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Tesserons are similar to the [[lancer]] as a fast, ranged mechanoid. They move into range and continuously fire until interrupted, either by being engaged in melee or killed. They are most commonly found alongside later summons of the mechanoid commanders, but can also be found in [[ancient danger]]s and in high-[[wealth]] mechanoid [[raid]]s.
 
Tesserons are similar to the [[lancer]] as a fast, ranged mechanoid. They move into range and continuously fire until interrupted, either by being engaged in melee or killed. They are most commonly found alongside later summons of the mechanoid commanders, but can also be found in [[ancient danger]]s and in high-[[wealth]] mechanoid [[raid]]s.
  
Their weapon, the [[beam graser]], fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on [[fire]]. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of {{Q|Beam graser|Minimum Range}} tiles, meaning that it cannot engage targets closer to them than this. The Tesseron will attempt to back up past the minimum distance if a colonist gets within this range.
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Their weapon, the [[beam graser]], fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on [[fire]]. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of {{Q|Beam graser|Minimum Range}} tiles, meaning that it cannot engage targets closer to them than this. It is currently unknow whether the AI will retreat if an enemy gets within this range.{{Check Tag|Detail Needed}}
  
 
=== As an ally ===
 
=== As an ally ===

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