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*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices.
 
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices.
 
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices.
 
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices.
* Upon installing a [[Psychic reader]]{{RoyaltyIcon}} on a pawn, the pawn's TPI increased by 10% of its current value, multiplied by the pawn's [[Psychic Sensitivity]]. That is, a pawn with Psychic Sensitivity of 100%, Social 20 and a resulting 30% TPI would have a TPI of 33% after installing the Reader, while this would be increased to 36% if they had 200% Psychic Sensitivity. To calculate your TPI from [[Psychic reader]]: Social skill level*0.015*0.1*[[Psychic Sensitivity]].
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* Upon installing a [[Psychic reader]]{{RoyaltyIcon}} on a pawn, the pawn's TPI increased by 10% of its current value, multiplied by the pawn's [[Psychic Sensitivity]]. That is, a pawn with Psychic Sensitivity of 100%, Social 20 and a resulting 30% TPI would have a TPI of 33% after installing the Reader, while this would be increased to 36% if they had 200% Psychic Sensitivity. To calculate your TPI from [[Psychic reader]]: Social skill level*0.015*0.01*[[Psychic Sensitivity]].
* [[Ideoligion#Drug use|Drug Use: Essential]] precept {{IdeologyIcon}} provides a +10% TPI only for selling drugs. Only [[Drugs|social and hard drugs]] are affected, medical drugs like [[Luciferium]] and [[Penoxycyline]] do not receive the TPI improvement. Flat bonus, cannot be modified or modify other bonuses.
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* [[Ideoligion#Drug use|Drug Use: Essential]] precept {{IdeologyIcon}} provides a +10% TPI only for selling drugs. Only [[Drugs|social and hard drugs]] are affected, medical drugs like [[Luciferium]] and [[Penoxycyline]] do not receive the TPI improvement. Flat bonus, cannot be modified or modified other bonuses.
* [[Ideoligion#Meme-specific|Ranching: Central]] precept {{IdeologyIcon}} provides a +10% TPI only for selling animal products. Despite saying "animal products", this TPI change applies only to meat, leather and wool. Eggs (fertilized or not), milk and insect jelly are not affected, while both human meat and human leather are. Live animals are not affected. Flat bonus, cannot be modified or modify other bonuses.
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* [[Ideoligion#Meme-specific|Ranching: Central]] precept {{IdeologyIcon}} provides a +10% TPI only for selling animal products. Despite saying "animal products", this TPI change applies only to meat, leather and wool. Eggs (fertilized or not), milk and insect jelly are not affected, while both human meat and human leather are. Live animals are not affected. Flat bonus, cannot be modified or modified other bonuses.
* Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn provides a +2% TPI. Flat bonus, cannot be modified or modify other bonuses.
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* Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn provides a +2% TPI. Flat bonus, cannot be modified or modified other bonuses.
* Trading with others [[faction]]’s settlement via [[caravan]] provides a +2% TPI. Flat bonus, cannot be modified or modify other bonuses.
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* Trading with others [[faction]]’s settlement via [[caravan]] provides a +2% TPI. Flat bonus, cannot be modified or modified other bonuses.
* [[Mental inspiration#Inspired trade|Inspired trade]] provides a +18% TPI. Flat bonus, cannot be modified or modify other bonuses.
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* [[Mental inspiration#Inspired trade|Inspired trade]] provides a +18% TPI. Flat bonus, cannot be modified or modified other bonuses.
  
 
TPI is not affected by pawn beauty, nor [[Social Impact]] buffs such as from the [[bowler hat]].
 
TPI is not affected by pawn beauty, nor [[Social Impact]] buffs such as from the [[bowler hat]].
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The list below shows the milestones of TPI:  
 
The list below shows the milestones of TPI:  
 
*The minimum TPI a pawn can have is 0%.
 
*The minimum TPI a pawn can have is 0%.
*A TPI of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being higher than the purchase price, so a higher TPI than 40% means selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value.)
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*A TPI of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being higher than the purchase price, so a higher TPI than 40% mean selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value.)
 
*Without [[DLC]]s the maximum TPI a pawn can have is 50% by having a [[Skills#Social|Social]][[Skill::Social| ]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%) and trading with another [[faction]]’s settlement (+2%).
 
*Without [[DLC]]s the maximum TPI a pawn can have is 50% by having a [[Skills#Social|Social]][[Skill::Social| ]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%) and trading with another [[faction]]’s settlement (+2%).
 
*A TPI of 64.23% is the highest value you can reach in the game with [[DLC]]s. To achieve this value you need a pawn with [[Skills#Social|Social]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%), the [[Ideology_(DLC)#Social_roles|leader role]] (+2%), the implants [[Psychic reader]] (+3%) and [[Psychic sensitizer]] (+0.75%), the [[Psychically hypersensitive]] (+2.4%) trait, a Legendary [[Eltex staff]] (+2.25%), [[Eltex skullcap]] (+1.8%), [[Eltex robe]] (+0.9%), [[Eltex vest]] (+0.69%) and [[Eltex shirt]] (+0.45%) and go on a [[caravan]] to trade with a settlement (+2%).
 
*A TPI of 64.23% is the highest value you can reach in the game with [[DLC]]s. To achieve this value you need a pawn with [[Skills#Social|Social]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%), the [[Ideology_(DLC)#Social_roles|leader role]] (+2%), the implants [[Psychic reader]] (+3%) and [[Psychic sensitizer]] (+0.75%), the [[Psychically hypersensitive]] (+2.4%) trait, a Legendary [[Eltex staff]] (+2.25%), [[Eltex skullcap]] (+1.8%), [[Eltex robe]] (+0.9%), [[Eltex vest]] (+0.69%) and [[Eltex shirt]] (+0.45%) and go on a [[caravan]] to trade with a settlement (+2%).
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An easy way to get to 40% TPI is to use a pawn with a [[Skills#Burning|burning passion]] for [[Skills#Social|Social]] and the [[Psychically hypersensitive]] trait. Then you need to assign this pawn as your [[Ideology_(DLC)#Social_roles|leader]] and buy/find a [[Psychic sensitizer]], a [[Psychic reader]], a good [[Eltex staff]] and an excellent [[Eltex shirt]] to get exactly 40% TPI at a [[Skills#Social|Social]] skill of 20.
 
An easy way to get to 40% TPI is to use a pawn with a [[Skills#Burning|burning passion]] for [[Skills#Social|Social]] and the [[Psychically hypersensitive]] trait. Then you need to assign this pawn as your [[Ideology_(DLC)#Social_roles|leader]] and buy/find a [[Psychic sensitizer]], a [[Psychic reader]], a good [[Eltex staff]] and an excellent [[Eltex shirt]] to get exactly 40% TPI at a [[Skills#Social|Social]] skill of 20.
  
Getting a TPI of 40% with a [[Skills#Social|Social]] skill lower than 20 is really difficult, as example a pawn with a [[Skills#Social|Social]] skill of 18 need the [[Ideology_(DLC)#Social_roles|leader role]], the [[Psychically hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] to get exactly 40% TPI.
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Get a TPI of 40% whit a [[Skills#Social|Social]] skill lower than 20 is really difficult, as example a pawn with a [[Skills#Social|Social]] skill of 18 need the [[Ideology_(DLC)#Social_roles|leader role]], the [[Psychically hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] to get exactly 40% TPI.
  
 
With the [[Ideoligion#Drug use|Drug Use: Essential]] precept or [[Ideoligion#Meme-specific|Ranching: Central]] precept, you can technically sell items at a TPI higher than 40% since there +10% TPI are not counted toward the "selling price not being higher than the buying price" cap. Even if a TPI of 50% is unreachable because maths, a TPI of 47% is achievable and shoud be aim for as it is the new equilibrium between the buying and selling prices. This 47% TPI is achievable by geting a colonist to a TPI of 37%, by using informations of this page, and trading items affected by the precept of your Ideoligy.
 
With the [[Ideoligion#Drug use|Drug Use: Essential]] precept or [[Ideoligion#Meme-specific|Ranching: Central]] precept, you can technically sell items at a TPI higher than 40% since there +10% TPI are not counted toward the "selling price not being higher than the buying price" cap. Even if a TPI of 50% is unreachable because maths, a TPI of 47% is achievable and shoud be aim for as it is the new equilibrium between the buying and selling prices. This 47% TPI is achievable by geting a colonist to a TPI of 37%, by using informations of this page, and trading items affected by the precept of your Ideoligy.
  
If you manage to get a TPI higher than 40% you can literally get everything [[Trade|traders]] have for free. As an example, all [[Trade|traders]] buy [[Insect jelly]], so you can sell it for $6.72 a piece at 40% TPI then buy it back at $6.50 a piece with a TPI of 42%.
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If you manage to get a TPI higher than 40% you can literally get everything [[Trade|traders]] haves for free. As an example, all [[Trade|traders]] buy [[Insect jelly]], so you can sold it for $6.72 a piece at 40% TPI then buy it back at $6.50 a piece with a TPI of 42%.
  
 
== Numbers in Trades ==
 
== Numbers in Trades ==
When you trade, your TPI in the top left corner is rounded to the nearest integer. To see the real TPI that is used for calculation, check the information tab of the pawn.
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When you trade, your TPI in the top left corner is rounded to the nearest integer. To see the reel TPI, that is use for calculation, go in the information tab of the pawn.
  
 
When trading with others [[faction]]’s settlement, the TPI in the top left corner will not include the 2% TPI improvement for this type of transaction despite being correctly count.
 
When trading with others [[faction]]’s settlement, the TPI in the top left corner will not include the 2% TPI improvement for this type of transaction despite being correctly count.

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