Topic on Talk:Injury

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It's a custom body def but only the coverages are changed, bodyparts are all defaults.

Internal/External was a thing i considered but discarded (thats usually on stuff like flames/AOE damage) but you did get me to check the eye organ def and it turns out the hitChance for *all* blunt is just completely turned off on eyes. Newer change i guess?

I suppose they had to many mental breaks poking out eyes and had to fix it. Not a great way to have done it though.

 <BodyPartDef>
   <defName>Eye</defName>
   <label>eye</label>
   <hitPoints>10</hitPoints>
   <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
   <delicate>true</delicate>
   <skinCovered>false</skinCovered>
   <canScarify>true</canScarify>
   <socketed>true</socketed>
   <beautyRelated>true</beautyRelated>
   <tags>
  • SightSource
  • </tags> <hitChanceFactors>

  • <key>Blunt</key> <value>0</value>
  • </hitChanceFactors> </BodyPartDef>