Difference between revisions of "Tribes"

From RimWorld Wiki
Jump to navigation Jump to search
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness."''
+
{{for|the New or Lost Tribe colony type or the backstory type|Scenario system|Backstories}}
 +
'''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the [[Ideology DLC]]: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing.
  
The tribes are groups of neolithic people with basic weaponry such as bows and spears. They have probably inhabited the planet for a long time. They always wear tribal clothing, which is equivalent in stats to a standard shirt.  People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. Tribe names often have words derived from Spanish, such as 'miñoca', 'legua', etc. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
+
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
  
 
This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.
 
This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.
 +
 +
==Lore==
 +
<blockquote><small>"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - '''In-game description'''</small></blockquote>
 +
 +
Tribal faction leaders are called the "Chief".
 +
 +
=== Names===
 +
The name of the Tribal factions vary from game to game, but follows one of several patterns:
 +
 +
*''[Tribal Word]'' ''[Tribal Political Union]''
 +
*The ''[Tribal Word]'' ''[Tribal Political Union]''
 +
*The ''[Color]'' ''[Terrain Feature]'' ''[Tribal Political Union]''
 +
*''[Tribal Political Union]'' of ''[Tribal Word]''
 +
*The ''[Color]'' ''[Animal]'' ''[Tribal Word]''
 +
*The ''[Tribal Political Union]'' of the ''[Terrain Feature]''
 +
 +
Where:
 +
* ''[Animal]'' and ''[Terrain Feature]'' are one of 179 and 48, respectively, different common nouns of that category. E.g. Condor or Valley. They are not listed due to length.
 +
* ''[Tribal Word]'' is one of 89 words which appear to be, in part or totally, of Galician origin - a Romance Language spoken predominantly in Galicia, Spain. E.g. Abeneiro, meaning a Black Alder tree, or Miñoca, meaning Earthworm. They are not listed due to length.
 +
*''[Color]'' and ''[Tribal Political Union]'' are replaced by one of the following:
 +
 +
{| {{STDT| c_02 text-center}}
 +
! Part
 +
! Word !! !! !! !! !! !! !! !! !!!!!!!!|
 +
|-
 +
! [Tribal Political Union]
 +
| Union
 +
| Nation
 +
| Confederacy
 +
| Confederation
 +
| Alliance
 +
| Kin league
 +
| Covenant
 +
| Treaty
 +
| Pact
 +
| Coalition
 +
| Kinship
 +
| People
 +
| Tribe
 +
|-
 +
! [Color]
 +
| Red
 +
| Blue
 +
| Green
 +
| Purple
 +
| Black
 +
| White
 +
| Gray
 +
| Orange
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 +
Examples:
 +
* Cambiar Kin League
 +
* The Black Mesa Commonwealth
 +
* The Blue Boomrat Tribe
  
 
==Variants==
 
==Variants==
There are three primary types of tribes. They differ in their description and their relations with player and other factions, but are otherwise identical.
+
[[File:GentleTribe.png|64px|thumb|right|Faction icon for the Gentle Tribe]]
 +
[[File:FierceTribe.png|64px|thumb|right|Faction icon for the Fierce Tribe]]
 +
[[File:SavageTribe.png|64px|thumb|right|Faction icon for the Savage Tribe]]
 +
[[File:CannibalTribe.png|thumb|right|Faction icon for the Cannibal Tribe]]
 +
[[File:NudistTribe.png|thumb|right|Faction icon for the Nudist Tribe]]
 +
There are three primary types of tribes and two additional variants added by the [[Ideology DLC]]. The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
 
=== Gentle tribe ===
 
=== Gentle tribe ===
[[File:GentleTribe.png|2000px|thumb|right|Faction icon for the Gentle Tribe]]
+
 
 
''"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."''
 
''"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."''
  
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
  
[[File:FierceTribe.png|2000px|thumb|right|Faction icon for the Fierce Tribe]]
 
 
=== Fierce tribe ===
 
=== Fierce tribe ===
 +
 
''"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."''
 
''"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."''
  
Line 21: Line 87:
 
In 1.0 or earlier, they used to be known as savage tribes.
 
In 1.0 or earlier, they used to be known as savage tribes.
  
[[File:SavageTribe.png|2000px|thumb|right|Faction icon for the Savage Tribe]]
 
 
=== Savage tribe ===
 
=== Savage tribe ===
''"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."''
+
 
 +
''"This particular tribe has a blood-and-honor culture; you will not be able to ally with them!"''
  
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
 +
 +
=== Cannibal tribe ===
 +
{{Ideology|No category}}
 +
''"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."''
 +
 +
Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
 +
 +
Ideoligion:
 +
* [[Ideoligion#Cannibal|Cannibal]] required
 +
* [[Ideoligion#Nudism|Nudism]] disallowed
 +
* [[Ideoligion#Blindsight|Blindsight]] disallowed
 +
* [[Ideoligion#Animal personhood|Animal personhood]] disallowed
 +
 +
=== Nudist tribe  ===
 +
{{Ideology|No category}}
 +
''"This particular tribe believes that covering one's body is wrong."'''
 +
 +
Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
 +
Ideoligion:
 +
* [[Ideoligion#Nudism|Nudism]] required
  
 
==Pawns==
 
==Pawns==
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
+
Tribal pawns will always have [[backstories]] from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
==== Tribals ====
+
{{:Tribes/Pawns}}
  
Tribal fighters, weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
+
==Raids==
 +
??
  
{| {{STDT| c_01 text-center}}
+
==Faction bases==
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Additional Info
+
??
|-
 
! Penitent
 
|[[File:Penitent2056.png]] || | 35 || | 20-110 || | Poor || | 50-100 || | 90-150 || | {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || | Up to 60 || | 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 
|-
 
! Archer
 
|[[File:Archer1557.png]] || | 48 || | 50-180 || | Poor || | 180-350 || | 80 || |  {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || | Up to 60 || | 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Warrior
 
|[[File:Warrior1557.png]] || | 60 || | 50-180 || | Poor || | 200-300 || | 150 || | {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}}  || | Up to 60 || | Always has a [[war veil]].
 
|-
 
! Hunter
 
|[[File:Hunter1722.png]] || | 65 || | 50-180 || | Normal || | 200-300 || | 100 || | {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || | Up to 60 || | Always has a war veil. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Trader
 
| ? || | 65 || | 50-180 || | Normal || | 200-300 || | 100 || | {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || | Up to 60 || | Always has a [[tribal headdress]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Berserker
 
|[[File:Berserker1722.png]] || | 90 || | 100 || | Normal || | 200-550 || | 300 || | {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}}  || | Up to 60 || | Always has a [[war mask]].
 
|-
 
! Heavy Archer
 
|[[File:HeavyArcher1722.png]] || | 90 || | 100 || | Normal || | 200-550 || | 250 || | {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || | Up to 60 || | Always has a war mask. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Archer chief
 
|[[File:Chief1557.png]] || | 130 || | 100 || | Normal || | 450-750 || | 500-1000 || | {{Tag List|value=1000|weaponTags|NeolithicRangedChief}}|| | At least 30 || | Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Berserker chief
 
|[[File:MeleeChief2056.png]] || | 130 || | 100 || | Normal || | 450-750 || | 500-1000 || | {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || | At least 30 || | Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader.
 
|-
 
|}
 
  
 +
==Version history==
 +
* [[Version/1.3.3069|1.3.3069]] - Fix: Cannibal tribes can sometimes generate without cannibal precept.
 
{{nav|factions|wide}}
 
{{nav|factions|wide}}
  
 
[[Category: Factions]]
 
[[Category: Factions]]

Revision as of 10:59, 11 August 2021

Tribes are nominally neolithic tech level factions, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the Ideology DLC: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing.

People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the Doomsday rocket launcher or Frag grenades. Fast firing weapons such as the minigun and the heavy SMG are also suggested.

This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.

Lore

"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - In-game description

Tribal faction leaders are called the "Chief".

Names

The name of the Tribal factions vary from game to game, but follows one of several patterns:

  • [Tribal Word] [Tribal Political Union]
  • The [Tribal Word] [Tribal Political Union]
  • The [Color] [Terrain Feature] [Tribal Political Union]
  • [Tribal Political Union] of [Tribal Word]
  • The [Color] [Animal] [Tribal Word]
  • The [Tribal Political Union] of the [Terrain Feature]

Where:

  • [Animal] and [Terrain Feature] are one of 179 and 48, respectively, different common nouns of that category. E.g. Condor or Valley. They are not listed due to length.
  • [Tribal Word] is one of 89 words which appear to be, in part or totally, of Galician origin - a Romance Language spoken predominantly in Galicia, Spain. E.g. Abeneiro, meaning a Black Alder tree, or Miñoca, meaning Earthworm. They are not listed due to length.
  • [Color] and [Tribal Political Union] are replaced by one of the following:
Part Word
[Tribal Political Union] Union Nation Confederacy Confederation Alliance Kin league Covenant Treaty Pact Coalition Kinship People Tribe
[Color] Red Blue Green Purple Black White Gray Orange

Examples:

  • Cambiar Kin League
  • The Black Mesa Commonwealth
  • The Blue Boomrat Tribe

Variants

Faction icon for the Gentle Tribe
Faction icon for the Fierce Tribe
Faction icon for the Savage Tribe
Faction icon for the Cannibal Tribe
Faction icon for the Nudist Tribe

There are three primary types of tribes and two additional variants added by the Ideology DLC. The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.

Gentle tribe

"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."

Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.

Fierce tribe

"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."

Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.

In 1.0 or earlier, they used to be known as savage tribes.

Savage tribe

"This particular tribe has a blood-and-honor culture; you will not be able to ally with them!"

Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.

Cannibal tribe

"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."

Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.

Ideoligion:

Nudist tribe

"This particular tribe believes that covering one's body is wrong."'

Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50. Ideoligion:

Pawns

Tribal pawns will always have backstories from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry silver or medicine. They carry pemmican as food.

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Penitent Penitent2056.png 40 20-110 Poor 50-100 90-150 Club Knife Up to 60 15% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand
    Archer Archer1557.png 45 50-180 Poor 180-350 80 Short bow Up to 60 3% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand. Can never have the Brawler trait.
    Breacher Breacher tribal.png 55 50-180 Poor 200-300 150 Breach axe Up to 60 Always has a veil.
    Warrior Warrior1557.png 50 50-180 Poor 200-300 150 Ikwa Up to 60 Always has a veil.
    Hunter Hunter1722.png 60 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a veil. Can never have the Brawler trait.
    Trader Trader tribal.png 45 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a tribal headdress. Can never have the Brawler trait.
    Berserker Berserker1722.png 65 100 Normal 200-550 300 Spear Up to 60 Always has a war mask.
    Heavy Archer HeavyArcher1722.png 75 100 Normal 200-550 250 Greatbow Pila Up to 60 Always has a war mask. Can never have the Brawler trait.
    Archer chief Chief1557.png 85 100 Normal 450-750 500-1000 Greatbow At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait.
    Berserker chief MeleeChief2056.png 85 100 Normal 450-750 500-1000 Longsword Spear At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader.

  • Raids

    ??

    Faction bases

    ??

    Version history

    • 1.3.3069 - Fix: Cannibal tribes can sometimes generate without cannibal precept.