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[[File:Large turret explosion radius.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]]
 
[[File:Large turret explosion radius.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]]
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=== Graphs ===
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{| class="wikitable"
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|-
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! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range
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|-
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| {{Weapon Iterated DPS Chart|Uranium slug cannon|Normal|0.98}}
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|}
  
 
== Analysis ==
 
== Analysis ==
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Due to their impracticality, uranium slug turrets are relegated to the late-game / end-game, where the uranium cost is no longer an issue. It performs great against high-armor targets from far away. Since uranium turrets are most accurate from far away, you'll want to design any [[killbox]]es around that fact. Give space to place your turrets, but place them out of line of your colonists to avoid [[friendly fire]]. Also, due to their range, uranium turrets remain effective outside of a killbox.
 
Due to their impracticality, uranium slug turrets are relegated to the late-game / end-game, where the uranium cost is no longer an issue. It performs great against high-armor targets from far away. Since uranium turrets are most accurate from far away, you'll want to design any [[killbox]]es around that fact. Give space to place your turrets, but place them out of line of your colonists to avoid [[friendly fire]]. Also, due to their range, uranium turrets remain effective outside of a killbox.
 
== Graphs ==
 
{| class="wikitable"
 
|-
 
! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range
 
|-
 
| {{Weapon Iterated DPS Chart|Uranium slug cannon|Normal|0.98}}
 
|}
 
  
 
== Version history ==
 
== Version history ==

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