Topic on Talk:Injury
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This version is from 03:57, 12 May 2022.
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It's a custom body def but only the coverages are changed, bodyparts are all defaults.
Internal/External was a thing i considered but discarded (thats usually on stuff like flames/AOE damage) but you did get me to check the eye organ def and it turns out the hitChance for *all* blunt is just completely turned off on eyes. Newer change i guess?
I suppose they had to many mental breaks poking out eyes and had to fix it. Not a great way to have done it though.
<BodyPartDef> <defName>Eye</defName> <label>eye</label> [...] <hitChanceFactors> <...> <key>Blunt</key> <value>0</value> <...> </hitChanceFactors> </BodyPartDef>