Difference between revisions of "Time"

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m (Crystalline Cat moved page Tick to Time)
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There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds
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'''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,000 ticks to one in-game hour.
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The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month.
 
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Revision as of 12:12, 28 March 2015

Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,000 ticks to one in-game hour.

The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month.

In-Game Time Ticks Real Time
1 Hour 1,000

16s

1 Day 24 Hours 24,000
 06m                                      

40s

1 Month 12 Days 288,000
01h 20m                                      

00s

1 Season 3 Months 864,000
04h 00m                                      

00s

1 Year 4 Seasons 3,456,000
16h 00m                                      

00s