Difference between revisions of "Traits"

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(Adding added detail. Asexual is a trait, it is stored in Traits_Singular.xml for reference.)
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! Conflicting Traits
 
! Conflicting Traits
 
! Commonality
 
! Commonality
|-
+
|- id="Nudist"
 
! Nudist
 
! Nudist
 
| NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it.
 
| NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it.
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| -
 
| -
 
| 0.7
 
| 0.7
|-
+
|- id="Bloodlust"
 
! Bloodlust
 
! Bloodlust
 
| NAME gets a rush from hurting people, and never minds the sight of blood or death.
 
| NAME gets a rush from hurting people, and never minds the sight of blood or death.
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| -
 
| -
 
| 0.8
 
| 0.8
|-
+
|- id="Kind"
 
! Kind
 
! Kind
| NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.
+
| NAME is an exceptionally agreeable and giving person. PRONOUN never insults others and will sometimes offer kind words to brighten the moods of those around OBJECTIVE. {PAWN_pronoun} also never judges people by their appearance.
 
| Sometimes tells others Kind Words
 
| Sometimes tells others Kind Words
 
+5 mood bonus for anyone who has been told Kind Words by this colonist <br>
 
+5 mood bonus for anyone who has been told Kind Words by this colonist <br>
 
Will not Slight or Insult others
 
Will not Slight or Insult others
| Abrasive
+
Opinion of other pawns not changed by beauty or on disfigured pawns
Psychopath
+
| [[#Abrasive|Abrasive]]
 +
[[#Psychopath|Psychopath]]
 
| 2
 
| 2
|-
+
|- id="Psychopath"
 
! Psychopath
 
! Psychopath
 
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing.
 
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing.
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| -
 
| -
 
| 1
 
| 1
|-
+
|- id="Cannibal"
 
! Cannibal
 
! Cannibal
 
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, PRONOUN tried it... and PRONOUN liked it.
 
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, PRONOUN tried it... and PRONOUN liked it.
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| -
 
| -
 
| 0.6
 
| 0.6
|-
+
|- id="Abrasive"
 
! Abrasive
 
! Abrasive
 
| NAME always says exactly what's on their mind, especially if it's bugging PRONOUN. That tends to rub people the wrong way.
 
| NAME always says exactly what's on their mind, especially if it's bugging PRONOUN. That tends to rub people the wrong way.
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| -
 
| -
 
| 1
 
| 1
|-
+
|- id="Too smart"
! Too Smart
+
! Too smart
 
| NAME is too smart for PRONOUN own good. PRONOUN learns everything much faster than everyone, but can be quite eccentric.
 
| NAME is too smart for PRONOUN own good. PRONOUN learns everything much faster than everyone, but can be quite eccentric.
| Global learning speed +75%
+
| [[Global Learning Factor]] +75%
Mental break threshold +12% <br>
+
[[Mental Break Threshold]] +12% <br>
 
''Note: Requires pawn be capable of Intellectual.''
 
''Note: Requires pawn be capable of Intellectual.''
 
| Nerves spectrum traits
 
| Nerves spectrum traits
 
| 1
 
| 1
|-
+
|- id="Brawler"
 
! Brawler
 
! Brawler
 
| NAME likes to fight up close and personal. PRONOUN's accuracy is greatly increased in melee combat, but PRONOUN'll be very unhappy if asked to carry a ranged weapon.
 
| NAME likes to fight up close and personal. PRONOUN's accuracy is greatly increased in melee combat, but PRONOUN'll be very unhappy if asked to carry a ranged weapon.
 
|  
 
|  
Melee skill +4
+
[[Skills#Melee|Melee]] skill +4
<br>Shooting skill -4
+
<br>[[Skills#Shooting|Shooting]] skill -4
<br> Melee dodge chance +4.0
+
<br> [[Melee Hit Chance]] +4.0
 
<br>-20 mood penalty for wielding a ranged weapon
 
<br>-20 mood penalty for wielding a ranged weapon
<br>Disallows Shooting Passions
+
<br>Disallows [[Skills#Shooting|Shooting]] [[Skills#Passion|Passions]]
| Trigger Happy
+
<br>Disallows Shoot Frenzy [[Inspiration]]
<br>Careful Shooter
+
| [[#Trigger happy|Trigger Happy]]
<br>Wimp
+
[[#Careful shooter|Careful Shooter]]
 +
<br>[[#Wimp|Wimp]]
 
| 1
 
| 1
|-
+
|- id="Nimble"
 
! Nimble
 
! Nimble
 
| NAME has remarkable kinesthetic intelligence. PRONOUN seem to dance around danger with preternatural grace.
 
| NAME has remarkable kinesthetic intelligence. PRONOUN seem to dance around danger with preternatural grace.
| Melee dodge chance +15.0
+
| [[Melee Dodge Chance]] +15.0
Trap spring chance x10%
+
[[Trap Spring Chance]] x10%
 
| -
 
| -
 
| 1
 
| 1
|-
+
|- id="Fast learner"
! Fast Learner
+
! Fast learner
 
| NAME has a knack for learning. PRONOUN picks things up much faster than others.
 
| NAME has a knack for learning. PRONOUN picks things up much faster than others.
| Global learning speed +75%
+
| [[Global Learning Factor]] +75%
| Slow Learner
+
| [[#Slow learner|Slow Learner]]
 
| 1
 
| 1
|-
+
|- id="Slow learner"
! Slow Learner
+
! Slow learner
 
| NAME is slow on the uptake. PRONOUN picks things up much slower than others.
 
| NAME is slow on the uptake. PRONOUN picks things up much slower than others.
| Global learning speed -75%
+
| [[Global Learning Factor]] -75%
| Fast Learner
+
| [[#Fast learner|Fast Learner]]
 
| 1
 
| 1
|-
+
|- id="Masochist"
 
! Masochist
 
! Masochist
 
| For NAME, there's something exciting about getting hurt. PRONOUN doesn't know why, PRONOUN's just wired differently.
 
| For NAME, there's something exciting about getting hurt. PRONOUN doesn't know why, PRONOUN's just wired differently.
| +5 mood bonus for being in a little pain
+
| +5 [[mood]] bonus for being in a little [[pain]]
 
+10 mood bonus for being in medium pain
 
+10 mood bonus for being in medium pain
 
<br>+15 mood bonus for being in severe pain
 
<br>+15 mood bonus for being in severe pain
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| -
 
| -
 
| 0.5
 
| 0.5
|-
+
|- id="Transhumanist"  id="Body modder"
! Transhumanist
+
! Body modder
| NAME feels limited in their feeble human body. NAME often dreams of going bionic.
+
| NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts.
| Mood bonus for having artificial body parts, from +4 up to +13
+
| [[Mood]] bonus for having [[artificial body parts]], from +4 up to +13
 
-4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40
 
-4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40
| Body purist
+
| [[#Body purist|Body purist]]
 
| 0.9
 
| 0.9
|-
+
|- id="Body purist"
 
! Body purist
 
! Body purist
| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical.
+
| NAME believes the human body is limited for a reason. To OBJECTIVE, artificial body parts are unethical and disgusting..
| Heavy mood penalty for having artificial body parts, starting at -10, going down to -35
+
| Heavy [[mood]] penalty for having [[artificial body parts]], starting at -10, going down to -35
 
-8 opinion of other colonists for each part installed on them, down to -40
 
-8 opinion of other colonists for each part installed on them, down to -40
| Transhumanist
+
| [[#Body modder|Body modder]]
 
| 0.7
 
| 0.7
|-
+
|- id="Night owl"
! Night Owl
+
! Night owl
 
| NAME likes to work at night. PRONOUN gets a mood bonus if awake at night and mood loss if awake during the day. PRONOUN doesn't get a mood penalty for being in the dark.
 
| NAME likes to work at night. PRONOUN gets a mood bonus if awake at night and mood loss if awake during the day. PRONOUN doesn't get a mood penalty for being in the dark.
| -10 mood penalty during day (11:00 - 18:00)
+
| -10 [[mood]] penalty during day (11:00 - 18:00)
 
+16 mood bonus during night (23:00 - 06:00)
 
+16 mood bonus during night (23:00 - 06:00)
 
No mood penalty from being in the dark
 
No mood penalty from being in the dark
 
| -
 
| -
 
| 1.3
 
| 1.3
|-
+
|- id="Greedy"
 
! Greedy
 
! Greedy
 
| NAME needs a really impressive bedroom. PRONOUN gets a mood loss if they don't get what they want.
 
| NAME needs a really impressive bedroom. PRONOUN gets a mood loss if they don't get what they want.
| -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom.
+
| -8/-8/-8/-6/-4 [[mood]] penalty for not having an impressive bedroom.
| Ascetic
+
| [[#Ascetic|Ascetic]]
Jealous
+
[[#Jealous|Jealous]]
 
| 1
 
| 1
|-
+
|- id="Jealous"
 
! Jealous
 
! Jealous
 
| For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom.
 
| For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom.
| -8 mood penalty for not having the best bedroom.
+
| -8 [[mood]] penalty for not having the best bedroom.
| Ascetic
+
| [[#Ascetic|Ascetic]]
Greedy
+
[[#Greedy|Greedy]]
 
| 1
 
| 1
|-
+
|- id="Ascetic"
 
! Ascetic
 
! Ascetic
| NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. NAME will become unhappy if if ''[sic]'' NAME has a bedroom that's too impressive. PRONOUN also dislikes fancy food and prefers to eat raw. NAME never judges others by their appearance.
+
| NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. PRONOUN will become unhappy if PRONOUN has a bedroom that's too impressive. PRONOUN also dislikes fancy food and prefers to eat raw. PRONOUN never judges others by their appearance.
 
| +5 mood bonus for having an awful bedroom
 
| +5 mood bonus for having an awful bedroom
 
-5 mood penalty for having a slightly impressive or better bedroom.<br>
 
-5 mood penalty for having a slightly impressive or better bedroom.<br>
 
Mood not affected by food quality, prefers raw food.
 
Mood not affected by food quality, prefers raw food.
 
Pawn beauty of others does not change pawn's social opinion on that pawn
 
Pawn beauty of others does not change pawn's social opinion on that pawn
| Greedy
+
| [[#Greedy|Greedy]]
Jealous
+
[[#Gourmand|Gourmand]]<br>
Gourmand
+
[[#Jealous|Jealous]]
 
| 0.7
 
| 0.7
|-
+
|- id="Asexual"
 
! Asexual
 
! Asexual
 
| NAME has no sexual attraction to anyone at all.
 
| NAME has no sexual attraction to anyone at all.
 
| May not have romantic relationships with people.
 
| May not have romantic relationships with people.
| Gay
+
| [[#Gay|Gay]]
Bisexual
+
[[#Bisexual|Bisexual]]
 
| 0.2
 
| 0.2
|-
+
|- id="Gay"
 
! Gay
 
! Gay
 
| NAME is romantically attracted to people of their own gender.
 
| NAME is romantically attracted to people of their own gender.
 
| Will only have romantic relationships with people of the same gender.
 
| Will only have romantic relationships with people of the same gender.
| Asexual
+
| [[#Asexual|Asexual]]
Bisexual
+
[[#Bisexual|Bisexual]]
 
| 0.3
 
| 0.3
|-
+
|- id="Bisexual"
 
! Bisexual
 
! Bisexual
 
| NAME is romantically attracted to both men and women.
 
| NAME is romantically attracted to both men and women.
 
| Will have romantic relationships with people from either gender.
 
| Will have romantic relationships with people from either gender.
| Gay
+
| [[#Asexual|Asexual]]
Bisexual
+
[[#Gay|Gay]]
 
| 0.2
 
| 0.2
|-
+
|- id="Misandrist"
 
! Misandrist
 
! Misandrist
 
| NAME really dislikes and distrusts men.
 
| NAME really dislikes and distrusts men.
 
| -25 opinion of men.
 
| -25 opinion of men.
| Psychopath
+
| [[#Psychopath|Psychopath]]
 
| 0.3 for men
 
| 0.3 for men
 
1.7 for women
 
1.7 for women
|-
+
|- id="Misogynist"
 
! Misogynist
 
! Misogynist
 
| NAME really dislikes and distrusts women.
 
| NAME really dislikes and distrusts women.
 
| -25 opinion of women.
 
| -25 opinion of women.
| Psychopath
+
| [[#Psychopath|Psychopath]]
 
| 1.7 for men
 
| 1.7 for men
 
0.3 for women
 
0.3 for women
|-
+
|- id="Great memory"
 
! Great memory
 
! Great memory
 
| NAME has a fantastic memory for detail. PRONOUN will lose unused skills at half the rate of other people.
 
| NAME has a fantastic memory for detail. PRONOUN will lose unused skills at half the rate of other people.
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| -
 
| -
 
| 1.1
 
| 1.1
|-
+
|- id="Tough"
 
! Tough
 
! Tough
 
| NAME has thick skin, dense flesh, and durable bones. PRONOUN takes much less damage than other people from the same blows. PRONOUN is extremely hard to kill.
 
| NAME has thick skin, dense flesh, and durable bones. PRONOUN takes much less damage than other people from the same blows. PRONOUN is extremely hard to kill.
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| -
 
| -
 
| 1.1
 
| 1.1
|-
+
|- id="Gourmand"
 
! Gourmand
 
! Gourmand
 
| NAME's life revolves around food. PRONOUN gets hungry quickly, and if PRONOUN is in a bad mood, PRONOUN will often satisfy PRONOUN-self by eating.
 
| NAME's life revolves around food. PRONOUN gets hungry quickly, and if PRONOUN is in a bad mood, PRONOUN will often satisfy PRONOUN-self by eating.
| +50 % hunger rate <br> +4 cooking skill <br> Only possible mental break is food binge; can randomly change to such
+
| +50 % hunger rate <br> +4 [[Skills#Cooking|Cooking]] skill <br> Only possible minor mental break is food binge as long as there is food in storage; can randomly change to such
| Ascetic
+
| [[#Ascetic|Ascetic]]
 
| 1
 
| 1
|-
+
|- id="Quick sleeper"
 
! Quick sleeper
 
! Quick sleeper
 
| NAME doesn't need as much sleep as the average person. Whether PRONOUN's sleeping on a bed or on the ground, PRONOUN will be fully rested in about two thirds the usual time.
 
| NAME doesn't need as much sleep as the average person. Whether PRONOUN's sleeping on a bed or on the ground, PRONOUN will be fully rested in about two thirds the usual time.
| +50% rest gain rate
+
| +50% [[Rest Rate Multiplier]]
 
| -
 
| -
 
| 1.1
 
| 1.1
|-
+
|- id="Annoying voice"
! Annoying Voice
+
! Annoying voice
 
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them.
 
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them.
| -25 opinion from other colonists
+
| -25 [[Social|opinion]] from other colonists
 
-20% of the market value
 
-20% of the market value
 
| -
 
| -
 
| 0.5
 
| 0.5
|-
+
|- id="Creepy breathing"
! Creepy Breathing
+
! Creepy breathing
 
| NAME breathes heavily all the time, and sweats constantly. People find it creepy.
 
| NAME breathes heavily all the time, and sweats constantly. People find it creepy.
| -25 opinion from other colonists
+
| -25 [[Social|opinion]] from other colonists
 
-10% of the market value
 
-10% of the market value
 
| -
 
| -
 
| 0.5
 
| 0.5
|-
+
|- id="Pyromaniac"
 
! Pyromaniac
 
! Pyromaniac
 
| NAME loves fire. They will occasionally start fires and will never extinguish them.
 
| NAME loves fire. They will occasionally start fires and will never extinguish them.
 
| +5 mood bonus for having an incendiary weapon equipped
 
| +5 mood bonus for having an incendiary weapon equipped
 
Incapable of firefighting
 
Incapable of firefighting
<br>Only possible mental break is fire starting spree; can randomly change to such
+
<br>Only possible extreme mental break is fire starting spree; can randomly change to such
 
<br>-20% of the market value
 
<br>-20% of the market value
 
| -
 
| -
 
| 0.8
 
| 0.8
|-
+
|- id="Wimp"
 
! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref>
 
! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref>
 
| NAME is weak and cowardly. Even a little pain will immobilize PRONOUN.
 
| NAME is weak and cowardly. Even a little pain will immobilize PRONOUN.
| Pain shock threshold to 20%
+
| [[Pain Shock Threshold]] -60%, to 20% base.
 
-15% of the market value
 
-15% of the market value
| Brawler
+
| [[#Brawler|Brawler]]
 
| 1
 
| 1
|-
+
|- id="Undergrounder"
 
! Undergrounder
 
! Undergrounder
 
| NAME has no need to experience the outdoors or light. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays inside, and is not bothered by darkness.
 
| NAME has no need to experience the outdoors or light. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays inside, and is not bothered by darkness.
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| -
 
| -
 
| 0.2
 
| 0.2
|-
+
|- id="Tortured artist"
! Tortured Artist
+
! Tortured artist
 
| NAME feels alienated and misunderstood by other human beings. PRONOUN will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break.
 
| NAME feels alienated and misunderstood by other human beings. PRONOUN will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break.
 
| Permanent -8 mood
 
| Permanent -8 mood
50% of receiving the [[mental inspiration]] Inspired Creativity after a mental break ends
+
50% of receiving the [[mental inspiration]] Inspired Creativity after a [[mental break]] ends
 
| -
 
| -
 
| 0.6
 
| 0.6
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! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Chemical fascination"
! Chemical Fascination
+
! Chemical fascination
 
| NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person.
 
| NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person.
| Ignores drug policies
+
| Has Chemical need, mood buff (up to +6) when satisfied and mood debuff (up to -12) when not
Has Chemical need, mood buff when satisfied and mood debuff when not
+
Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need.
|-
+
 
! Chemical Interest
+
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need
 +
|- id="Chemical interest"
 +
! Chemical interest
 
| NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person.
 
| NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person.
| Ignores drug policies
+
| Has Chemical need, mood buff (up to +3) when satisfied and mood debuff (up to -6) when not
Has Chemical need, mood buff when satisfied and mood debuff when not
+
Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need.
|-
+
 
 +
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need
 +
|- id="Teetotaler"
 
! Teetotaler
 
! Teetotaler
 
| NAME abhors the idea of gaining pleasure from chemicals. PRONOUN strictly avoids alcohol and recreational drugs.
 
| NAME abhors the idea of gaining pleasure from chemicals. PRONOUN strictly avoids alcohol and recreational drugs.
Line 305: Line 311:
  
 
===Industriousness===
 
===Industriousness===
These traits affect the colonist's [[Global Work Speed|global work speed]].
+
These traits affect the colonist's [[Global Work Speed]].
  
 
{| {{STDT| sortable c_08 }}
 
{| {{STDT| sortable c_08 }}
Line 311: Line 317:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Industrious"
 
! Industrious
 
! Industrious
 
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person.
 
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person.
| Work speed +35%
+
| [[Global Work Speed]] +35%
 
-5 opinion of all colonists without the same trait
 
-5 opinion of all colonists without the same trait
|-
+
|- id="Hard worker"
! Hard Worker
+
! Hard worker
 
| NAME is a natural hard worker and will finish tasks faster than most.
 
| NAME is a natural hard worker and will finish tasks faster than most.
| Work speed +20%
+
| [[Global Work Speed]] +20%
 
-5 opinion of all colonists without the same or industrious trait
 
-5 opinion of all colonists without the same or industrious trait
|-
+
|- id="Lazy"
 
! Lazy
 
! Lazy
 
| NAME is a little bit lazy.
 
| NAME is a little bit lazy.
| Work speed -20%
+
| [[Global Work Speed]] -20%
|-
+
|- id="Slothful"
!Slothful
+
! Slothful
 
|NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task.
 
|NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task.
| Work speed -35%
+
| [[Global Work Speed]] -35%
 
|}
 
|}
  
Line 338: Line 344:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Jogger"
 
! Jogger
 
! Jogger
 
| NAME always moves with a sense of urgency - so much so that others often fail to keep up.
 
| NAME always moves with a sense of urgency - so much so that others often fail to keep up.
| Movement speed +0.4 c/s
+
| [[Move speed]] +0.4 c/s
|-
+
|- id="Fast walker"
! Fast Walker
+
! Fast walker
 
| NAME likes to be where HE's going. HE walks quicker than most people.
 
| NAME likes to be where HE's going. HE walks quicker than most people.
| Movement speed +0.2 c/s
+
| [[Move speed]] +0.2 c/s
|-
+
|- id="Slowpoke"
 
! Slowpoke
 
! Slowpoke
 
| NAME is always falling behind the group whenever HE goes anywhere.
 
| NAME is always falling behind the group whenever HE goes anywhere.
| Movement speed -0.2 c/s
+
| [[Move speed]] -0.2 c/s
 +
Disallows [[inspiration#Go frenzy|Go Frenzy inspiration]].
 
|-
 
|-
 
|}
 
|}
Line 360: Line 367:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Sanguine"
 
! Sanguine
 
! Sanguine
 
| NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is.
 
| NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is.
 
| Permanent +12 mood bonus<ref name="NotListed">Specific value not listed in flavor text.</ref>
 
| Permanent +12 mood bonus<ref name="NotListed">Specific value not listed in flavor text.</ref>
|-
+
|- id="Optimist"
 
! Optimist
 
! Optimist
 
| NAME is naturally optimistic about life. It's hard to get HIM down.
 
| NAME is naturally optimistic about life. It's hard to get HIM down.
 
| Permanent +6 mood bonus<ref name="NotListed"/>
 
| Permanent +6 mood bonus<ref name="NotListed"/>
|-
+
|- id="Pessimist"
 
! Pessimist
 
! Pessimist
 
| NAME tends to look on the bad side of life.
 
| NAME tends to look on the bad side of life.
 
| Permanent -6 mood penalty<ref name="NotListed"/>
 
| Permanent -6 mood penalty<ref name="NotListed"/>
|-
+
|- id="Depressive"
 
! Depressive
 
! Depressive
 
| NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine.
 
| NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine.
Line 387: Line 394:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Iron-willed"
! Iron-Willed
+
! Iron-willed
 
| NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before.
 
| NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before.
| Mental break threshold -18%
+
| [[Mental Break Threshold]] -18%
|-
+
|- id="Steadfast"
 
! Steadfast
 
! Steadfast
 
| NAME is mentally tough and won't break down under stresses that would crack most people.
 
| NAME is mentally tough and won't break down under stresses that would crack most people.
| Mental break threshold -9%
+
| [[Mental Break Threshold]] -9%
|-
+
|- id="Nervous"
 
! Nervous
 
! Nervous
 
| NAME tends to crack under pressure.
 
| NAME tends to crack under pressure.
| Mental break threshold +8%
+
| [[Mental Break Threshold]] +8%
|-
+
|- id="Volatile"
 
! Volatile
 
! Volatile
 
| NAME is on a hair-trigger all the time. HE is the first to break in any tough situation.
 
| NAME is on a hair-trigger all the time. HE is the first to break in any tough situation.
| Mental break threshold +15%
+
| [[Mental Break Threshold]] +15%
 
|}
 
|}
  
Line 413: Line 420:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Neurotic"
 
! Neurotic
 
! Neurotic
 
| NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM.
 
| NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM.
| Work speed +20%
+
| [[Global Work Speed]] +20%
Mental break threshold +8%
+
[[Mental Break Threshold]] +8%
|-
+
|- id="Very neurotic"
! Very Neurotic
+
! Very neurotic
 
| NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM.
 
| NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM.
| Work speed +40%
+
| [[Global Work Speed]] +40%
Mental break threshold +14%
+
[[Mental Break Threshold]] +14%
 
|}
 
|}
  
Line 433: Line 440:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Careful shooter"
! Careful Shooter
+
! Careful shooter
 
| NAME takes more time to aim when shooting. HE shoots less often than others, but with more accuracy.
 
| NAME takes more time to aim when shooting. HE shoots less often than others, but with more accuracy.
| Aiming time +25%
+
| [[Aiming Time]] +25%
Shooting accuracy +25%
+
[[Shooting Accuracy]] +25%
|-
+
|- id="Trigger-happy"
! Trigger-Happy
+
! Trigger-happy
 
| Pew! Pew! Pew! NAME just likes pulling the trigger. HE shoots faster than others, but less accurately.
 
| Pew! Pew! Pew! NAME just likes pulling the trigger. HE shoots faster than others, but less accurately.
| Aiming time -50%
+
| [[Aiming Time]] -50%
Shooting accuracy -25%
+
[[Shooting Accuracy]] -25%
 
|}
 
|}
  
Line 454: Line 461:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Beautiful"
 
! Beautiful
 
! Beautiful
 
| NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth.
 
| NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth.
 
| +2 pawn beauty
 
| +2 pawn beauty
|-
+
|- id="Pretty"
 
! Pretty
 
! Pretty
 
| NAME has a pretty face, which predisposes people to like HIM.
 
| NAME has a pretty face, which predisposes people to like HIM.
 
| +1 pawn beauty
 
| +1 pawn beauty
|-
+
|- id="Ugly"
 
! Ugly
 
! Ugly
 
| NAME is somewhat ugly. This subtly repels others during social interactions.
 
| NAME is somewhat ugly. This subtly repels others during social interactions.
 
| -1 pawn beauty
 
| -1 pawn beauty
|-
+
|- id="Staggeringly ugly"
! Staggeringly Ugly
+
! Staggeringly ugly
 
| NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing.
 
| NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing.
 
| -2 pawn beauty
 
| -2 pawn beauty
Line 480: Line 487:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Psychically hypersensitive"
! Psychically Hypersensitive
+
! Psychically hypersensitive
 
| NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena.
 
| NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena.
 
| [[Psychic Sensitivity]] +80%
 
| [[Psychic Sensitivity]] +80%
|-
+
|- id="Psychically sensitive"
! Psychically Sensitive
+
! Psychically sensitive
 
| NAME's mind is unusually sensitive to psychic phenomena.
 
| NAME's mind is unusually sensitive to psychic phenomena.
 
| [[Psychic Sensitivity]] +40%
 
| [[Psychic Sensitivity]] +40%
|-
+
|- id="Psychically dull"
! Psychically Dull
+
! Psychically dull
 
| NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena.
 
| NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena.
 
| [[Psychic Sensitivity]] -50%
 
| [[Psychic Sensitivity]] -50%
|-
+
|- id="Psychically deaf"
! Psychically Deaf
+
! Psychically deaf
 
| NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena.
 
| NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena.
 
| [[Psychic Sensitivity]] -100%
 
| [[Psychic Sensitivity]] -100%
Line 506: Line 513:
 
! Description
 
! Description
 
! Effect
 
! Effect
|-
+
|- id="Super-immune"
 
! Super-immune
 
! Super-immune
 
| NAME has a naturally powerful immune system. HE will gain immunity much faster than a normal person would, and can survive illnesses that would kill others.
 
| NAME has a naturally powerful immune system. HE will gain immunity much faster than a normal person would, and can survive illnesses that would kill others.
| Immunity gain speed +30%
+
| [[Immunity Gain Speed]] +30%
|-
+
|- id="Sickly"
 
! Sickly
 
! Sickly
 
| NAME has an awful immune system. HE gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by.
 
| NAME has an awful immune system. HE gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by.
| Medicine skill +4<br> Randomly catch diseases independently from rest of the colony, on average once every 30 days
+
| [[Skills#Medicine|Medicine skill]] +4<br> Randomly catch diseases independently from rest of the colony, on average once every 30 days
 
|-
 
|-
 
|}
 
|}
Line 525: Line 532:
 
! Conflicting Traits
 
! Conflicting Traits
 
! Fate
 
! Fate
|-
+
|- id="Prosthophile"
 
! Prosthophile
 
! Prosthophile
 
| NAME feels limited in their feeble human body. NAME often dreams of going bionic.
 
| NAME feels limited in their feeble human body. NAME often dreams of going bionic.
 
| +14 mood bouns for having a bionic body part <br>-4 mood penalty for not having a bionic body part
 
| +14 mood bouns for having a bionic body part <br>-4 mood penalty for not having a bionic body part
 
| Body purist
 
| Body purist
| Replaced by Transhumanist
+
| Replaced by [[#Transhumanist|Transhumanist]]
|-
+
|- id="Prosthophobe"
 
! Prosthophobe
 
! Prosthophobe
 
| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical.
 
| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical.
 
| -10 mood penalty for having a bionic body part
 
| -10 mood penalty for having a bionic body part
 
| Transhumanist
 
| Transhumanist
| Replaced by Body purist
+
| Replaced by [[#Body purist|Body purist]]
|-
+
|- id="Green thumb"
! Green Thumb
+
! Green thumb
 
| NAME has a passion for gardening. They get a mood bonus for every plant they sow.
 
| NAME has a passion for gardening. They get a mood bonus for every plant they sow.
 
| +1 mood bonus from sowing a plant. Stackable up to 20 times.
 
| +1 mood bonus from sowing a plant. Stackable up to 20 times.
 
| -
 
| -
 
| Removed in Beta 19
 
| Removed in Beta 19
|-
+
|- id="Tunneler"
 
! Tunneler
 
! Tunneler
 
| NAME has no need for space. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays indoors.
 
| NAME has no need for space. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays indoors.
 
| No Outdoors need
 
| No Outdoors need
 
| -
 
| -
| Replaced by Undergrounder
+
| Replaced by [[#Undergrounder|Undergrounder]]
 +
|- id="Transhumanist"
 +
! Transhumanist
 +
| NAME feels limited in their feeble human body. NAME often dreams of going bionic.
 +
| [[Mood]] bonus for having [[artificial body parts]], from +4 up to +13
 +
-4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40
 +
| [[#Body purist|Body purist]]
 +
| Replaced by [[#Body modder|Body modder]]
 
|}
 
|}
  
 +
== Version History ==
 +
* [[Version/0.0.245|0.0.245]] - Traits hidden as they did nothing. 
 +
* [[Version/0.9.722|0.9.722]] - Teetotaller and Chemical Fascination traits added
 +
* [[Version/0.12.906|0.12.906]] - Greedy, Jealous, Ascetic, Night Owl traits added.
 +
* [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. PRONOUN never insults others and will sometimes offer kind words to brighten the moods of those around OBJECTIVE. {PAWN_pronoun} also never judges people by their appearance."''
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 01:51, 3 September 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.

General Traits

Name Description Effect Conflicting Traits Commonality
Nudist NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. +20 mood bonus when naked

-3 mood penalty for wearing any clothing (except headgear and belts)

- 0.7
Bloodlust NAME gets a rush from hurting people, and never minds the sight of blood or death. +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin

+8 mood bonus for witnessing a stranger's death
+13 mood bonus for killing strangers
No mood penalty for wearing tainted clothes or organ harvesting
Four times as likely to start a social fight
Note: Requires pawn be capable of Violent.

- 0.8
Kind NAME is an exceptionally agreeable and giving person. PRONOUN never insults others and will sometimes offer kind words to brighten the moods of those around OBJECTIVE. {PAWN_pronoun} also never judges people by their appearance. Sometimes tells others Kind Words

+5 mood bonus for anyone who has been told Kind Words by this colonist
Will not Slight or Insult others Opinion of other pawns not changed by beauty or on disfigured pawns

Abrasive

Psychopath

2
Psychopath NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats

Note: Rotting corpses will still cause a mood debuff.

- 1
Cannibal NAME was taught that eating human meat is wrong and horrible. But one time, long ago, PRONOUN tried it... and PRONOUN liked it. +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin

+15 mood bonus after eating meal made with human flesh
+20 mood bonus after eating raw human flesh

- 0.6
Abrasive NAME always says exactly what's on their mind, especially if it's bugging PRONOUN. That tends to rub people the wrong way. Has a tendency to slight and insult people

-15% of the market value
Note: Requires pawn be capable of Social.

- 1
Too smart NAME is too smart for PRONOUN own good. PRONOUN learns everything much faster than everyone, but can be quite eccentric. Global Learning Factor +75%

Mental Break Threshold +12%
Note: Requires pawn be capable of Intellectual.

Nerves spectrum traits 1
Brawler NAME likes to fight up close and personal. PRONOUN's accuracy is greatly increased in melee combat, but PRONOUN'll be very unhappy if asked to carry a ranged weapon.

Melee skill +4
Shooting skill -4
Melee Hit Chance +4.0
-20 mood penalty for wielding a ranged weapon
Disallows Shooting Passions
Disallows Shoot Frenzy Inspiration

Trigger Happy

Careful Shooter
Wimp

1
Nimble NAME has remarkable kinesthetic intelligence. PRONOUN seem to dance around danger with preternatural grace. Melee Dodge Chance +15.0

Trap Spring Chance x10%

- 1
Fast learner NAME has a knack for learning. PRONOUN picks things up much faster than others. Global Learning Factor +75% Slow Learner 1
Slow learner NAME is slow on the uptake. PRONOUN picks things up much slower than others. Global Learning Factor -75% Fast Learner 1
Masochist For NAME, there's something exciting about getting hurt. PRONOUN doesn't know why, PRONOUN's just wired differently. +5 mood bonus for being in a little pain

+10 mood bonus for being in medium pain
+15 mood bonus for being in severe pain
+20 mood bonus for being in shock

- 0.5
Body modder NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. Mood bonus for having artificial body parts, from +4 up to +13

-4 mood penalty for not having an artificial body part
+8 opinion of other colonists for each part installed on them, up to +40

Body purist 0.9
Body purist NAME believes the human body is limited for a reason. To OBJECTIVE, artificial body parts are unethical and disgusting.. Heavy mood penalty for having artificial body parts, starting at -10, going down to -35

-8 opinion of other colonists for each part installed on them, down to -40

Body modder 0.7
Night owl NAME likes to work at night. PRONOUN gets a mood bonus if awake at night and mood loss if awake during the day. PRONOUN doesn't get a mood penalty for being in the dark. -10 mood penalty during day (11:00 - 18:00)

+16 mood bonus during night (23:00 - 06:00) No mood penalty from being in the dark

- 1.3
Greedy NAME needs a really impressive bedroom. PRONOUN gets a mood loss if they don't get what they want. -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. Ascetic

Jealous

1
Jealous For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. -8 mood penalty for not having the best bedroom. Ascetic

Greedy

1
Ascetic NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. PRONOUN will become unhappy if PRONOUN has a bedroom that's too impressive. PRONOUN also dislikes fancy food and prefers to eat raw. PRONOUN never judges others by their appearance. +5 mood bonus for having an awful bedroom

-5 mood penalty for having a slightly impressive or better bedroom.
Mood not affected by food quality, prefers raw food. Pawn beauty of others does not change pawn's social opinion on that pawn

Greedy

Gourmand
Jealous

0.7
Asexual NAME has no sexual attraction to anyone at all. May not have romantic relationships with people. Gay

Bisexual

0.2
Gay NAME is romantically attracted to people of their own gender. Will only have romantic relationships with people of the same gender. Asexual

Bisexual

0.3
Bisexual NAME is romantically attracted to both men and women. Will have romantic relationships with people from either gender. Asexual

Gay

0.2
Misandrist NAME really dislikes and distrusts men. -25 opinion of men. Psychopath 0.3 for men

1.7 for women

Misogynist NAME really dislikes and distrusts women. -25 opinion of women. Psychopath 1.7 for men

0.3 for women

Great memory NAME has a fantastic memory for detail. PRONOUN will lose unused skills at half the rate of other people. Skill loss rate x50% - 1.1
Tough NAME has thick skin, dense flesh, and durable bones. PRONOUN takes much less damage than other people from the same blows. PRONOUN is extremely hard to kill. Take 50% damage - 1.1
Gourmand NAME's life revolves around food. PRONOUN gets hungry quickly, and if PRONOUN is in a bad mood, PRONOUN will often satisfy PRONOUN-self by eating. +50 % hunger rate
+4 Cooking skill
Only possible minor mental break is food binge as long as there is food in storage; can randomly change to such
Ascetic 1
Quick sleeper NAME doesn't need as much sleep as the average person. Whether PRONOUN's sleeping on a bed or on the ground, PRONOUN will be fully rested in about two thirds the usual time. +50% Rest Rate Multiplier - 1.1
Annoying voice NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. -25 opinion from other colonists

-20% of the market value

- 0.5
Creepy breathing NAME breathes heavily all the time, and sweats constantly. People find it creepy. -25 opinion from other colonists

-10% of the market value

- 0.5
Pyromaniac NAME loves fire. They will occasionally start fires and will never extinguish them. +5 mood bonus for having an incendiary weapon equipped

Incapable of firefighting
Only possible extreme mental break is fire starting spree; can randomly change to such
-20% of the market value

- 0.8
Wimp[1] NAME is weak and cowardly. Even a little pain will immobilize PRONOUN. Pain Shock Threshold -60%, to 20% base.

-15% of the market value

Brawler 1
Undergrounder NAME has no need to experience the outdoors or light. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays inside, and is not bothered by darkness. Mood not affected by Darkness

No Outdoors or Space need +3 mood when indoors, +4 when underground -3 mood when outdoors

- 0.2
Tortured artist NAME feels alienated and misunderstood by other human beings. PRONOUN will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. Permanent -8 mood

50% of receiving the mental inspiration Inspired Creativity after a mental break ends

- 0.6
  1. Hostiles cannot spawn with the Wimp trait.

Spectrum Traits

All traits in a given spectrum are mutually exclusive

Drug Desire

These traits affect a colonist's likelihood to consume drugs.

Note that they can only go on a drug binge when drugs are present in the map.

Name Description Effect
Chemical fascination NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person. Has Chemical need, mood buff (up to +6) when satisfied and mood debuff (up to -12) when not

Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need.

NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need

Chemical interest NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. PRONOUN will ignore directives to not use recreational drugs, and will consume more than a normal person. Has Chemical need, mood buff (up to +3) when satisfied and mood debuff (up to -6) when not

Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need.

NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need

Teetotaler NAME abhors the idea of gaining pleasure from chemicals. PRONOUN strictly avoids alcohol and recreational drugs. Will not go on binges

Cannot be directed to take non-medical drugs; force administering the drug will cause a -20 mood penalty
-25 opinion of any pawns with chemical interest or fascination

Industriousness

These traits affect the colonist's Global Work Speed.

Name Description Effect
Industrious NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. Global Work Speed +35%

-5 opinion of all colonists without the same trait

Hard worker NAME is a natural hard worker and will finish tasks faster than most. Global Work Speed +20%

-5 opinion of all colonists without the same or industrious trait

Lazy NAME is a little bit lazy. Global Work Speed -20%
Slothful NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task. Global Work Speed -35%

Speed Traits

These traits affect a colonist's walk speed.

Name Description Effect
Jogger NAME always moves with a sense of urgency - so much so that others often fail to keep up. Move speed +0.4 c/s
Fast walker NAME likes to be where HE's going. HE walks quicker than most people. Move speed +0.2 c/s
Slowpoke NAME is always falling behind the group whenever HE goes anywhere. Move speed -0.2 c/s

Disallows Go Frenzy inspiration.

Natural Mood

These traits affect the colonist's base mood.

Name Description Effect
Sanguine NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. Permanent +12 mood bonus[1]
Optimist NAME is naturally optimistic about life. It's hard to get HIM down. Permanent +6 mood bonus[1]
Pessimist NAME tends to look on the bad side of life. Permanent -6 mood penalty[1]
Depressive NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine. Permanent -12 mood penalty[1]
  1. 1.0 1.1 1.2 1.3 Specific value not listed in flavor text.

Nerves

These traits affect the colonist's mental break threshold.

Name Description Effect
Iron-willed NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before. Mental Break Threshold -18%
Steadfast NAME is mentally tough and won't break down under stresses that would crack most people. Mental Break Threshold -9%
Nervous NAME tends to crack under pressure. Mental Break Threshold +8%
Volatile NAME is on a hair-trigger all the time. HE is the first to break in any tough situation. Mental Break Threshold +15%


Neurotic

These traits affect the colonist's mental break threshold and their global work speed.

Name Description Effect
Neurotic NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. Global Work Speed +20%

Mental Break Threshold +8%

Very neurotic NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. Global Work Speed +40%

Mental Break Threshold +14%


Shooting Accuracy

These traits affect the colonist's accuracy in ranged combat, as well as aiming time. Mutually exclusive with brawler.

Name Description Effect
Careful shooter NAME takes more time to aim when shooting. HE shoots less often than others, but with more accuracy. Aiming Time +25%

Shooting Accuracy +25%

Trigger-happy Pew! Pew! Pew! NAME just likes pulling the trigger. HE shoots faster than others, but less accurately. Aiming Time -50%

Shooting Accuracy -25%

Beauty

These traits influence a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness.

Each point of beauty corresponds to +20 opinion from other colonists, e.g. a colonist with 2 beauty will have +40 opinion, while another with -1 beauty will have -20.

Name Description Effect
Beautiful NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth. +2 pawn beauty
Pretty NAME has a pretty face, which predisposes people to like HIM. +1 pawn beauty
Ugly NAME is somewhat ugly. This subtly repels others during social interactions. -1 pawn beauty
Staggeringly ugly NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing. -2 pawn beauty

Psychic Sensitivity

These traits influence how much a colonist is affected by psychic phenomena.

Name Description Effect
Psychically hypersensitive NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena. Psychic Sensitivity +80%
Psychically sensitive NAME's mind is unusually sensitive to psychic phenomena. Psychic Sensitivity +40%
Psychically dull NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena. Psychic Sensitivity -50%
Psychically deaf NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena. Psychic Sensitivity -100%

Immunity

These traits influence how often colonists are infected by a disease.

Name Description Effect
Super-immune NAME has a naturally powerful immune system. HE will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. Immunity Gain Speed +30%
Sickly NAME has an awful immune system. HE gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. Medicine skill +4
Randomly catch diseases independently from rest of the colony, on average once every 30 days

Obsolete Traits

Name Description Effect Conflicting Traits Fate
Prosthophile NAME feels limited in their feeble human body. NAME often dreams of going bionic. +14 mood bouns for having a bionic body part
-4 mood penalty for not having a bionic body part
Body purist Replaced by Transhumanist
Prosthophobe NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. -10 mood penalty for having a bionic body part Transhumanist Replaced by Body purist
Green thumb NAME has a passion for gardening. They get a mood bonus for every plant they sow. +1 mood bonus from sowing a plant. Stackable up to 20 times. - Removed in Beta 19
Tunneler NAME has no need for space. PRONOUN will never feel cooped up or get cabin fever, no matter how long PRONOUN stays indoors. No Outdoors need - Replaced by Undergrounder
Transhumanist NAME feels limited in their feeble human body. NAME often dreams of going bionic. Mood bonus for having artificial body parts, from +4 up to +13

-4 mood penalty for not having an artificial body part
+8 opinion of other colonists for each part installed on them, up to +40

Body purist Replaced by Body modder

Version History

  • 0.0.245 - Traits hidden as they did nothing.
  • 0.9.722 - Teetotaller and Chemical Fascination traits added
  • 0.12.906 - Greedy, Jealous, Ascetic, Night Owl traits added.
  • 1.3.3066 - Transhumanist trait renamed to Body Modder. Kind description changed "NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others." -> "NAME is an exceptionally agreeable and giving person. PRONOUN never insults others and will sometimes offer kind words to brighten the moods of those around OBJECTIVE. {PAWN_pronoun} also never judges people by their appearance."