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{{infobox main|misc| | {{infobox main|misc| | ||
| name = Transport pod | | name = Transport pod | ||
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==Summary== | ==Summary== | ||
− | Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment | + | Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. Pods can be launched as a group, if their [[pod launcher]]s are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns. |
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks: | When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks: | ||
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Once the pods have been loaded, clicking the 'Launch group' button opens the world map to select a destination. The maximum range, based on the launcher's amount of fuel, is indicated by a white border. Pods are single use. | Once the pods have been loaded, clicking the 'Launch group' button opens the world map to select a destination. The maximum range, based on the launcher's amount of fuel, is indicated by a white border. Pods are single use. | ||
− | === Launch targets === | + | ===Launch targets=== |
− | + | Pods can be launched at an empty tile to start a [[caravan]], at a caravan itself to add to it, or at a faction base, colony, or event space. Manned pods dropping at a faction base or other loaded map can choose to drop at the edge or center. When dropping into a player-controlled colony (including its own tile), players can choose the pods' exact drop point. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items. | |
− | Pods can be launched at empty | ||
− | + | Dropping an unmanned pod, with items inside, into a faction base will contribute towards [[goodwill]] proportional to the [[market value]] of the items. Dropping an unmanned pod to an empty tile causes the items to be lost. [[Toxic wastepack]]s {{BiotechIcon}} disposed of this way will cause pollution on the given tile, annoying nearby factions. | |
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=== Creating a pod group === | === Creating a pod group === | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
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Transport pod flying.png|Transport pods in flight | Transport pod flying.png|Transport pods in flight | ||
</gallery> | </gallery> | ||
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== Version history == | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners. | * [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners. | ||
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<gallery> | <gallery> | ||
Drop pod old.png|Old texture prior to 1.0.2096 or earlier. | Drop pod old.png|Old texture prior to 1.0.2096 or earlier. | ||
</gallery> | </gallery> | ||
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{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |