Difference between revisions of "Tribes"

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{{for|the New or Lost Tribe colony type or the backstory type|Scenario system|Backstories}}  
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{{About|the NPC faction type|the "Lost Tribe" starting scenario|Scenario system#Lost Tribe{{!}}Lost Tribe|the "New Tribe" colony type|Scenario system#New Tribe vs New Arrivals{{!}}New Tribe|Tribal backstories|Backstories}}
'''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the [[Ideology DLC]]: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing.
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[[File:Tribals layout preview.png|left|140px]] '''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: '''the gentle tribe''', which start out neutral, '''the fierce tribe''', which start out hostile but can be befriended, and '''the savage tribe''', which are permanently hostile. There are two additional tribe variants included with the [[Ideology DLC]]: '''the cannibal tribe'''{{IdeologyIcon}}, a permanently hostile tribe obsessed with eating human meat, and '''the nudist tribe'''{{IdeologyIcon}}, a tribe that starts out neutral and does not like to wear clothing. The [[Biotech DLC]] also adds a subtype to the fierce tribe, '''the fierce neanderthal tribe'''{{BiotechIcon}}, and a subtype of the savage tribe, '''the savage impid tribe'''{{BiotechIcon}}.
  
 
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
 
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
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This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.
 
This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.
  
==Lore==
+
== Lore ==
 
<blockquote><small>"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - '''In-game description'''</small></blockquote>
 
<blockquote><small>"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - '''In-game description'''</small></blockquote>
  
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==Variants==
 
==Variants==
There are three primary types of tribes and two additional tribes included with the [[Ideology DLC]]. The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
 
  
 +
There are three primary types of tribes, two additional variants added by the [[Ideology DLC]] and two variants added by the [[Biotech DLC]] . The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
 
=== Gentle tribe ===
 
=== Gentle tribe ===
[[File:GentleTribe.png|400px|thumb|right|Faction icon for the Gentle Tribe]]
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[[File:GentleTribe.png|50px|left]]
''"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."''
+
{{Quote|''This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples.''}}
  
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
  
 
=== Fierce tribe ===
 
=== Fierce tribe ===
[[File:FierceTribe.png|400px|thumb|right|Faction icon for the Fierce Tribe]]
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[[File:FierceTribe.png|50px|left]]
''"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."''
+
{{Quote|''This particular tribe values warlike dominance; it may be difficult to turn them into an ally.''}}
  
 
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
 
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
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=== Savage tribe ===
 
=== Savage tribe ===
[[File:SavageTribe.png|400px|thumb|right|Faction icon for the Savage Tribe]]
+
[[File:SavageTribe.png|50px|left]]
''"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."''
+
{{Quote|''This particular tribe has a blood-and-honor culture; you will not be able to ally with them!''}}
  
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
  
=== Cannibal tribe {{IdeologyIcon}} ===
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=== Cannibal tribe ===
[[File:CannibalTribe.png|400px|thumb|right|Faction icon for the Cannibal Tribe]]
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{{Ideology|section=1|No category}}
''"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."''
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[[File:CannibalTribe.png|50px|left]]
 +
{{Quote|''This particularly vicious tribe believes eating the flesh of their enemies is a great honor.''}}
  
 
Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
 
Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
  
=== Nudist tribe {{IdeologyIcon}} ===
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'''Ideoligion:'''
[[File:NudistTribe.png|400px|thumb|right|Faction icon for the Nudist Tribe]]
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* [[Ideoligion#Cannibal|Cannibal]] required
''"This particular tribe believes that covering one's body is wrong."'''
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* [[Ideoligion#Nudism|Nudism]] disallowed
 +
* [[Ideoligion#Blindsight|Blindsight]] disallowed
 +
* [[Ideoligion#Animal personhood|Animal personhood]] disallowed
 +
 
 +
=== Nudist tribe ===
 +
{{Ideology|section=1|No category}}
 +
[[File:NudistTribe.png|50px|left]]
 +
{{Quote|''This particular tribe believes that covering one's body is wrong.''}}
  
 
Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
 
Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
  
==Pawns==
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Nudist tribe [[faction base]]s will preferentially spawn in temperate areas, with them being all but absent in colder climates.{{Check Tag|Detail|Mechanical detail needed - see minSettlementTemperatureChanceCurve in Ideo's Factions_Misc.xml}}
 +
 
 +
'''Ideoligion:'''
 +
* [[Ideoligion#Nudism|Nudism]] required
 +
 
 +
=== Fierce neanderthal tribe ===
 +
{{Biotech|section=1|No category}}
 +
[[File:FierceNeanderthalTribe.png|50px|left]]
 +
{{Quote|''An unfriendly, territorial tribe of Neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone them deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.
 +
 
 +
Having been on the planet for countless generations, they have no memory how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment.''}}
 +
 
 +
With [[Biotech]] enabled, the Neanderthal Tribe is available as a subtype of the fierce tribe. Members of this faction will always be of the Xenotype "Neanderthaler".
 +
 
 +
=== Savage impid tribe ===
 +
{{Biotech|section=1|No category}}
 +
[[File:SavageImpidTribe.png|50px|left]]
 +
{{Quote|''A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Having been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.''}}
 +
 
 +
With [[Biotech]] enabled, the Impid Tribe is available as a subtype of the savage tribe. Members of this faction will always be of the Xenotype "Impid".
 +
 
 +
== Pawns ==
 
Tribal pawns will always have [[backstories]] from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
 
Tribal pawns will always have [[backstories]] from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
 
{{:Tribes/Pawns}}
 
{{:Tribes/Pawns}}
 +
=== Xenotypes ===
 +
{{Biotech|section=1}}
 +
The table below describes the chance for a given pawn from each faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 +
 +
<div style="display:inline-table; vertical-align:top;">
 +
{{Faction Xenotype Table|Gentle tribe|Gentle tribe}}
 +
{{Faction Xenotype Table|Fierce tribe|Fierce tribe}}
 +
{{Faction Xenotype Table|Savage tribe|Savage tribe}}
 +
{{Faction Xenotype Table|Cannibal tribe|Cannibal tribe}}
 +
{{Faction Xenotype Table|Nudist tribe|Nudist tribe}}
 +
{{Faction Xenotype Table|Fierce neanderthal tribe|Fierce neanderthal tribe}}
 +
{{Faction Xenotype Table|Savage impid tribe|Savage impid tribe}}
 +
</div>
  
 
==Raids==
 
==Raids==
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==Version history==
 
==Version history==
??
+
* [[Version/0.18.1722|0.18.1722]] - Hunter, Heavy archer, and Berserker pawn kinds added. Integrated new tribal equipment into existing pawn kinds.
 +
* 1.1 - Split tribe into two factions, the gentle tribe (naturally neutral) and fierce tribe (naturally hostile).
 +
* [[Version/1.3.3069|1.3.3069]] - Fix: Cannibal tribes can sometimes generate without cannibal precept.
 
{{nav|factions|wide}}
 
{{nav|factions|wide}}
  
 
[[Category: Factions]]
 
[[Category: Factions]]

Latest revision as of 21:11, 18 September 2023

Tribals layout preview.png

Tribes are nominally neolithic tech level factions, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two additional tribe variants included with the Ideology DLC: the cannibal tribeContent added by the Ideology DLC, a permanently hostile tribe obsessed with eating human meat, and the nudist tribeContent added by the Ideology DLC, a tribe that starts out neutral and does not like to wear clothing. The Biotech DLC also adds a subtype to the fierce tribe, the fierce neanderthal tribeContent added by the Biotech DLC, and a subtype of the savage tribe, the savage impid tribeContent added by the Biotech DLC.

People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the Doomsday rocket launcher or Frag grenades. Fast firing weapons such as the minigun and the heavy SMG are also suggested.

This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.

Lore[edit]

"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - In-game description

Tribal faction leaders are called the "Chief".

Names[edit]

The name of the Tribal factions vary from game to game, but follows one of several patterns:

  • [Tribal Word] [Tribal Political Union]
  • The [Tribal Word] [Tribal Political Union]
  • The [Color] [Terrain Feature] [Tribal Political Union]
  • [Tribal Political Union] of [Tribal Word]
  • The [Color] [Animal] [Tribal Word]
  • The [Tribal Political Union] of the [Terrain Feature]

Where:

  • [Animal] and [Terrain Feature] are one of 179 and 48, respectively, different common nouns of that category. E.g. Condor or Valley. They are not listed due to length.
  • [Tribal Word] is one of 89 words which appear to be, in part or totally, of Galician origin - a Romance Language spoken predominantly in Galicia, Spain. E.g. Abeneiro, meaning a Black Alder tree, or Miñoca, meaning Earthworm. They are not listed due to length.
  • [Color] and [Tribal Political Union] are replaced by one of the following:
Part Word
[Tribal Political Union] Union Nation Confederacy Confederation Alliance Kin league Covenant Treaty Pact Coalition Kinship People Tribe
[Color] Red Blue Green Purple Black White Gray Orange

Examples:

  • Cambiar Kin League
  • The Black Mesa Commonwealth
  • The Blue Boomrat Tribe

Variants[edit]

There are three primary types of tribes, two additional variants added by the Ideology DLC and two variants added by the Biotech DLC . The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.

Gentle tribe[edit]

GentleTribe.png

This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples.

Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.

Fierce tribe[edit]

FierceTribe.png

This particular tribe values warlike dominance; it may be difficult to turn them into an ally.

Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.

In 1.0 or earlier, they used to be known as savage tribes.

Savage tribe[edit]

SavageTribe.png

This particular tribe has a blood-and-honor culture; you will not be able to ally with them!

Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.

Cannibal tribe[edit]

CannibalTribe.png

This particularly vicious tribe believes eating the flesh of their enemies is a great honor.

Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.

Ideoligion:

Nudist tribe[edit]

NudistTribe.png

This particular tribe believes that covering one's body is wrong.

Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.

Nudist tribe faction bases will preferentially spawn in temperate areas, with them being all but absent in colder climates.[Detail]

Ideoligion:

Fierce neanderthal tribe[edit]

FierceNeanderthalTribe.png

An unfriendly, territorial tribe of Neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone them deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability. Having been on the planet for countless generations, they have no memory how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment.

With Biotech enabled, the Neanderthal Tribe is available as a subtype of the fierce tribe. Members of this faction will always be of the Xenotype "Neanderthaler".

Savage impid tribe[edit]

SavageImpidTribe.png

A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Having been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.

With Biotech enabled, the Impid Tribe is available as a subtype of the savage tribe. Members of this faction will always be of the Xenotype "Impid".

Pawns[edit]

Tribal pawns will always have backstories from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry silver or medicine. They carry pemmican as food.

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Penitent Penitent2056.png 40 20-110 Poor 50-100 90-150 Club Knife Up to 60 15% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand
    Archer Archer1557.png 45 50-180 Poor 180-350 80 Short bow Up to 60 3% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand. Can never have the Brawler trait.
    Breacher Breacher tribal.png 55 50-180 Poor 200-300 150 Breach axe Up to 60 Always has a veil.
    Warrior Warrior1557.png 50 50-180 Poor 200-300 150 Ikwa Up to 60 Always has a veil.
    Hunter Hunter1722.png 60 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a veil. Can never have the Brawler trait.
    Trader Trader tribal.png 45 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a tribal headdress. Can never have the Brawler trait.
    Berserker Berserker1722.png 65 100 Normal 200-550 300 Spear Up to 60 Always has a war mask.
    Heavy Archer HeavyArcher1722.png 75 100 Normal 200-550 250 Greatbow Pila Up to 60 Always has a war mask. Can never have the Brawler trait.
    Archer chief Chief1557.png 85 100 Normal 450-750 500-1000 Greatbow At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait.
    Berserker chief MeleeChief2056.png 85 100 Normal 450-750 500-1000 Longsword Spear At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader.
  • Xenotypes[edit]

    The table below describes the chance for a given pawn from each faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

    Gentle tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 100%
    Fierce tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 100%
    Savage tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 100%
    Cannibal tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 100%
    Nudist tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 100%
    Fierce neanderthal tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 100%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 0%
    Savage impid tribe
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 100%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 0%

    Raids[edit]

    ??

    Faction bases[edit]

    ??

    Version history[edit]

    • 0.18.1722 - Hunter, Heavy archer, and Berserker pawn kinds added. Integrated new tribal equipment into existing pawn kinds.
    • 1.1 - Split tribe into two factions, the gentle tribe (naturally neutral) and fierce tribe (naturally hostile).
    • 1.3.3069 - Fix: Cannibal tribes can sometimes generate without cannibal precept.