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− | {{Biotech}}{{Stub|reason= | + | {{Biotech}}{{Stub|reason = page is almost empty.}} |
{{infobox main| | {{infobox main| | ||
| name = Toxic wastepack | | name = Toxic wastepack | ||
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− | '''Toxic wastepacks''' are | + | '''Toxic wastepacks''' are a byproduct created by mech-related buildings, the cleanup of [[Pollution]], . |
== Acquisition == | == Acquisition == | ||
− | [[Pollution pump]]s and pawns manually cleaning [[pollution]] on the ground | + | [[Pollution pump]]s and pawns manually cleaning [[pollution]] on the ground generate Wastepacks. Wastepacks may also be dropped into your colony as part of a [[Quests#Wastepack_Dumping|quest]]. |
===Mechanoid Recharging and Gestation=== | ===Mechanoid Recharging and Gestation=== | ||
− | Toxic wastepacks are produced when | + | Toxic wastepacks are produced when Mechs utilize [[mech recharger]]s or [[large mech recharger]]s, and whenever a [[mech gestator]] or [[large mech gestator]] finishes gestating. The amount of wastepacks produced is proportional to the Bandwidth of the mech recharged or gestated. |
{{Mech Bandwidth}} | {{Mech Bandwidth}} | ||
== Summary == | == Summary == | ||
Up to 5 toxic wastepacks can fit into 1 tile, and they do not fit on [[shelf|shelves]]. | Up to 5 toxic wastepacks can fit into 1 tile, and they do not fit on [[shelf|shelves]]. | ||
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+ | 1 wastepack per stack will disolve every 8 days, with the following factors: | ||
+ | * 0.5x if indoors | ||
+ | * 2x if in [[Weather|Rain]] | ||
+ | * 0x if {{Temperature|0}} or lower. No decrease for any temperature above freezing point. | ||
===Pollution=== | ===Pollution=== | ||
− | + | Wastepacks pollute 6 ground tiles of a colony, per wastepack, when they deteoriate. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release [[tox gas]], in addition to the pollution.{{Check Tag|Detail Needed|See CompProperties_GasOnDamage}} (What about natural walls / walls? Do they polute underneath?). | |
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− | When burned or damaged, | ||
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− | + | When dropped in a [[caravan]] or unmanned [[transport pod]], they will lower [[goodwill]] of a nearby faction by some amount. There's no extra effect on an already hostile faction. Waste dropped this way immediately pollutes the ''world'' tile they're dropped on by 0.05% - it takes 2000 wastepacks to fill a hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it. | |
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== Analysis == | == Analysis == | ||
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===Disposal=== | ===Disposal=== | ||
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Most means of destroying wastepacks have some sort of consequence: | Most means of destroying wastepacks have some sort of consequence: | ||
− | *'''Letting it | + | *'''Letting it deteroriate naturally.''' Pollution is localized - wastepacks that deteroriate away from your base won't have an impact, at least for a while. [[Insectoid]]s may come due to overall pollution. |
− | *'''Dumping it | + | *'''Dumping it''' via [[caravan]]. Dumping within 4 tiles of your colony will still cause some pollution to spread back. |
− | + | **Dumping near a faction will lower [[goodwill]] proportional to distance, wastepacks, and current goodwill. | |
− | + | **If the wastepack is "unintentionally" lost due to all pawns in a caravan dying, there won't be any goodwill penalties. This comes at the cost of a colonist, any [[pack animal]]s, and the respective [[mood]] penalty. | |
− | + | *'''Dumping via [[transport pod]]s'''. This costs [[steel]] and [[chemfuel]] for each launch: to send 25 wastepacks takes {{icon small|steel||50}}, {{icon small|component||1}}, and variable {{icon small|chemfuel}} [[chemfuel]]. Pods allow you to easily drop waste to a hostile, faraway base, where goodwill simply doesn't matter. | |
− | *'''[[Wastepack atomizer]]s''' have no | + | *'''Dumping via [[shuttle]]s'''.{{RoyaltyIcon}} You can load [[Empire]] [[titles#Call transport shuttle|shuttles]] with toxic wastepacks. As shuttles have a carrying capacity of 1000kg, this allows the movement of 166 wastepacks at a time, provided you are on good terms with the empire. Normal goodwill penalties will apply if wastepacks are delivered within 15 tiles of another faction's settlement, but there is no goodwill hit from the Empire for merely using the shuttle for the delivery. |
− | *'''[[Polux tree]]s''', which are another clean form of pollution removal. | + | *'''[[Wastepack atomizer]]s''' have no explicit consequences. However, they are expensive to create, expensive in [[power]], and aren't fast. One atomizer can support 4.6 [[bandwidth]] of mechanoids - a [[mechanitor]] is very likely to have more. |
− | + | *'''[[Polux tree]]s''', which are another clean form of pollution removal. They can't be grown manually, and only appear if there's a lot of pollution, already. | |
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+ | [[File:urxiy5rm3nw91.jpg|400px]] | ||
+ | <br><small>credit to /u/BenightedAlizar on r/rimworld</small> | ||
== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
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{{Biotech navbox}} | {{Biotech navbox}} |