Topic on Talk:Injury
Jump to navigation
Jump to search
SightSource
<key>Blunt</key>
<value>0</value>
This is a permanent link to the first version of this post.
You can view later versions on the post history page.
It's a custom body def but only the coverages are changed, bodyparts are all defaults.
Internal/External was a thing i considered but discarded (thats usually on stuff like flames/AOE damage) but you did get me to check the eye organ def and it turns out the hitChance for *all* blunt is just completely turned off on eyes. Newer change i guess?
I suppose they had to many mental breaks poking out eyes and had to fix it. Not a great way to have done it though.
<BodyPartDef> <defName>Eye</defName> <label>eye</label> <hitPoints>10</hitPoints> <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor> <delicate>true</delicate> <skinCovered>false</skinCovered> <canScarify>true</canScarify> <socketed>true</socketed> <beautyRelated>true</beautyRelated> <tags>
</tags> <hitChanceFactors>
</hitChanceFactors> </BodyPartDef>