==
 
==Summary==
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There are two main categories of weapons, ranged and melee. Ranged weapons vary from primitive pila to hyper advanced charge weapons, and likewise melee weapons range from clubs to plasma swords. The weapons that you will likely use for most of the game are usually firearms, yet even these vary in effectiveness and technology.  
 
There are two main categories of weapons, ranged and melee. Ranged weapons vary from primitive pila to hyper advanced charge weapons, and likewise melee weapons range from clubs to plasma swords. The weapons that you will likely use for most of the game are usually firearms, yet even these vary in effectiveness and technology.  
  
A few different types of firearms exist, namely pistols, rifles, submachine guns, shotguns and machine guns. To begin, pistols are small weapons firing weak cartridges, perfect for self-defense in a pinch. Give these to your builders, haulers, cleaners and [[children]] for self-defense against animals and raiders who immediately appear from the map edge without warning. Generally, a [[revolver]] will be better against small numbers of animals and armored raiders whereas an [[autopistol]] will work against large numbers of unarmored raiders and larger numbers of animals. A [[machine pistol]] is the weakest of the three but has the largest magazine and by far highest fire rate, great at gunning down tons of tribals or large manhunter packs of small animals but not much else. Do not send handgun-equipped colonists alone against anybody with a larger weapon as the paltry range and awful damage will lead to them being defeated easily.
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A few different types of firearms exist, namely pistols, rifles, submachine guns, shotguns and machine guns. To begin, pistols are small weapons firing weak cartridges, perfect for self-defense in a pinch. Give these to your builders, haulers, cleaners and [[children]] for self-defense against animals and raiders who immediately appear from the map edge without warning. Generally, a [[revolver]] will be better against small numbers of animals and armored raiders whereas an [[autopistol]] will work against large numbers of unarmored raiders and larger numbers of animals. A [[machine pistol]] is the weakest of the three but has the largest magazine and by far highest fire rate, great at putting down tons of tribals or large manhunter packs of small animals but not much else. Do not send handgun-equipped colonists alone against anybody with a larger weapon as the paltry range and awful damage will lead to them being defeated easily.
  
 
Shotguns are some of the most versatile weapons with 4 types of ammunition: buckshot, slugs, beanbags and EMP. Buckshot will absolutely shred unarmored humans and almost any animal, making it useful in dissipating tribals. Slugs are only a single projectile, similar to a regular bullet, but are extremely strong: even if they don't penetrate armor, their huge blunt damage will likely down the target regardless. Beanbags are less lethal projectiles although a shot in the wrong place can easily kill the target, great for capturing raiders for recruitment and/or extraction of [[human resources]]. EMP shells are meant for killing mechanoids, dealing damage and temporarily stunning them for a while. EMPs can be used on humans although they cause little damage for the amount of resources they take. Shotguns are good for the early game and still have a use in the late game, especially against mech raids.
 
Shotguns are some of the most versatile weapons with 4 types of ammunition: buckshot, slugs, beanbags and EMP. Buckshot will absolutely shred unarmored humans and almost any animal, making it useful in dissipating tribals. Slugs are only a single projectile, similar to a regular bullet, but are extremely strong: even if they don't penetrate armor, their huge blunt damage will likely down the target regardless. Beanbags are less lethal projectiles although a shot in the wrong place can easily kill the target, great for capturing raiders for recruitment and/or extraction of [[human resources]]. EMP shells are meant for killing mechanoids, dealing damage and temporarily stunning them for a while. EMPs can be used on humans although they cause little damage for the amount of resources they take. Shotguns are good for the early game and still have a use in the late game, especially against mech raids.
  
 
(rifle section goes here)
 
(rifle section goes here)

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