Difference between revisions of "Template:Define"

From RimWorld Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
}}
 
}}
 
{{#set:
 
{{#set:
   always haulable = {{{always haulable}}}
+
   always haulable = {{{always haulable|}}}
| appearance = {{{appearance}}}
+
| appearance = {{{appearance|}}}
| beauty factor = {{{beauty factor}}}
+
| beauty factor = {{{beauty factor|}}}
| beauty offset = {{{beauty offset}}}
+
| beauty offset = {{{beauty offset|}}}
| category = {{{category}}}
+
| category = {{{category|}}}
| color = {{{color}}}
+
| color = {{{color|}}}
| construct effect = {{{construct effect}}}
+
| construct effect = {{{construct effect|}}}
| def name = {{{def name}}}
+
| def name = {{{def name|}}}
| default color = {{{default color}}}
+
| default color = {{{default color|}}}
| description = {{{description}}}
+
| description = {{{description|}}}
| deterioration rate base = {{{deterioration rate base}}}
+
| deterioration rate base = {{{deterioration rate base|}}}
| door opening speed factor = {{{door opening speed factor}}}
+
| door opening speed factor = {{{door opening speed factor|}}}
| draw gui overlay = {{{draw gui overlay}}}
+
| draw gui overlay = {{{draw gui overlay|}}}
| e type = {{{e type}}}
+
| e type = {{{e type|}}}
| equipment type = {{{equipment type}}}
+
| equipment type = {{{equipment type|}}}
| equipped angle offset = {{{equipped angle offset}}}
+
| equipped angle offset = {{{equipped angle offset|}}}
| equipped texture path = {{{equipped texture path}}}
+
| equipped texture path = {{{equipped texture path|}}}
| flammability base = {{{flammability base}}}
+
| flammability base = {{{flammability base|}}}
| flammability factor = {{{flammability factor}}}
+
| flammability factor = {{{flammability factor|}}}
| graphic class = {{{graphic class}}}
+
| graphic class = {{{graphic class|}}}
| graphic path = {{{graphic path}}}
+
| graphic path = {{{graphic path|}}}
| is body part = {{{is body part}}}
+
| is body part = {{{is body part|}}}
| label = {{{label}}}
+
| label = {{{label|}}}
| market value base = {{{market value base}}}
+
| market value base = {{{market value base|}}}
| market value factor = {{{market value factor}}}
+
| market value factor = {{{market value factor|}}}
| max health base = {{{max health base}}}
+
| max health base = {{{max health base|}}}
| max health factor = {{{max health factor}}}
+
| max health factor = {{{max health factor|}}}
| melee blunt damage base = {{{melee blunt damage base}}}
+
| melee blunt damage base = {{{melee blunt damage base|}}}
| melee cooldown base = {{{melee cooldown base}}}
+
| melee cooldown base = {{{melee cooldown base|}}}
| melee cooldown factor = {{{melee cooldown factor}}}
+
| melee cooldown factor = {{{melee cooldown factor|}}}
| melee damage base = {{{melee damage base}}}
+
| melee damage base = {{{melee damage base|}}}
| melee sharp damage base = {{{melee sharp damage base}}}
+
| melee sharp damage base = {{{melee sharp damage base|}}}
| note = {{{note}}}
+
| note = {{{note|}}}
| parent name = {{{parent name}}}
+
| parent name = {{{parent name|}}}
| path cost = {{{path cost}}}
+
| path cost = {{{path cost|}}}
| resource readout always show = {{{resource readout always show}}}
+
| resource readout always show = {{{resource readout always show|}}}
| resource readout priority = {{{resource readout priority}}}
+
| resource readout priority = {{{resource readout priority|}}}
| rest effectiveness factor = {{{rest effectiveness factor}}}
+
| rest effectiveness factor = {{{rest effectiveness factor|}}}
| rotatable = {{{rotatable}}}
+
| rotatable = {{{rotatable|}}}
| selectable = {{{selectable}}}
+
| selectable = {{{selectable|}}}
| slag def = {{{slag def}}}
+
| slag def = {{{slag def|}}}
| small volume = {{{small volume}}}
+
| small volume = {{{small volume|}}}
| sound drop = {{{sound drop}}}
+
| sound drop = {{{sound drop|}}}
| sound impact stuff = {{{sound impact stuff}}}
+
| sound impact stuff = {{{sound impact stuff|}}}
| sound interact = {{{sound interact}}}
+
| sound interact = {{{sound interact|}}}
| stack limit = {{{stack limit}}}
+
| stack limit = {{{stack limit|}}}
| stuff adjective = {{{stuff adjective}}}
+
| stuff adjective = {{{stuff adjective|}}}
| tech level = {{{tech level}}}
+
| tech level = {{{tech level|}}}
| thing class = {{{thing class}}}
+
| thing class = {{{thing class|}}}
| use standard health = {{{use standard health}}}
+
| use standard health = {{{use standard health|}}}
| work to make factor = {{{work to make factor}}}
+
| work to make factor = {{{work to make factor|}}}
| work to make offset = {{{work to make offset}}}
+
| work to make offset = {{{work to make offset|}}}
 
}}
 
}}
 
{{ {{{1}}} }}
 
{{ {{{1}}} }}

Revision as of 18:12, 26 February 2015


{{ {{{1}}} }}