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− | {{ | + | {{infobox main|furniture| |
− | | name = Torch lamp | + | |name = Torch lamp |
− | | image = | + | |image = TorchLamp.png |
− | | description = A wooden torch for lighting an area. People need light to move and work at full speed. Can be automatically refueled with wood. Produces a small amount of heat. | + | |description = A wooden torch for lighting an area. People need light to move and work at full speed. Can be automatically refueled with wood. Produces a small amount of heat. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 14 | + | |path cost = 14 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.15 | + | |cover = 0.15 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | flammability = 0 | + | |flammability = 0 |
− | | hp = 75 | + | |hp = 75 |
− | | glowradius = 10 | + | |glowradius = 10 |
− | | glowcolor = (252, 187, 113) | + | |glowcolor = (252, 187, 113) |
− | | heatpersecond = 3.5 | + | |heatpersecond = 3.5 |
− | | maxheattemperature = 23 | + | |maxheattemperature = 23 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | styledominance = 5 | + | |styledominance = 5 |
− | | work to make = 100 | + | |work to make = 100 |
− | | resource 1 = Wood | + | |resource 1 = Wood |
− | | resource 1 amount = 20 | + | |resource 1 amount = 20 |
− | | deconstruct yield = nothing | + | |deconstruct yield = nothing |
− | | destroyyield = nothing | + | |destroyyield = nothing |
}} | }} | ||
− | The '''torch lamp''' is a piece of [[furniture]] that burns [[wood]] to | + | The '''torch lamp''' is a piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]]. |
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Torch lamps require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed. |
== Summary == | == Summary == | ||
− | A torch lamp outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{ | + | A torch lamp outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} |
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− | + | The torch lamp consumes {{icon small|wood}} 2 [[wood]] per day as long as it is lit, and consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 20 fuel (wood) at a time, for a maximum run time of {{#expr:20/2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Menus#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off", only deconstructed to recover half of whatever fuel is left. | |
== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1}} | |
− | + | It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s make it very useful in niche applications even beyond this point. | |
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− | == Version history == | + | ==Version history== |
* [[Version/1.1.0|1.1.0]] - Refueling is now toggleable. | * [[Version/1.1.0|1.1.0]] - Refueling is now toggleable. | ||
− | {{ | + | {{nav|furniture|wide}} |
− | [[Category:Furniture | + | [[Category:Furniture]] |