Topic on User talk:Gottoni

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* At first, I wanted to ask that you add the "Planning Grid" to spaceship screenshots so that the viewer can "easily" see how much space is needed. The white squares can help count how many tiles does the total length takes, which is very important, and now more than ever as we will need to defend it for a full season once activated. The design or simetry has no relevance, so as compact as possible shall be the focus.
 
* At first, I wanted to ask that you add the "Planning Grid" to spaceship screenshots so that the viewer can "easily" see how much space is needed. The white squares can help count how many tiles does the total length takes, which is very important, and now more than ever as we will need to defend it for a full season once activated. The design or simetry has no relevance, so as compact as possible shall be the focus.
  
* Secondly are the guides. Normally, when we "do" have the talk feature available, we address some disagreements on time before edits spread too much, but as mentioned above, we couldn't talk to each other. I will be reverting to the previous version, just before you. The guide itself totally needs an update because the original writing was set during Alpha 16 and we are not on Beta 19, three builds afterwards. However, there is a disapproval in your approach, which is why I'm entitling this discussion as "Input perspective". The angle from which you viewed narration introduces the following problem. The reading suggests that the "game setting" had more prevalence over the "player" game skills. Giving very little merit to the gamer. I will proceed to show you some examples:
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* Secondly are the guides. Normally, when we "do" have the talk feature available, we address some disagreements on time before edits spread too much, but as mentioned above, we couldn't talk to each other. I will be reverting to the previous version, just before you. The guide itself totally needs an update because the original writing was set during Alpha 16 and we are now on Beta 19, three builds afterwards. However, there is a disapproval in your approach, which is why I'm entitling this discussion as "Input perspective". The angle from which you viewed narration introduces the following problem. The reading suggests that the "game setting" had more prevalence over the "player" game skills. Giving very little merit to the gamer. I will proceed to show you some examples:
  
 
** Location: Selecting landing zone "Cheeses" the game too much. Convenient to escape the Ice Sheet to other biomes and closer to other outposts. But that completely removes the merit of actually winning an Ice Sheet game. If we are making a guide of Ice Sheet, then we shall stick to that biome, otherwise it's NOT Ice Sheet.
 
** Location: Selecting landing zone "Cheeses" the game too much. Convenient to escape the Ice Sheet to other biomes and closer to other outposts. But that completely removes the merit of actually winning an Ice Sheet game. If we are making a guide of Ice Sheet, then we shall stick to that biome, otherwise it's NOT Ice Sheet.