Difference between revisions of "Time"

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(Changed Month information based on newest update Alpha 14. Did not change the tick column or the real time column due to lack of credible information as of yet.)
(1season is 15days => 1s = tick/day * 15 = 30,000*15 = 450,000.)
Line 18: Line 18:
 
|-
 
|-
 
! 1 Season
 
! 1 Season
| 15 Days  ||  900,000 || {{Time| 30000/60*10*3 }}
+
| 15 Days  ||  450,000 || {{Time| 30000/60*15 }}
 
|-
 
|-
 
! 1 Year
 
! 1 Year
| 4 Seasons || 3,600,000 || {{Time| 30000/60*10*3*4 }}
+
| 4 Seasons || 1,800,000 || {{Time| 30000/60*15*4 }}
 
|}
 
|}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 18:24, 7 August 2016

Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.

The game starts in the year 5500. The in-game clock is in 24-hour format with the hours displayed in military time from 0H to 23H.

Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season.


In-Game Time Ticks Real Time
1 Hour 1,250

20s

1 Day 24 Hours 30,000
 08m                                      

20s

1 Season 15 Days 450,000
02h 05m                                      

00s

1 Year 4 Seasons 1,800,000
08h 20m                                      

00s