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{{Infobox main|metallic
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{{Define|Metal
| name = Uranium
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| category = Metallic
| image = Uranium c.png
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| description = "An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."
| description = A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.
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| color = (100,100,100)
<!-- Base Stats -->
 
| type = Material
 
| type2 = Metal
 
| stuff category = Metallic
 
| hp = 100
 
| marketvalue = 6
 
| beauty = -4
 
| mass base = 1
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Medium
 
<!-- Stat Modifiers -->
 
| beauty factor = 0.5
 
| beauty offset = 0
 
| work to make factor = 1.9
 
| work to build factor = 1.9
 
| max hit points factor = 2.5
 
| flammability factor = 0
 
| armor - sharp factor = 1.08
 
| armor - blunt factor = 0.54
 
| armor - heat factor = 0.65
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| melee blunt damage factor = 1.5
 
| melee sharp damage factor = 1.1
 
| melee cooldown factor = 1.1
 
| door opening speed factor = 0.75
 
| rest effectiveness factor = 1
 
<!-- Technical -->
 
| defName = Uranium
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
| color = (100,100,100)
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
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| def name = Uranium
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = uranium
 
| label = uranium
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
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| rotatable = false
 
| selectable = true
 
| selectable = true
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| small volume = true
 
| sound drop = Metal_Drop
 
| sound drop = Metal_Drop
 
| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Metal_Drop
 
| sound interact = Metal_Drop
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| stack limit = 500
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| thing class = ThingWithComps
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
| thing class = ThingWithComps
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| use hit points = true
| use hit points = false
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| market value base = 6
| volume = 1
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| max hit points factor = 2.5
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| work to make factor = 1.9
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| beauty base = -4
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| beauty factor = 0.5
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| flammability factor = 0
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| door opening speed factor = 0.75
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| melee cooldown factor = 1.35
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| melee blunt damage factor = 1.4
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| melee sharp damage factor = 1.1
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| work to make factor = 1.9
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| work to build factor = 1.9
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| mass = 0.10
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| hp = 100
 
}}
 
}}
{{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft powerful, but slow [[Weapons#Melee weapons|blunt weapons]], and a required element in the construction of certain late-game constructions, most notably the end-game [[ship]].}}
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'''Uranium''' is the most rare material available, it can be mined from hills and mountains as well as extracted from deep underground using a [[deep drill]]. It can also be salvaged in small amounts by deconstructing [[Ancient structure#Ancient Cryptosleep Caskets|ancient cryptosleep caskets]]. Also acquirable from [[Trader#Bulk_Goods_Trader|Bulk goods traders]] and [[Trader#Exotic_Goods_Trader|Exotic goods traders]] and random Cargo pods. It is an essential material to build the end game [[ship]].
  
While one of the strongest building materials available, it has a significantly lower [[beauty]] modifier, which can negatively affect some room designs.
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Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.
  
== Acquisition ==
 
Tiles of uranium ore can be found rarely throughout the map, but must be [[mine]]d before they can be used. Small amounts of it can be salvaged from deconstructing [[Ancient_cryptosleep_casket|ancient cryptosleep caskets]], or may randomly arrive in cargo pods. The most reliable method for acquiring it is to [[trade|purchase]] it from [[Trader#Bulk Goods Trader|bulk goods traders]] or [[faction base]]s. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.
 
  
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.
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[[File:Uranium cargo pods.png|400px]]
  
 
== Ore ==
 
== Ore ==
[[File:Uranium_ore.png|frameless|left|Uranium ore in game]]
 
 
'''Uranium ore''' tiles have 4,000 health, making them one of the slower ores to mine. They can be found in midsize veins, ranging from 6 to 12 tiles in size. Each mined block has a base yield of 40 uranium, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
 
 
== Usage ==
 
Uranium is used in the following crafting recipes:
 
{{Ingredient List}}
 
Uranium is also considered [[metallic]] [[stuff]], meaning it can be used in recipes that allow for any metal to be used, such as [[wall]]s or [[mace]]s.
 
 
There is no radiation mechanic in RimWorld. You can safely have pawns sleep in uranium [[bed]]s without any health effect.
 
 
== Analysis ==
 
Uranium is only required for a few late game recipes. Early on, it can be safely sold or used for weapons - you can always get more uranium later. If you are lacking uranium when you need it, then either the [[deep drill]] and [[ground-penetrating scanner]] combination, or the [[long-range mineral scanner]], are your best bets. Smaller amounts of uranium can also be obtained via [[trade]]. Varying quantities of uranium are commonly added to [[quest]] rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.
 
 
Uranium is the best material for crafting [[stuff]]able blunt weapons such as [[club]]s and [[mace]]s, as it applies the highest [[Property:Melee Blunt Damage Factor|multiplier]] on melee blunt damage of any material, tied only with [[Jade]] (which can only be used with clubs), and only causes a [[Property:Melee Cooldown Factor|moderate increase]] in attack cooldown times. A uranium mace can be crafted as soon as [[Research#{{Q|Mace|Required Research}}|{{Q|Mace|Required Research}}]] has been [[research]]ed, and is one of the best craftable melee weapons in the game.
 
 
Uranium's high hit point multiplier also make it a useful material for [[walls]], [[barricade]]s, and [[mini-turret]]s. A wall created from uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks, and only beaten out by [[plasteel]]. This role was more important while plasteel was still flammable, but even now it still has merit as there is usually significantly more demand for plasteel.
 
 
== Gallery ==
 
<gallery>
 
Uranium a.png|One uranium
 
Uranium b.png|Partial stack
 
Uranium c.png|Full stack
 
</gallery>
 
 
== Version history ==
 
* [[Version/0.9.722|0.9.722]] - Ore version added.
 
* [[Version/1.0.0|1.0.0]] - Uranium is no longer a [[small volume material]].
 
  
{{nav|materials|wide}}
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[[File:Uranium_ore.png|frameless|Uranium ore in game]] Uranium ore comes in veins of 1 up to a possible 6. Every block of ore drops 35 uranium when mined.
[[Category:Material]] [[Category:Metal]]
 

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