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− | + | <!--Top Nav Box--> | |
+ | {| align=center | ||
+ | ! {{MainSection_Nav}} | ||
+ | |} | ||
{| align=center | {| align=center | ||
| {{Gameplay_Nav}} | | {{Gameplay_Nav}} | ||
|} | |} | ||
− | + | <hr> | |
<!-- End of Nav --> | <!-- End of Nav --> | ||
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− | + | {{Tocright}} | |
− | Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 2,500 ticks to one in-game hour. The | + | '''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 2,500 ticks to one in-game hour. |
+ | |||
+ | The game starts in the year 5500. The in-game clock is in 24-hour format with the hours displayed in military time from 0H to 23H. | ||
+ | |||
+ | Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season. | ||
+ | <noinclude> | ||
{| {{STDT|c_01 text-right}} | {| {{STDT|c_01 text-right}} | ||
! colspan='2' | In-Game Time | ! colspan='2' | In-Game Time | ||
! colspan='1' | Ticks | ! colspan='1' | Ticks | ||
! colspan='1' | Real Time | ! colspan='1' | Real Time | ||
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|- | |- | ||
! 1 Hour | ! 1 Hour | ||
− | | | + | | || 2,500 || {{Time| 60000/60/24 }} |
|- | |- | ||
! 1 Day | ! 1 Day | ||
− | + | | 24 Hours || 60,000 || {{Time| 60000/60 }} | |
|- | |- | ||
− | ! 1 | + | ! 1 Season |
− | + | | 15 Days || 900,000 || {{Time| 60000/60*15 }} | |
|- | |- | ||
! 1 Year | ! 1 Year | ||
− | + | | 4 Seasons || 3,600,000 || {{Time| 60000/60*15*4 }} | |
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|} | |} | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
+ | </noinclude> |