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{{Stub|reason=Game speeds. 1 is 1x speed, 2 is 3x speed, and 3 is 6x speed, 4 (dev mode) is 15x speed}}
 
 
'''Time''' in RimWorld is split into two related systems - [[#Real time|real time]], that is the time experienced by the player, and [[#In-game time|in-game time]], that is time that passes in the gameworld of the colony and experienced by the pawns themselves.
 
'''Time''' in RimWorld is split into two related systems - [[#Real time|real time]], that is the time experienced by the player, and [[#In-game time|in-game time]], that is time that passes in the gameworld of the colony and experienced by the pawns themselves.
  
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! Ticks
 
! Ticks
! Time
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! Game Time
 
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| 1 tick || 1 tick || 1/60th second
 
| 1 tick || 1 tick || 1/60th second
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The game starts in the year 5500, and by default begins in Spring (Aprimay or Septober). In colder biomes, the season will adjust to Summer, to allow players to survive and grow plants, although some colder biomes there is permanent winter, and this changes nothing. Starting season may be changed in [[World generation#Advanced settings|World Generation]].  
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The game starts in the year 5500, and by default begins in Aprimay{{Check Tag|Fact Check|Testing gave Jugust one time for unknown reasons - might be because temperature was set low}} though this may be changed in [[World generation#Advanced settings|World Generation]].  
  
 
===Time of day===
 
===Time of day===

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