Topic on Talk:Deconstruct

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That's what it looks like reading the code (with the call to GenMath.RoundRandom and all), but I just tried building ~20 electric smithys in 1.1 and then deconstructing. Every single time I got back exactly two components. Same for an electric stove -- it seems to always return one component. It's only the machining table that would actually seem to return a variable # of resources for me.