Difference between revisions of "Tribes"

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If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
 
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
 
==== Tribals ====
 
==== Tribals ====
 
 
Tribal fighters, weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
 
Tribal fighters, weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
 +
{{:Tribes/Pawns}}
  
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Additional Info
 
|-
 
! Penitent
 
|[[File:Penitent2056.png]] || | 35 || | 20-110 || | Poor || | 50-100 || | 90-150 || | {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || | Up to 60 || | 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 
|-
 
! Archer
 
|[[File:Archer1557.png]] || | 48 || | 50-180 || | Poor || | 180-350 || | 80 || |  {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || | Up to 60 || | 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Warrior
 
|[[File:Warrior1557.png]] || | 60 || | 50-180 || | Poor || | 200-300 || | 150 || | {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}}  || | Up to 60 || | Always has a [[war veil]].
 
|-
 
! Hunter
 
|[[File:Hunter1722.png]] || | 65 || | 50-180 || | Normal || | 200-300 || | 100 || | {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || | Up to 60 || | Always has a war veil. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Trader
 
| ? || | 65 || | 50-180 || | Normal || | 200-300 || | 100 || | {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || | Up to 60 || | Always has a [[tribal headdress]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Berserker
 
|[[File:Berserker1722.png]] || | 90 || | 100 || | Normal || | 200-550 || | 300 || | {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}}  || | Up to 60 || | Always has a [[war mask]].
 
|-
 
! Heavy Archer
 
|[[File:HeavyArcher1722.png]] || | 90 || | 100 || | Normal || | 200-550 || | 250 || | {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || | Up to 60 || | Always has a war mask. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Archer chief
 
|[[File:Chief1557.png]] || | 130 || | 100 || | Normal || | 450-750 || | 500-1000 || | {{Tag List|value=1000|weaponTags|NeolithicRangedChief}}|| | At least 30 || | Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|-
 
! Berserker chief
 
|[[File:MeleeChief2056.png]] || | 130 || | 100 || | Normal || | 450-750 || | 500-1000 || | {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || | At least 30 || | Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader.
 
|-
 
|}
 
  
 
{{nav|factions|wide}}
 
{{nav|factions|wide}}
  
 
[[Category: Factions]]
 
[[Category: Factions]]

Revision as of 01:57, 15 May 2021

"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness."

The tribes are groups of neolithic people with basic weaponry such as bows and spears. They have probably inhabited the planet for a long time. They always wear tribal clothing, which is equivalent in stats to a standard shirt. People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. Tribe names often have words derived from Spanish, such as 'miñoca', 'legua', etc. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the Doomsday rocket launcher or Frag grenades. Fast firing weapons such as the minigun and the heavy SMG are also suggested.

This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.

Variants

There are three primary types of tribes. They differ in their description and their relations with player and other factions, but are otherwise identical.

Gentle tribe

Faction icon for the Gentle Tribe

"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."

Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.

Faction icon for the Fierce Tribe

Fierce tribe

"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."

Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.

In 1.0 or earlier, they used to be known as savage tribes.

Faction icon for the Savage Tribe

Savage tribe

"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."

Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.

Pawns

If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.

Tribals

Tribal fighters, weak but expendable. They never carry silver or medicine. They carry pemmican as food.

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Penitent Penitent2056.png 40 20-110 Poor 50-100 90-150 Club Knife Up to 60 15% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand
    Archer Archer1557.png 45 50-180 Poor 180-350 80 Short bow Up to 60 3% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand. Can never have the Brawler trait.
    Breacher Breacher tribal.png 55 50-180 Poor 200-300 150 Breach axe Up to 60 Always has a veil.
    Warrior Warrior1557.png 50 50-180 Poor 200-300 150 Ikwa Up to 60 Always has a veil.
    Hunter Hunter1722.png 60 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a veil. Can never have the Brawler trait.
    Trader Trader tribal.png 45 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a tribal headdress. Can never have the Brawler trait.
    Berserker Berserker1722.png 65 100 Normal 200-550 300 Spear Up to 60 Always has a war mask.
    Heavy Archer HeavyArcher1722.png 75 100 Normal 200-550 250 Greatbow Pila Up to 60 Always has a war mask. Can never have the Brawler trait.
    Archer chief Chief1557.png 85 100 Normal 450-750 500-1000 Greatbow At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait.
    Berserker chief MeleeChief2056.png 85 100 Normal 450-750 500-1000 Longsword Spear At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader.