Editing Trees

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
<!--Top Nav Box-->
 
<!--Top Nav Box-->
 
{| align=center
 
{| align=center
! {{MainSection Nav}}
+
! {{MainSection_Nav}}
 
|}
 
|}
 
{| align=center
 
{| align=center
| {{Plants Nav}}
+
| {{Plants_Nav}}
 
|}
 
|}
 
<hr>
 
<hr>
 
<!-- End of Nav -->
 
<!-- End of Nav -->
{{For|a humorous rendition of this page|Trees/Humor}}
 
[[File:trees preview.png|right]]Trees are a type of plant, acting as one of the most common type of flora in ''RimWorld''. They can either be native to the [[Biome]] or planted by the player in a growing zone. They are vulnerable to fire and leave behind burnt trees when burnt. Cutting them down yields [[wood]], a resource to craft weapons, make [[furniture]], feed the [[wood-fired generator]], and more. While in real life Cacti and Bamboo technically aren't trees, in RimWorld they are included in this category.
 
 
{{TOCright}}
 
{{TOCright}}
 +
 +
{{for|a humorous rendition of this page|Trees/Humor}}
 +
Trees are a type of plant. They can either be native to the [[Biome]] or planted by the player in a growing zone. They are vulnerable to fire and leave behind burnt trees when burnt. Cutting them down yields [[wood]], a resource to craft weapons, make [[furniture]], feed the [[wood-fired generator]], and more.  While in real life Cacti and Bamboo technically aren't trees, in RimWorld they are included in this category.
 +
 
* Teak, Cecropia, Palm and Bamboo are native to Tropical biomes.
 
* Teak, Cecropia, Palm and Bamboo are native to Tropical biomes.
 
* Oak and Poplar are native to temperate biomes.
 
* Oak and Poplar are native to temperate biomes.
Line 17: Line 19:
 
* Cocoa is not native to any biome.
 
* Cocoa is not native to any biome.
  
== Deterioration ==
+
== Ecosystem ==
Growing or healthy trees are not subject to [[deterioration]]. However, chopped (recently cut at harvestable growth) or smashed trees (destroyed by less than 20% health remaining on the tree) are subjects to deterioration depending on its remaining health.
 
  
== Ecosystem ==
 
 
Trees are natural food sources for [[Dendrovore]]s like [[Alphabeaver]]s and [[Thrumbo]]s.
 
Trees are natural food sources for [[Dendrovore]]s like [[Alphabeaver]]s and [[Thrumbo]]s.
  
 
== Farming ==
 
== Farming ==
[[File:Correct tree farming.png|thumb|right|This image shows how forbidding floor placement stops incorrect placing of trees. Form a similar pattern in a growing zone and marvel at the sudden lack of stupidity in your colonists.]]
+
[[File:Correct_tree_farming.png|thumb|right|This image shows how forbidding floor placement stops incorrect placing of trees. Form a similar pattern in a growing zone and marvel at the sudden lack of stupidity in your colonists.]]
  
Trees that are native to your colony's biome may be planted once [[Research#Tree sowing|tree sowing]] has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not.
+
Trees that are native to your colony's biome may be planted once [[Research#Tree sowing|tree sowing]] has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not.
  
Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.
+
Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.
  
Un-managed colonist have a very annoying habit of planting trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Methods include:
+
Colonist have a very annoying habit of planting trees in very inefficient patterns, drastically reducing yield unnecessarily. However, there is a way to stop this without constant micromanagement (see image). Other methods include:
* Make a pattern of 1 tile grow [[zone]]s, which then all can be selected with a doubleclick and easily managed
+
* Forbiding building (see image)
* Forbidding building (typically [[floor]]ing, but any will work) (see image, right)
+
* Make a pattern of 1 tile grow zones, which all can be selected with doubleclick and easily managed
* Pave walkways, which makes designating 1 tile grow zones easier and helps with [[cleanliness]] and walk speed
+
* Build a roof with 1 tile holes on top of several columns
* Build a [[roof]] with 1 tile holes on top of nearby columns or walls
+
* Pave walkways, which makes designating 1 tile grow zones easier and helps with filth/walk speed
  
 
== Temperature ==
 
== Temperature ==
Trees are able to grow in the temperature range {{Temperature|0|58}}. If the ambient temperature drops below freezing, trees will cease to grow until they return to their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed ''all'' of their leaves at {{Temperature|-2}}, while sturdier specimens will hold out until {{Temperature|-10}}.{{Check Tag|Which trees?}} This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
+
 
 +
If the ambient temperature drops below freezing, trees will cease to grow until they return to their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed ''all'' of their leaves at -2°C, while sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
  
 
== Harvest ==
 
== Harvest ==
 +
 
At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed.
 
At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed.
 
Upon chopping the tree or cacti down, it leaves behind a stump which will deteriorate into nothing after a few days unless set to chop.
 
  
 
== Cover ==
 
== Cover ==
Trees can be used for cover in combat. Most trees provide 25% cover, except:
+
Trees can be used for cover in combat. Most trees provide 25% cover, except:
* [[Burned stump]]s only provide 20% cover
+
* [[Burned tree]]s only provide 20% cover
 
* [[Saguaro cactus|Saguaro cacti]] provide 35% cover
 
* [[Saguaro cactus|Saguaro cacti]] provide 35% cover
 
+
<!--Properties--> {{#set:Cover Effectiveness=0.25}}
 
== Comparison table ==
 
== Comparison table ==
'''Note''' that while the [[bonsai tree]]{{IdeologyIcon}}, [[cocoa tree]], and [[gauranlen tree]]{{IdeologyIcon}}, are listed below as not native to a number of [[biomes]], they can all be sown in all biomes except Sea Ice. Bonsai trees can be sown in any biome via the use of a [[bonsai pot]].{{IdeologyIcon}}
 
 
Also note that [[fibercorn]] is not a tree, but is provided for comparison as another wood producer.
 
 
 
{| {{STDT| sortable c_14 text-center}}
 
{| {{STDT| sortable c_14 text-center}}
! Tree !! Grow Days !! Real Grow Days !! Product !! Harvest Yield !! Product per Day{{Ref label|Wood/Day|A}} !! Fertility Sensitivity !! Product per Work !! <abbr title="Temperate Forest">TF</abbr> !! <abbr title="Temperate Swamp">TS</abbr> !! <abbr title="Tropical Rainforest">TrR</abbr> !! <abbr title="Tropical Swamp">TrS</abbr> !! <abbr title="Arid Shrubland">AS</abbr> !! <abbr title="Desert">D</abbr> !! <abbr title="Extreme Desert">ED</abbr> !! <abbr title="Boreal Forest">BF</abbr> !! <abbr title="Cold Bog">CB</abbr> !! <abbr title="Tundra">T</abbr> !! <abbr title="Ice Sheet">IC</abbr> !! <abbr title="Sea Ice">SI</abbr>
+
! Tree !! Grow Days !! Real Grow Days !! Harvest Yield !! Wood per Day{{ref label|Wood/Day|A}} !! Fertility Sensitivity !! Wood per Work
{{#ask: [[Category:Trees]] [[Name::!~*stump*]] OR [[Name::Fibercorn]]
+
|-
| named args = yes
+
| [[Oak tree]] || {{Q|Oak tree|Grow Days}} || {{Q|Oak tree|Real Grow Days}} || {{Q|Oak tree|Harvest Yield}} || {{#expr: {{Q|Oak tree|Harvest Yield}}/{{Q|Oak tree|Real Grow Days}} round 2}} || {{Q|Oak tree|Fertility Sensitivity}} || {{#expr: {{Q|Oak tree|Harvest Yield}}/({{Q|Oak tree|Harvest Work}} + {{Q|Oak tree|Sow Work}}) round 4}}
| ?Name = 1
+
|-
| ?From DLC = ?From DLC
+
| [[Cypress tree]] || {{Q|Cypress tree|Grow Days}} || {{Q|Cypress tree|Real Grow Days}} || {{Q|Cypress tree|Harvest Yield}}  || {{#expr: {{Q|Cypress tree|Harvest Yield}}/{{Q|Cypress tree|Real Grow Days}} round 2}} || {{Q|Cypress tree|Fertility Sensitivity}} || {{#expr: {{Q|Cypress tree|Harvest Yield}}/({{Q|Cypress tree|Harvest Work}} + {{Q|Cypress tree|Sow Work}}) round 4}}
| ?Grow Days # = ?Grow Days
+
|-
| ?Real Grow Days # = ?Real Grow Days
+
| [[Maple tree]] || {{Q|Maple tree|Grow Days}} || {{Q|Maple tree|Real Grow Days}} || {{Q|Maple tree|Harvest Yield}} || {{#expr: {{Q|Maple tree|Harvest Yield}}/{{Q|Maple tree|Real Grow Days}} round 2}} || {{Q|Maple tree|Fertility Sensitivity}} || {{#expr: {{Q|Maple tree|Harvest Yield}}/({{Q|Maple tree|Harvest Work}} + {{Q|Maple tree|Sow Work}}) round 4}}
| ?Harvest Product # = ?Harvest Product
+
|-
| ?Harvest Yield # = ?Harvest Yield
+
| [[Drago tree]] || {{Q|Drago tree|Grow Days}} || {{Q|Drago tree|Real Grow Days}} || {{Q|Drago tree|Harvest Yield}} || {{#expr: {{Q|Drago tree|Harvest Yield}}/{{Q|Drago tree|Real Grow Days}} round 2}} || {{Q|Drago tree|Fertility Sensitivity}} || {{#expr: {{Q|Drago tree|Harvest Yield}}/({{Q|Drago tree|Harvest Work}} + {{Q|Drago tree|Sow Work}}) round 4}}
| ?Fertility Sensitivity # = ?Fertility Sensitivity
+
|-
| ?Sow Work # = ?Sow Work
+
| [[Saguaro cactus]] || {{Q|Saguaro cactus|Grow Days}} || {{Q|Saguaro cactus|Real Grow Days}} || {{Q|Saguaro cactus|Harvest Yield}} || {{#expr: {{Q|Saguaro cactus|Harvest Yield}}/{{Q|Saguaro cactus|Real Grow Days}} round 2}} || {{Q|Saguaro cactus|Fertility Sensitivity}} || {{#expr: {{Q|Saguaro cactus|Harvest Yield}}/({{Q|Saguaro cactus|Harvest Work}} + {{Q|Saguaro cactus|Sow Work}}) round 4}}
| ?Harvest Work # = ?Harvest Work
+
|-
| ?Lives In Temperate Forest = ?Lives In Temperate Forest
+
| [[Poplar tree]] || {{Q|Poplar tree|Grow Days}} || {{Q|Poplar tree|Real Grow Days}} || {{Q|Poplar tree|Harvest Yield}} || {{#expr: {{Q|Poplar tree|Harvest Yield}}/{{Q|Poplar tree|Real Grow Days}} round 2}} || {{Q|Poplar tree|Fertility Sensitivity}} || {{#expr: {{Q|Poplar tree|Harvest Yield}}/({{Q|Poplar tree|Harvest Work}} + {{Q|Poplar tree|Sow Work}}) round 4}}
| ?Lives In Temperate Swamp = ?Lives In Temperate Swamp
+
|-
| ?Lives In Tropical Rainforest = ?Lives In Tropical Rainforest
+
| [[Pine tree]] || {{Q|Pine tree|Grow Days}} || {{Q|Pine tree|Real Grow Days}} || {{Q|Pine tree|Harvest Yield}} || {{#expr: {{Q|Pine tree|Harvest Yield}}/{{Q|Pine tree|Real Grow Days}} round 2}} || {{Q|Pine tree|Fertility Sensitivity}} || {{#expr: {{Q|Pine tree|Harvest Yield}}/({{Q|Pine tree|Harvest Work}} + {{Q|Pine tree|Sow Work}}) round 4}}
| ?Lives In Tropical Swamp = ?Lives In Tropical Swamp
+
|-
| ?Lives In Arid Shrubland = ?Lives In Arid Shrubland
+
| [[Birch tree]] || {{Q|Birch tree|Grow Days}} || {{Q|Birch tree|Real Grow Days}} || {{Q|Birch tree|Harvest Yield}} || {{#expr: {{Q|Birch tree|Harvest Yield}}/{{Q|Birch tree|Real Grow Days}} round 2}} || {{Q|Birch tree|Fertility Sensitivity}} || {{#expr: {{Q|Birch tree|Harvest Yield}}/({{Q|Birch tree|Harvest Work}} + {{Q|Birch tree|Sow Work}}) round 4}}
| ?Lives In Desert = ?Lives In Desert
+
|-
| ?Lives In Extreme Desert = ?Lives In Extreme Desert
+
| [[Teak tree]] || {{Q|Teak tree|Grow Days}} || {{Q|Teak tree|Real Grow Days}} || {{Q|Teak tree|Harvest Yield}} || {{#expr: {{Q|Teak tree|Harvest Yield}}/{{Q|Teak tree|Real Grow Days}} round 2}} || {{Q|Teak tree|Fertility Sensitivity}} || {{#expr: {{Q|Teak tree|Harvest Yield}}/({{Q|Teak tree|Harvest Work}} + {{Q|Teak tree|Sow Work}}) round 4}}
| ?Lives In Boreal Forest = ?Lives In Boreal Forest
+
|-
| ?Lives In Cold Bog = ?Lives In Cold Bog
+
| [[Palm tree]] || {{Q|Palm tree|Grow Days}} || {{Q|Palm tree|Real Grow Days}} || {{Q|Palm tree|Harvest Yield}} || {{#expr: {{Q|Palm tree|Harvest Yield}}/{{Q|Palm tree|Real Grow Days}} round 2}} || {{Q|Palm tree|Fertility Sensitivity}} || {{#expr: {{Q|Palm tree|Harvest Yield}}/({{Q|Palm tree|Harvest Work}} + {{Q|Palm tree|Sow Work}}) round 4}}
| ?Lives In Tundra = ?Lives In Tundra
+
|-
| ?Lives In Ice Sheet = ?Lives In Ice Sheet
+
| [[Bamboo tree]] || {{Q|Bamboo tree|Grow Days}} || {{Q|Bamboo tree|Real Grow Days}} || {{Q|Bamboo tree|Harvest Yield}} || {{#expr: {{Q|Bamboo tree|Harvest Yield}}/{{Q|Bamboo tree|Real Grow Days}} round 2}} || {{Q|Bamboo tree|Fertility Sensitivity}} || {{#expr: {{Q|Bamboo tree|Harvest Yield}}/({{Q|Bamboo tree|Harvest Work}} + {{Q|Bamboo tree|Sow Work}}) round 4}}
| ?Lives In Sea Ice = ?Lives In Sea Ice
+
|-
| link = none
+
| [[Cecropia tree]] || {{Q|Cecropia tree|Grow Days}} || {{Q|Cecropia tree|Real Grow Days}} || {{Q|Cecropia tree|Harvest Yield}} || {{#expr: {{Q|Cecropia tree|Harvest Yield}}/{{Q|Cecropia tree|Real Grow Days}} round 2}} || {{Q|Cecropia tree|Fertility Sensitivity}} || {{#expr: {{Q|Cecropia tree|Harvest Yield}}/({{Q|Cecropia tree|Harvest Work}} + {{Q|Cecropia tree|Sow Work}}) round 4}}
| limit = 500
+
|-
| format = template
+
| [[Willow tree]] || {{Q|Willow tree|Grow Days}} || {{Q|Willow tree|Real Grow Days}} || {{Q|Willow tree|Harvest Yield}} || {{#expr: {{Q|Willow tree|Harvest Yield}}/{{Q|Willow tree|Real Grow Days}} round 2}} || {{Q|Willow tree|Fertility Sensitivity}} ||{{#expr: {{Q|Willow tree|Harvest Yield}}/({{Q|Willow tree|Harvest Work}} + {{Q|Willow tree|Sow Work}}) round 4}}
| template = Tree Comparison Row
+
|-
| sort = From DLC, Name
+
| [[Fibercorn]]{{IdeologyIcon}} || {{Q|Fibercorn|Grow Days}} || {{Q|Fibercorn|Real Grow Days}} || {{Q|Fibercorn|Harvest Yield}} || {{#expr: {{Q|Fibercorn|Harvest Yield}}/{{Q|Fibercorn|Real Grow Days}} round 2}} {{ref label|Hydroponics|B}} || {{Q|Fibercorn|Fertility Sensitivity}} ||{{#expr: {{Q|Fibercorn|Harvest Yield}}/({{Q|Fibercorn|Harvest Work}} + {{Q|Fibercorn|Sow Work}}) round 4}}
}}
+
|-
 +
| [[Timbershroom]]{{IdeologyIcon}} || {{Q|Timbershroom|Grow Days}} || {{Q|Timbershroom|Real Grow Days}} || {{Q|Timbershroom|Harvest Yield}} || {{#expr: {{Q|Timbershroom|Harvest Yield}}/{{Q|Timbershroom|Real Grow Days}} round 2}} || {{Q|Timbershroom|Fertility Sensitivity}} ||{{#expr: {{Q|Timbershroom|Harvest Yield}}/({{Q|Timbershroom|Harvest Work}} + {{Q|Timbershroom|Sow Work}}) round 4}}
 
|}
 
|}
:{{Note|Wood/Day|A}} Product per Day is calculated as Harvest Yield divided by Real Grow Days, and assumes 100% soil fertility
+
:{{note|Wood/Day|A}} Wood per Day is calculated as Harvest Yield divided by Real Grow Days, and assumes 100% soil fertility
:{{Note|Hydroponics|B}} Unlike most tree and tree equivalents, this plant can be grown in hydroponics. This means Product/Day may not be directly comparable depending on where the item is planted.
+
:{{note|Hydroponics|B}}} Unlike most tree and tree equivalents, this plant can be grown in hydroponics.
  
== Version history ==
+
== Version History ==
 
* [[Version/0.10.785|0.10.785]] - No longer sowable. Change reverted in A10B of same update. A10C increase sowing time.
 
* [[Version/0.10.785|0.10.785]] - No longer sowable. Change reverted in A10B of same update. A10C increase sowing time.
* Beta 19/ 1.0 - Trees’ color now depends on the current season. Sowing trees now takes 8x longer. Can now only sow trees which grow naturally in the local biome, including saguaro cactus. Reduced all tree-type plant’s max hit points by to 66% of old values.
 
  
{{Nav|plant|wide}}
+
{{nav|plant|wide}}
[[Category:Plants|#Trees]]
+
[[Category:Plants]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: