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− | {{ | + | {{Stub}}{{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
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==Factors== | ==Factors== | ||
− | + | It is is affected by the following: | |
− | + | *[[Skills#Social|Social]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.015|1.5]] per skill level. | |
− | *[[Skills#Social|Social | ||
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices. | *[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices. | ||
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices. | *[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices. | ||
− | * Upon installing | + | *Upon installing [[Psychic reader]] {{RoyaltyIcon}} on a pawn, 10% of the pawn's [[Psychic Sensitivity]] is added to the base value. |
− | + | *Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn provide a 2% T.P.I. improvement. | |
− | + | *Trading with others [[faction]]’s settlement via [[caravan]] provide a 2% T.P.I. improvement. | |
− | * Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn | ||
− | * Trading with others [[faction]]’s settlement via [[caravan]] | ||
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− | + | It is not affected by pawn beauty, nor [[Social Impact]] buffs such as from the [[bowler hat]]. | |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Social Skill !! | + | ! Social Skill !! T.P.I. !! Sell Price !! Buy Price |
|- | |- | ||
| 0 || 0.0% || {{#expr: 0.6*(100+0)}}% || {{#expr: 1.4*(100-0)}}% | | 0 || 0.0% || {{#expr: 0.6*(100+0)}}% || {{#expr: 1.4*(100-0)}}% | ||
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| 19 || 28.5% || {{#expr: 0.6*(100+28.5)}}% || {{#expr: 1.4*(100-28.5)}}% | | 19 || 28.5% || {{#expr: 0.6*(100+28.5)}}% || {{#expr: 1.4*(100-28.5)}}% | ||
|- | |- | ||
− | | 20 || 30.0% || {{#expr: 0.6*(100+30 | + | | 20 || 30.0% || {{#expr: 0.6*(100+30)}}% || {{#expr: 1.4*(100-30)}}% |
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|} | |} | ||
− | == Trade Price Improvement Milestones == | + | ==Trade Price Improvement Milestones== |
− | The list below shows the milestones of | + | The list below shows the milestones of T.P.I.: |
− | *The minimum | + | *The minimum T.P.I. a pawn can have is 0% |
− | *A | + | *Without [[DLC]]s the maximum T.P.I. a pawn can have is 32% with a [[Skills#Social|Social]][[Skill::Social| ]] skill of 20 and trading with another [[faction]]’s settlement. |
− | * | + | *A T.P.I. of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being lower than the purchase price so higher T.P.I. mean selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value) |
− | + | *A T.P.I. of 46.23% is the highest value you can reach in the game with [[DLC]]s. To achieve this value you need a pawn with [[Skills#Social|Social]] skill of 20, the [[Ideology_(DLC)#Social_roles|leader role]], the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] and go on a [[caravan]] to trade with a settlement. | |
− | *A | + | *A T.P.I. higher than 100% is useless since the minimum buying price is $0.50. |
− | == Maximizing Trade Price Improvement == | + | ==Maximizing Trade Price Improvement== |
The Trade Price Improvement can only be maximize by installing [[Psychic reader]] on your pawn and improving it's [[Psychic Sensitivity]] since you are stuck at 30% with only the [[Skills#Social|Social]] skill. | The Trade Price Improvement can only be maximize by installing [[Psychic reader]] on your pawn and improving it's [[Psychic Sensitivity]] since you are stuck at 30% with only the [[Skills#Social|Social]] skill. | ||
− | An easy way to get to 40% | + | An easy way to get to 40% T.P.I. is to use a pawn with a [[Skills#Burning|burning passion]] for [[Skills#Social|Social]] and the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait. Then you need to assign this pawn as your [[Ideology_(DLC)#Social_roles|leader]] and buy/find a [[Psychic sensitizer]], a [[Psychic reader]], a good [[Eltex staff]] and an excellent [[Eltex shirt]] to get exactly 40% T.P.I at a [[Skills#Social|Social]] skill of 20. |
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− | If you manage to get a | + | If you manage to get a T.P.I. higher than 40% you can literally get everything [[Trade|traders]] haves for free. As an example, all [[Trade|traders]] buy [[Insect jelly]], so you can sold it for $6.72 a piece at 40% T.P.I. then buy it back at $6.50 a piece with a T.P.I. of 42%. |
− | == | + | ==Value use in Trade== |
− | When you trade, your | + | When you trade, your T.P.I. in the top left corner is rounded to the nearest integer. To see the reel T.P.I. that is use for calculation go in the information tab of the pawn. |
− | When trading with others [[faction]]’s settlement, the | + | When trading with others [[faction]]’s settlement, the T.P.I. in the top left corner will not include the 2% T.P.I. improvement for this type of transaction. |
− | The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example | + | The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example selling [[Insect jelly]] with a [[Skills#Social|Social]] skill of 0 will show a buy price of $11 even if the game use the exact price (8*1.4=$11.20) so buying 3 [[Insect jelly]] will cost $34 instead of $33 as the total price of a trade is always rounded to the nearest integer. |
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