Editing Uranium slug turret
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=Exploiting/avoiding the cover bug in killbox/defense design}} | {{Stub|section=1|reason=Exploiting/avoiding the cover bug in killbox/defense design}} | ||
− | Uranium slug turrets are expensive, with high research | + | Uranium slug turrets are expensive, with high research costs and high ammo costs. Getting sufficient amounts of [[uranium]] is difficult, until you have access to either [[ground-penetrating scanner]]s or [[long-range mineral scanner]]s. Turrets in general are not very strong. Outside of the easier [[difficulties]], you shouldn't expect turrets to defeat raids on their own. They are best used to support colonists, rather than replace colonists. If you are using turrets, then [[autocannon turret]]s are generally a more practical choice. |
− | Autocannons are cheaper | + | For a turret, the uranium turret is weak for its price point. Autocannons are cheaper and do more raw {{DPS}} - to the majority of targets - until past 25 tiles of range. In addition, the uranium slug turret has a tendency to overkill. It deals 55 damage per shot, but a human's largest body part, the torso, only has 40 HP. This results in wasted damage, which results in the autocannon generally outperforming (against humans) at all ranges the autocannon can reach. Against [[centipede]]s and other heavy mechanoids, where damage isn't wasted, the uranium slug turret ends up being a stronger option due to {{AP}}. |
− | The real niches of the uranium slug turret are its massive range and {{AP}}. With 45.9 tiles of range, | + | The real niches of the uranium slug turret are its massive range and its massive {{AP}}. With 45.9 tiles of range, the uranium slug cannon outranges every enemy in the game. And unlike most weapons in the game, the uranium slug turret ''increases'' in accuracy as you get further away; it is most effective at 35 - 45 tiles of distance. AP is extremely high, able to completely ignore the armor of any [[mechanoid]] in the game. |
− | + | Overall, uranium slug turrets are relegated to the late-game and end-game, where its uranium cost is no longer an issue. It performs great against high-armor targets, which colonists and other turrets are most likely to struggle with. Since uranium turrets are most accurate from far away, you'll want to design any [[killbox]]es around that fact. Give space to place your turrets, but place them out of line of your colonists to avoid [[friendly fire]]. And due to its range, uranium turrets are effective outside of a killbox. | |
== Graphs == | == Graphs == |